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2014-01-11Allow Boolean nodes in XML to be specified as "0/1". AuroraSim does that.Oren Hurvitz2-2/+4
2014-01-10Fixed llTextBox error message textDavid Rowe1-1/+1
2014-01-10Dynamically adjust to the number of visual params sent.Melanie1-1/+1
2014-01-10When moving the root prim of an attachment: a) Change the attach position; ↵Oren Hurvitz1-5/+5
b) Move the other prims in the reverse direction to compensate
2014-01-10When creating a coalesced object, set its permissions to the ↵Oren Hurvitz1-7/+16
lowest-common-denominator of all the sub-objects
2014-01-10When creating a coalesced object, set its Creator ID if all the objects have ↵Oren Hurvitz1-4/+15
the same creator
2014-01-10Refactored: use a single function to apply an object's folded permissions to ↵Oren Hurvitz6-39/+48
its main permissions
2014-01-10Refactored setting permissions when rezzing items: use the same function ↵Oren Hurvitz5-94/+160
when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
2014-01-08If an agent is sitting, then do send the rotation in the agent update ↵Justin Clark-Casey (justincc)2-8/+19
instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7
2013-12-21Add lsl arg syntax checking for control eventJustin Clark-Casey (justincc)2-9386/+9716
2013-12-21refactor: rename internal lsl parser VectorDeclaration -> VecDeclaration for ↵Justin Clark-Casey (justincc)1-7907/+7903
consistency
2013-12-21Add arg checking for at_target lsl eventJustin Clark-Casey (justincc)2-8828/+9158
2013-12-21Add lsl event arg checking for at_rot_targetJustin Clark-Casey (justincc)2-8915/+9306
2013-12-21Add lsl event argument checking for attach and on_rezJustin Clark-Casey (justincc)2-8593/+8946
2013-12-19Add missing viewer param elements for butt and breast physics.Justin Clark-Casey (justincc)1-1/+75
Patch from http://opensimulator.org/mantis/view.php?id=6864 except with tabs replaced by spaces Thanks cinderblocks!
2013-12-18Create regression test TestSendAgentGroupDataUpdate() for groups agent data ↵Justin Clark-Casey (justincc)3-7/+67
sending
2013-12-14Extend TestLlGetNotecardLine() regression test to contain chars that are two ↵Justin Clark-Casey (justincc)1-1/+1
bytes in utf8
2013-12-14ParseNotecardToList() returned data past end of notecard text (mantis #6881).Kevin Cozens1-15/+15
2013-12-14Wrap analysis of the particle system in the UUID Gatherer in a separate ↵Justin Clark-Casey (justincc)1-3/+12
try/catch as sometimes it appears that this can be corrupt. As per Oren's suggestion.
2013-12-14After previous discussion, put eye-catcher 'SCRIPT READY' messages to ↵Justin Clark-Casey (justincc)2-5/+7
console rather than log as warning The problem with logging at warn is that these aren't actually warnings, and so are false positives to scripts that monitor for problems. Ideally, log4net would have a separate "status" logging level, but currently we will compromise by putting them to console, as they are user-oriented
2013-12-14Convert if-blocks to return statements in small functions such as ↵Eva Comaroski1-15/+5
GetStartParameter().
2013-12-14Make WindParamSet success a console message rather than a log message.Justin Clark-Casey (justincc)1-2/+1
This effectively disables the log message as requested by http://opensimulator.org/mantis/view.php?id=6890
2013-12-14minor: Make wind console commands print out to console rather than logJustin Clark-Casey (justincc)1-14/+21
2013-12-10Add console utility commands "scale scene" and "translate scene". Note that ↵dahlia1-2/+88
repeated use of these commands will induce floating point accumulation errors. Please back up your region before using.
2013-12-06apparently mono DeflateStream has no CopyTo method =(dahlia1-1/+5
2013-12-06Fixed misleading commentDiva Canto1-3/+0
2013-12-06use System.IO.Compression.DeflateStream for mesh decompression in an attempt ↵dahlia1-9/+5
to reduce mesh asset decoding failures
2013-12-06Add support for user preferences (im via email)BlueWall14-36/+297
2013-12-05Adding profile partners fix to SQLite and PgSQL driversBlueWall2-4/+0
2013-12-05Stop writing partner id to record when updating profile data. This should be ↵BlueWall1-2/+0
changed only by admin in backend.
2013-12-06Reversing back to the row["ColumnName"] case field name. ↵Fernando Oliveira1-1/+1
http://opensimulator.org/mantis/view.php?id=6868
2013-12-06minor: Use enums for setting inv/asset types on data upload rather than ↵Justin Clark-Casey (justincc)1-7/+7
magic numbers
2013-12-06Properly set InventoryType.Snapshot when a snapshot is uploadedJustin Clark-Casey (justincc)1-0/+4
Resolves http://opensimulator.org/mantis/view.php?id=6857 This prevents the inventory service complaining later about an attempt to change an invariant
2013-12-05Fix regression where mouse look flight direction no longer worked by zeroing ↵Justin Clark-Casey (justincc)2-14/+26
x/y rot before sending agent updates, instead of before any agent update processing It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook. Doing this in the terse send so that we preserve mouselook rotation information
2013-12-03Ignore X and Y body rotations when sent by mouse look.Justin Clark-Casey (justincc)1-3/+15
Fixes http://opensimulator.org/mantis/view.php?id=3274 When not in mouselook, avatar only sends rotations around the Z plane (since that's the only way an avatar can rotate). However, in mouselook it also sends X and Y information. But sending X and Y in terse updates causes issues with wrong camera movement in mouselook. So strip out X and Y components for now. If this is an issue, then could strip out before sending avatar terse update, though this generates more cpu work. Thanks to mirceakitsune for suggesting an initial fix
2013-11-30Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced ↵Justin Clark-Casey (justincc)1-1/+1
for slow walk/run in 4cfe02a rather than the magic number
2013-11-30Remove unused SP.Updated flag, which appears unused for many years and was ↵Justin Clark-Casey (justincc)1-10/+0
only set true once and never reset
2013-11-30Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)2-44/+104
AGENT_CONTROL_STOP is specified to SP.HandleAgentUpdate if the user holds down the space bar on a viewer. For a stopped avatar, this prevents fly or walk/run (though not rotate) until released. For a walking/running avatar, this reduces movement to half speed. For a flying avatar, this stops the avatar. These are observed behaviours on the LL grid - there was no previous OpenSimulator implementation This commit introduces an optional parameter to SP.AddNewMovement(), which means that it will no longer compile on .NET 3.5 or earlier versions of Mono than 2.8 Currently, this does not work for jumping, and if used whilst flying the avatar continues the fly animation even though it does not move
2013-11-30Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint ↵Justin Clark-Casey (justincc)1-19/+6
rather than a byte
2013-11-29Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵Justin Clark-Casey (justincc)1-5/+2
Vector3.Zero
2013-11-29Remove unused sp.ParentPosition, which has not been used for some timeJustin Clark-Casey (justincc)2-21/+2
2013-11-29Comment out debug sit message accidently left activeJustin Clark-Casey (justincc)1-3/+3
2013-11-29Fix regression where sitting on ground stopped working.Justin Clark-Casey (justincc)1-8/+11
This was due to the PhysicsActor no longer being recreated on stand from ground.
2013-11-29Restore SP.AbsolutePosition to properly return actual absolute position when ↵Justin Clark-Casey (justincc)1-1/+1
sitting
2013-11-29Add parameter checking for land_collision, land_collision_start and ↵Justin Clark-Casey (justincc)2-7784/+8165
land_collision_end lsl events Wrong number of parmeters now generates syntax error on compile, as seen on LL grid
2013-11-27Change the log level for the LOGIN DISABLED and LOGIN ENABLED messages isMic Bowman1-2/+4
the RegionReady module to be warn so that the message will show up in the log for simulators running in a more production mode (knowing when logins are functional is useful).
2013-11-26"rotate scene" command now uses Constants.RegionSize / 2 to pick the center ↵dahlia1-4/+15
of rotation and center can be optionally overridden in the command line
2013-11-27Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)2-7/+59
2013-11-26add a "rotate scene" console command. Seems to work for prims/sculpts/mesh ↵dahlia1-0/+33
but not for foliage, don't know why. Also doesn't work on terrain. Successive use of this command will likely introduce floating point error accumulation. Back up your region before using it :)
2013-11-26Only translate linked prim specified offset pos by the link prim rotation, ↵Justin Clark-Casey (justincc)1-13/+15
not any specified avatar rotation as well. Don't translate root prim position by avatar rotation.