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2008-03-11The plugin loader can now handle plugin dependencies without hardcodingJohan Berntsson1-18/+5
2008-03-11this fixes up the exponentially growing startup times causedSean Dague1-9/+8
by not deleting the landaccesslist. If this triggers an sqlite error on .NET, we'll need to track that down seperatly.
2008-03-10* Added Linear Acceleration reporting to the ODEPlugin.Teravus Ovares2-3/+22
* Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it.
2008-03-10ODEPluginTeravus Ovares11-0/+111
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start.
2008-03-10* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares13-12/+259
* Added WaterLevel support to the ODEPlugin. More on this later.
2008-03-09* Fixed a few things and enabling Physical Prim border crossings again.Teravus Ovares2-66/+75
* Everyone try to push a physical prim across a region border now.
2008-03-09* Fix for hydraulic erosion brush. Still not working as planned, but getting ↵Adam Frisby1-9/+19
closer. Bugs may be due to the water distribution pattern.
2008-03-09ODE PluginTeravus Ovares2-56/+75
* More cleanup * Less noise
2008-03-09Update svn properties.Jeff Ames1-339/+339
2008-03-09* Fix to the OlsenSphere brush to make it more powerful.Adam Frisby3-1/+341
* W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on.
2008-03-09* Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in ↵Teravus Ovares2-27/+39
Collision Space Crash' * Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil.
2008-03-09* Cleaned up some locking on the ODEPlugin to make it more developer friendlyTeravus Ovares2-505/+496
* Expect the occasional deadlock?
2008-03-09Update svn properties.Jeff Ames1-223/+223
2008-03-09* New terrainmodule paint brush "Olsen Erosion"Adam Frisby2-0/+224
* Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf) * Replaces the 'flatten' brush when 'newbrushes' is enabled.
2008-03-09* Added a hack-ish routine to add the State column to the primshapes table ↵Teravus Ovares1-1/+11
if it wasn't already there. * Started OpenSim on SQLite to a mass of red 'unable to load prim' messages. * If you are getting this message, after this update, when you start OpenSimulator, you'll get it one more time and then it'll work again.
2008-03-09Linux Compile error if Color is compared against null. Documentation for ↵Teravus Ovares1-3/+8
System.Drawing.Color says it returns a Color with all Components as 0 if the String passed isn't a known color, so the null check has been commented out
2008-03-09Update svn properties.Jeff Ames3-378/+378
2008-03-08* Small optimisation on Weathering paint brush.Adam Frisby2-4/+14
* Added "script terrain newbrushes <true|false>" to enable experimental terraforming brushes. Presently the 'revert' brush is replaced with the Weathering brush, when enabled.
2008-03-08* Applying Mantis #737 - Fix for Terragen loader. Thanks Jonc.Adam Frisby1-2/+1
2008-03-08Remove two warnings with unused variables.Charles Krinke1-2/+0
2008-03-08* Added Thermal Weathering paint brush to Terrain Module.Adam Frisby1-0/+243
2008-03-08Thank you kindly Grumly57 for a patch to solve:Charles Krinke2-0/+4
Grass type is not persisted. Try to rez some grass several time to have different random grass types around, then immediately move a couple of them. Or restart the sim and logon again. You'll see all grass types reverted to a dull default one :-)
2008-03-08Thank you very much, Ldviopeng for :Charles Krinke1-3/+54
Patch to implement the following LSL functions: llGetObjectPermMask() llSetObjectPermMask()
2008-03-08Added new drawing command "PenColour", with format "PenColour <colourname>;" ↵MW1-1/+12
colour name can be any of the predefined .net System.Drawing.Color names.
2008-03-08* Slight tweak for the above.Adam Frisby1-0/+1
2008-03-08* By popular demand, implemented "script terrain fill <val>"Adam Frisby1-0/+6
2008-03-08Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW7-6/+496
do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
2008-03-08* Implemented 'Revert' channel in Terrain Module.Adam Frisby3-0/+155
* Added Revert Area, flood brush. * Added Revert Sphere, paint brush.
2008-03-08Thank you kindly, Ldviopeng for:Charles Krinke5-6/+151
Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL
2008-03-08* Made a change to the loading mechanism to fix it's operation.Adam Frisby1-1/+6
2008-03-08* Default terrain is now a little more interesting than a flat 0m plane.Adam Frisby1-0/+11
2008-03-07More spelling corrections in the spirit of r3771.Jeff Ames2-9/+9
2008-03-07* Increase inventory description columns from 64 characters to 128Justin Clarke Casey2-2/+2
As per the suggestions in Mantis 687 (thanks Sakai) to resolve an exception * This won't apply to any existing inventory tables you have, but shouldn't cause any issues with old tables either
2008-03-07* Applied patch #719 from lvoidpeng.lbsa711-2/+3
* Implements llGetOwnerKey Thanks, lvoidpeng!
2008-03-07* Minor spelling corrections as per mantis 712Justin Clarke Casey1-2/+2
2008-03-07* Temporary resolution for mantis #711Justin Clarke Casey1-10/+19
* Trying to store items other than textures, sounds and scripts in a prim's inventory should no longer cause an exception. * Temporary solution is to ignore storage requests for these assets - actually implementing this requires changes to TaskInventoryItem, at least
2008-03-07Make Local back end services warn/error messages explicitly say they are ↵Justin Clarke Casey1-3/+3
from standalone services
2008-03-07Fix to solve mantis 717 problem. Makes sure the region DB schema is up to ↵Johan Berntsson4-11/+36
date and consistent
2008-03-06* Fix for exception in landmanager crash.Adam Frisby2-4/+15
2008-03-06* Disabled ancient TerrainEngine.Adam Frisby16-214/+127
* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-03-06* Killed 4 more warnings (at 16 now)Teravus Ovares2-1/+3
2008-03-05* Four more warnings, etc etc.Adam Frisby3-25/+5
2008-03-05* Three more warnings are a-gone.Adam Frisby2-23/+15
2008-03-05* Four more warnings bite the dust.Adam Frisby2-5/+6
2008-03-05* Removed more compiler warnings, dead code, etc.Adam Frisby8-14/+6
2008-03-05Change SceneObjectPart.LocalID to .LocalId to be case matchingSean Dague9-40/+40
with SceneObjectGroup.LocalId (and hence reduce confusion).
2008-03-05* New Terrain Module (disabled, search for 'usingTerrainModule = false' to ↵Adam Frisby10-18/+56
reenable) * *Much* faster terraforming (woot!) * New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example) * New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times. * New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in. * Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
2008-03-04this is probably just a band aid, but should at leastSean Dague1-3/+9
help figure out where my last crash came from by being extra careful arround Add for scene object group.
2008-03-04* One line fix to get everything working again. Essentially set the ↵Teravus Ovares2-1/+1
originRegionID = RegionID in RegionInfo.cs on line 375
2008-03-04Cleaned up a couple compiler warnings.Jeff Ames2-3/+3