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2011-11-16Call public ForEach instead of using m_entities directly. No semantic changes...Dan Lake1-2/+2
2011-11-15In AddNewClient, iterator over copy of entities rather than copying under rea...Dan Lake1-2/+3
2011-11-16Comment out the vebose logging on HGFriendsModule.Justin Clark-Casey (justincc)1-12/+11
2011-11-16Fix the build breakJustin Clark-Casey (justincc)1-1/+1
2011-11-16Look up a homeURL only when it's not null, in addition to not being string.EmptyJustin Clark-Casey (justincc)1-1/+1
2011-11-15Enable log message to tell us what type of url is being requested from a user...Justin Clark-Casey (justincc)1-3/+3
2011-11-15Make tracked per scene thread names conform to the majorirty format.Justin Clark-Casey (justincc)2-4/+9
2011-11-15fix build break on UserManagementModule.Justin Clark-Casey (justincc)3-15/+23
2011-11-15Do proper locking of UserManagementModule.m_UserCache when getting.Justin Clark-Casey (justincc)1-29/+57
2011-11-15improve formatting of "show threads"Justin Clark-Casey (justincc)1-1/+8
2011-11-15send a watchdog heartbeat for a poll worker thread when it's actually runJustin Clark-Casey (justincc)1-0/+3
2011-11-15temporarily increasing logging in HGFriendsModule for debuggingJustin Clark-Casey (justincc)1-1/+24
2011-11-15distinguish between FriendsSimConnector and FriendsServiceConnector in logJustin Clark-Casey (justincc)2-17/+17
2011-11-15Add number of milliseconds since last update to "show threads"Justin Clark-Casey (justincc)2-4/+18
2011-11-15Dont' bother with a userAgentService != null check right after we've construc...Justin Clark-Casey (justincc)1-11/+10
2011-11-15Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)3-5/+16
2011-11-15Instead of having scene add/remove collision events directly to the OdeScene ...Justin Clark-Casey (justincc)1-20/+38
2011-11-15use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...Justin Clark-Casey (justincc)1-7/+4
2011-11-15Removed unused and mostly commented out SceneCommunicationService methodsJustin Clark-Casey (justincc)2-116/+3
2011-11-15Remove unused RegionCommsListener/IRegionCommsListener.Justin Clark-Casey (justincc)3-275/+0
2011-11-15remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)4-11/+6
2011-11-15Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFr...Justin Clark-Casey (justincc)2-15/+13
2011-11-15refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better...Justin Clark-Casey (justincc)1-5/+5
2011-11-15For clients that are entering a simulator from initial login, stop executing ...Justin Clark-Casey (justincc)3-11/+34
2011-11-15refactor: Don't create a new UUID for passing uuids to client - UUIDs are str...Justin Clark-Casey (justincc)1-4/+6
2011-11-14Add test for removing a friendship.Justin Clark-Casey (justincc)4-17/+51
2011-11-14Improved method doc for AddFriend() - it actually does set up a two-way relat...Justin Clark-Casey (justincc)3-9/+7
2011-11-14minor: remove some mono compiler warningsJustin Clark-Casey (justincc)4-11/+2
2011-11-14Add test for adding a friend whilst onlineJustin Clark-Casey (justincc)4-7/+53
2011-11-14Add very simple FriendsModuleTests.TestNoFriends()Justin Clark-Casey (justincc)3-3/+90
2011-11-14If a friends identifier which is too short is given to HGFriendsModule.GetOnl...Justin Clark-Casey (justincc)2-1/+10
2011-11-14Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...Justin Clark-Casey (justincc)2-1/+4
2011-11-11Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake7-427/+22
2011-11-12doh - correct build breakJustin Clark-Casey (justincc)1-6/+7
2011-11-12Add threads to the watchdog thread list before we start them.Justin Clark-Casey (justincc)1-5/+5
2011-11-11Make log messages on authentication failure more explicitJustin Clark-Casey (justincc)1-13/+26
2011-11-11extract common ScenePresence setup code into Init() method for ScenePresenceS...Justin Clark-Casey (justincc)1-39/+31
2011-11-11add SP.PhysicsActor checks to other sit/stand testsJustin Clark-Casey (justincc)1-0/+4
2011-11-11add sit and stand on ground testJustin Clark-Casey (justincc)1-0/+23
2011-11-11extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...Justin Clark-Casey (justincc)1-12/+19
2011-11-11Pick up the intended ConsolePrompt from [Startup] instead of console_prompt.Justin Clark-Casey (justincc)1-1/+1
2011-11-11As with prim sitting avatars, make an avatar phantom when it sits on the grou...Justin Clark-Casey (justincc)1-6/+5
2011-11-11Restore sending of OutPacket() for object kills removed in commit c7dd7b1.Justin Clark-Casey (justincc)1-26/+20
2011-11-11remove unncessary IClientAPI parameter from SP.SendSitResponse()Justin Clark-Casey (justincc)1-4/+3
2011-11-11As per mailing list last week, remove facility that would automatically move ...Justin Clark-Casey (justincc)2-228/+198
2011-11-11Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...Justin Clark-Casey (justincc)2-17/+42
2011-11-11Add new ScenePresenceSitTests with a single sit/stand testJustin Clark-Casey (justincc)1-0/+103
2011-11-10Fix compile error from an earlier commitDan Lake1-2/+0
2011-11-10In SOP, replaced many references to private members with the public propertiesDan Lake1-243/+233
2011-11-11Prevent linking objects while they are deeded. On unlinking deeded objects,Melanie1-4/+19