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2008-02-29From: Mike Pitman <pitman@us.ibm.com>Sean Dague2-9/+65
Below is a patch for the smooth tool. I factored out the essential computations and placed it in a channel method to work similar to raise and lower. It now performs about the same rate as raise and lower.
2008-02-29More compiler warning cleanup.Jeff Ames4-24/+10
Removed verbose flag, since it doesn't do anything any more.
2008-02-29Cleaned up a couple compiler warnings.Jeff Ames2-48/+29
2008-02-29* Fixed Cylinder mass formula using diameter instead of radius.Teravus Ovares1-2/+2
2008-02-29* killed a 'new mass' debug line.Teravus Ovares1-1/+1
2008-02-29* ODEPlugin Teravus Ovares3-16/+227
** Added more realistic calculations of mass for the rest of the supported prim shapes+holes+cuts+tapers. Previously they were the generic height * width * length. Spheres roll (Angular velocity) more realistically, etc.
2008-02-28From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague1-9/+418
This patch is intended to implement the following functions: llIntegerToBase64 llBase64ToInteger llParseStringKeepNulls None of these functions are dependent upon state elsewhere in the SIM, so they are appropriately self-contained. I've tested them out of context, and from a script attached to an object in my test region.
2008-02-28* Added a way for the friends module to definitively know if an avatar's ↵Teravus Ovares4-2/+70
root agent is on the instance and if so, which region the avatar's root agent is in.
2008-02-28* OnSignificantClientMovement was never being called. So we got no land ↵Teravus Ovares2-1/+10
updates (fixed)
2008-02-27disabled AssetDownloadModule and re-enabled the asset download code in the ↵MW3-27/+28
asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow.
2008-02-27small fix in the showstate data in AssetCache to reflect that now some ↵MW1-1/+1
functions are no longer in AssetCache
2008-02-27After seeing sdague do his happy dance over trunk working "the best he has ↵MW5-89/+367
ever seen". I'm not sure I should be doing this commit, but oh well. So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.
2008-02-27* Turned Friends Module into a shared module (to comply with ↵Teravus Ovares2-13/+73
Scene.AddXmlRPCHandler being shared). * Fixed a null ref issue in Scene.Close()
2008-02-27another attempt at fixing asset lockupsMW1-224/+247
2008-02-27Update svn properties.Jeff Ames2-132/+132
2008-02-27Hopefully fixed the bug that was causing a lot of the freezing. Which was ↵MW1-33/+51
happening due to locks in the AssetCache and Texturedownload module. Where the thread from the Asset thread would be take a lock on a list in the asset cache and then try to call the Callback into the texturedownload module and hit a lock in there which was held by a ClientView thread- which at the same time would be trying to request another texture from the cache and be hitting the lock in there held by the IClientAPI. The result each thread waiting for the other one to release a lock. And as one of those was the ClientView process packet thread. No more packets from that client could be processed. For now I've made a copy of the list in AssetCache so that it can release the lock. I'm doing more work on assets (moving the client asset downloading to a module ), so will hopefully change this into a better method once I've cleaned over things up a bit.
2008-02-27UserService.ClearAgent call is no longer made when a childagent connection ↵MW2-7/+6
is being closed. DisableSimulatorPacket now skips the packet throttles
2008-02-27* Committing file loaders - forgot yesterday.Adam Frisby3-2/+135
2008-02-26require -loginuri on pCampBotSean Dague2-16/+22
2008-02-26give pCampBot a -h, -help optionSean Dague1-10/+30
2008-02-26make trunk compile again. I think Adam forgot to check in some filesSean Dague1-2/+2
2008-02-26* Implemented - Terragen File Format Loader for new Terrain Module.Adam Frisby3-2/+37
2008-02-26Update svn properties.Jeff Ames6-679/+679
2008-02-26* Hooked up replacment TerrainModule, raising land will now be weird as both ↵Adam Frisby1-5/+87
modules are technically active. Beta software, yada yada yada. Will disable one of them by the end of the day.
2008-02-26* Reimplementing Terrain as Region ModulesAdam Frisby3-0/+81
* New method involves interfaces for ** Terrain Paint Brushes (ie raise brush, lower brush, etc) ** Terrain Flood Brushes (ie raise area, lower area, etc) ** Terrain Effects (ie erosion, etc) [= W.I.P, not committed] * Provided sample implementation for Raise Paint and Raise Area brushes.
2008-02-26* Another slight tweak to the Voice Chat engine - crash caused by switching ↵Adam Frisby1-5/+2
to shared module fixed.
2008-02-26* Small voice chat fixAdam Frisby1-6/+9
2008-02-26* Updated Voice Chat Server, added support for voice to cross region ↵Adam Frisby1-6/+7
boundaries providing they are all located on the same simulator.
2008-02-26* Fixed a null assignment in voice server.Adam Frisby1-1/+1
2008-02-26* Converted VoiceChatServer into a shared region module - now only one ↵Adam Frisby1-8/+22
instance is required for the entire simulator, rather than one per region.
2008-02-26* Added support for RealXtend Voice Chat as a Region Module to OpenSim ↵Adam Frisby4-0/+593
Trunk. Enabled via [VoiceChat] enabled=true in OpenSim.ini
2008-02-26* Added base thread pool based presence informing to the message server. Teravus Ovares2-26/+86
* Not ready yet for use.
2008-02-26* More Message server stuff. Still not ready.Teravus Ovares6-47/+191
2008-02-25* Start sending "ImageNotFound" packet back to the client if we can't find ↵Justin Clarke Casey6-55/+203
an image * This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak * If a texture is not found then the "Image not found" texture will now be displayed clientside * If it works, this should resolve mantis 676 * Non texture image requests do not receive this packet yet * This will require a prebuild
2008-02-25Moved AsyncCommandManager into separate classes under "plugins".Tedd Hansen7-519/+744
2008-02-25eolTedd Hansen6-727/+727
2008-02-25Step 1 in reorganizing AsyncCommandManagerTedd Hansen7-679/+729
2008-02-25Initial patch for llSensor*Tedd Hansen2-22/+397
llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot Thank you very much kinoc! :)
2008-02-25* Resolve Mantis 667 by not passing on textures with no actual data onto ↵Justin Clarke Casey1-1/+4
TextureSender
2008-02-25* Caught HttpListenerException and swallowed if with outputlbsa716-31/+38
* Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity
2008-02-25Updated paths in classaudit script.Jeff Ames1-3/+3
2008-02-25I'm the stupidest stupid in the whole world. :)Tedd Hansen2-22/+23
Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P
2008-02-25* Message Server Linkages (still not ready for use so don't start it yet)Teravus Ovares6-15/+152
2008-02-25Update svn properties.Jeff Ames1-2216/+2216
2008-02-24Added limits to Prim.Position.X/Y/Z (0-255) so that your prims won't wander ↵Tedd Hansen1-0/+12
off into eternity
2008-02-24Fixed startup logo size to match a Win CMD window.Tedd Hansen2-21/+163
Fixed bugs in new OOP commands. Prim.Rotation.X += 45; Prim.Position.X += 10; Now how do I find the prim I asked to += 10 every 1 second???
2008-02-24Ok, so NOW scripts work. New patch to break them coming soon.Tedd Hansen3-4/+6
2008-02-24By now you all have learned that when I'm committing scripting usually ↵Tedd Hansen6-2278/+2284
doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
2008-02-24Forgot to change what class compiled scripts must inherit from to get their ↵Tedd Hansen1-3/+3
commands :)
2008-02-24Implemented object oriented Prim.Position, Prim.Rotation and Prim.Text.Tedd Hansen1-9/+20
Example: Prim.Position.X += 10;