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2012-06-05fix the real cause of double velocityUbitUmarov1-1/+0
2012-06-05 revert last bad commit but fix recoil directionUbitUmarov1-4/+4
2012-06-05 Stop llRezAtRoot() from applying velocity setting impulse in ↵UbitUmarov1-2/+3
World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity.
2012-06-05Fix land collisions to work like SL.Melanie1-6/+16
2012-06-04Actually trigger land collisions in the root even when a child collidesMelanie1-1/+1
2012-06-04 fix addforce/impulse.UbitUmarov1-3/+3
2012-06-04Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵Melanie5-9/+27
positions.
2012-06-03When regions are set to shut down the instance, always send notifications toMelanie1-6/+30
all affected regions and disregard the region id parameter.
2012-06-01Fix LSL animation state reporting and animation state transitions on crossingMelanie2-8/+34
2012-06-01Fix impersonation, it got broken in a mergeMelanie1-7/+10
2012-06-01Remove the kill record. Core has removed it long ago and it really does more ↵Melanie1-19/+19
harm than good these days
2012-05-30ubitode prim: if makebody() is called already having a body, do a full ↵UbitUmarov1-3/+4
destrution so there are no 'leaks'.
2012-05-30Guard setting the building flagMelanie1-0/+4
2012-05-30Whitespace fixMelanie1-1/+1
2012-05-30Prevent multiple requests to go physical from reaching the physics pluginMelanie1-0/+4
2012-05-30Fix the log standing attach-from-world bug.Melanie2-42/+59
2012-05-29 fix physics not reporting collisions only with terrainUbitUmarov1-0/+1
2012-05-29Add advanced collision processing into ScenePresenceMelanie1-162/+162
2012-05-29Fix collision filteringMelanie1-10/+10
2012-05-28 fix avatars collisions on sim crossings and other few cases where ↵UbitUmarov1-2/+1
freemove() is called
2012-05-28a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov1-7/+6
2012-05-28 let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov1-29/+25
2012-05-28 disable collision sounds for nowUbitUmarov1-2/+8
2012-05-28revert making sculpts phanton if sculpt meshing option is offUbitUmarov1-2/+0
2012-05-28Place the return back into collision sounds.Melanie1-0/+4
2012-05-28If a region is not found on a simulator, make the health query returnMelanie1-4/+13
0 to indicate it's still starting rather than an error. There are other methods that can discover the presence of a region and slow starting regions may cause the watchdog to kill them while they start,
2012-05-28Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie1-176/+90
Changes to the scenes dictionary are exceedingly rare and using atomic operations makes the chance of collisions nearly nil in any case.
2012-05-27Let OOB information usable outside ubitodeUbitUmarov3-29/+33
2012-05-21 also don't collide sculps or meshs if meshing is OFFUbitUmarov1-0/+2
2012-05-21 try to let avas climb higher steps. Will only work in some cases, may have ↵UbitUmarov2-9/+75
bad effects, so needs some more testing
2012-05-20 missing update script events callUbitUmarov1-1/+12
2012-05-20minor changesUbitUmarov3-32/+24
2012-05-19 fix m_sitAvatarHeight to be half size.z, reduced default to a more ↵UbitUmarov1-1/+1
resonable value ( 1m);
2012-05-19 reduce useless waste of cpu. Make character collision events be done ↵UbitUmarov4-126/+148
similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
2012-05-19 a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2-53/+100
2012-05-19temp work: sounds simetric acording to materials, still 'window close' test ↵UbitUmarov1-30/+98
sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
2012-05-19Fix setting positions of attachments. The recent security fix regardingMelanie1-1/+1
prim entry messed it up.
2012-05-19modulate collision sound intensity with collision relative velocity for ↵UbitUmarov2-46/+89
parts also
2012-05-19modulate collision sounds intensity with relative collision speedUbitUmarov2-81/+120
2012-05-19 fix character IsPhysicalUbitUmarov1-1/+1
2012-05-19add colliders relative velocity projected in collision direction to ↵UbitUmarov3-1/+13
collisions report information.
2012-05-17 removed redundant colision sounds. Temporary muted sounds ( returns at top ↵UbitUmarov1-28/+13
of funtions ).
2012-05-17Temprorarily disable collision sounds until we have some sound bitesMelanie1-1/+5
2012-05-17udp transfer: make number packets estimation coerent with number actually ↵UbitUmarov1-2/+8
sent. Use the safer lower max packet size defined in os source (600) and not OMV one (1100).
2012-05-17 trigger collision sounds on active agent position for better spatial effect ↵UbitUmarov2-23/+22
without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
2012-05-17increase avatars collisions report to 10 per sec, Stopped sound on avatar to ↵UbitUmarov2-2/+2
volumedetect collision
2012-05-17 add avatar colision sounds. Changed test sound UUIDUbitUmarov2-62/+120
2012-05-17default colisionVolume is 0, use it only for user specified soundUbitUmarov1-3/+6
2012-05-17default collision sounds. Incomplete, untested, needs revisionUbitUmarov2-1/+205
2012-05-16collision sounds: simplify send code a bit and limit sending rate to 5 per ↵UbitUmarov1-1/+36
sec per part ???