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2011-08-13llGetPrimitiveParams fix prim hollow/hole shape valueMicheil Merlin2-3/+178
2011-08-13Fix a problem in the Flotsam asset cache where assets were being put into ↵Justin Clark-Casey (justincc)1-2/+6
the memory cache even when it wasn't enabled. This hopefully addresses http://opensimulator.org/mantis/view.php?id=5634 This is the most probable cause of the memory problems that people have been seeing in the past month. This bug has been around since commit 5dc785b (4th July 2011). Doh! This is why regressions tests are such a good idea... :) Many thanks to Nebadon for using git bisect to track down this bug, which made it a 5 minute fix.
2011-08-13Fix a bug preventing region modules from creating trees at anything but the ↵Aaron Duffy1-3/+3
default scale.
2011-08-12If a map request to a server fails, always close the outbound connection.Justin Clark-Casey (justincc)1-1/+5
This probably doesn't help with the current memory leak.
2011-08-12minor: change login enable/disable messages in last commit so that they ↵Justin Clark-Casey (justincc)1-2/+2
occur after the setting has been made
2011-08-12minor: On "login disable/enable" always tell the user the final login ↵Justin Clark-Casey (justincc)2-7/+5
status, rather than remaining silent if it was already on/off
2011-08-12tidy up some OSSL NPC parameter namesJustin Clark-Casey (justincc)3-34/+34
2011-08-12rename position parameter in osNpcMoveToTarget to targetJustin Clark-Casey (justincc)3-5/+5
2011-08-12rename osNpcStopMoveTo() to osNpcStopMoveToTarget()Justin Clark-Casey (justincc)3-4/+4
2011-08-12When saving appearance, only save the baked textures, not the other face ↵Justin Clark-Casey (justincc)2-6/+44
textures (which are already stored permanently)
2011-08-12Fix kicking of NPCs via "kick user" console command.Justin Clark-Casey (justincc)1-0/+2
Needed to hook up the Close() function in the NPCAvatar IClientAPI implementation, which [unfortunately] is still needed
2011-08-12Allow the osNpcCreate() function to accept a notecard name or asset for ↵Justin Clark-Casey (justincc)2-6/+26
initial appearance
2011-08-11implement osNpcGetPos()Justin Clark-Casey (justincc)3-0/+27
2011-08-11implement osNpcGetRot() and osNpcSetRot()Justin Clark-Casey (justincc)4-5/+67
Rotation works if done around the z axis. Anything else leads to random results.
2011-08-11Implement osAgentSaveAppearance() to save the appearance of an avatar in the ↵Justin Clark-Casey (justincc)4-5/+78
region to a notecard This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
2011-08-11add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)5-41/+87
2011-08-11Split out to-be-common setup stuff from TestOsOwnerSaveAppearance()Justin Clark-Casey (justincc)1-15/+33
2011-08-11eliminate redundant ground sitting checks since these are already done in ↵Justin Clark-Casey (justincc)1-4/+1
enclosing control structures
2011-08-11minor: a little bit of log message correction/commenting outJustin Clark-Casey (justincc)2-2/+2
2011-08-11eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ↵Justin Clark-Casey (justincc)2-6/+10
can just use the currently set Rotation looks like I spoke to soon about eliminating jerkiness on "go here"/autopilot. It's still there.
2011-08-11instead of setting avatar rotation twice in SP.HandleAgentUpdate(), ↵Justin Clark-Casey (justincc)2-17/+15
eliminate the second setting in AddNewMovement()
2011-08-11get rid of intermediate local store of body rotation in ScenePresence, this ↵Justin Clark-Casey (justincc)1-5/+4
is not used.
2011-08-11only accept npc UUIDs to osNpc* functions, not names (except for create)Justin Clark-Casey (justincc)3-24/+20
2011-08-11comment out some of the currently less useful debug log messagesJustin Clark-Casey (justincc)6-8/+9
2011-08-11Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) ↵Justin Clark-Casey (justincc)5-8/+19
after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer. This meant reseting the SP.AgentControlFlags since the Animator uses these to determine the correct default animation.
2011-08-11If SP.MoveToTarget has been called with a force walk, begin by landing the ↵Justin Clark-Casey (justincc)2-2/+8
avatar. There is a bug here - once an avatar has landed it glides to its new position instead of performing a walk animation
2011-08-10Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)7-17/+44
Default for this function is now not to automatically land. This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground. Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot. A better approach would be to gradually slow the avatar as we near the target
2011-08-10fly and no fly constants for osNpcMoveToTarget()Justin Clark-Casey (justincc)2-1/+5
2011-08-10early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)15-18/+45
this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
2011-08-10Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)7-26/+26
2011-08-10implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)6-9/+66
2011-08-09When an NPC appearance is loaded, rez the attachments tooJustin Clark-Casey (justincc)1-0/+1
2011-08-09When an NPC is created, stop telling neighbouring regions to expect a child ↵Justin Clark-Casey (justincc)10-30/+29
agent
2011-08-09Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not ↵Justin Clark-Casey (justincc)4-10/+153
yet ready for user use. Adds regression test.
2011-08-09Implement first draft functions for saving and loading NPC appearance from ↵Justin Clark-Casey (justincc)11-46/+252
storage. This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent. By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type. Notecards also allow different appearances to be swapped and manipulated easily. This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text. This works in my basic test but is not at all ready for user use or bug reporting yet.
2011-08-09factor out common notecard caching code from 3 methods.Justin Clark-Casey (justincc)1-93/+74
2011-08-08refactor: split out generic parts of osMakeNotecard() into a separate. Add ↵Justin Clark-Casey (justincc)1-58/+99
method doc. Other minor tidies.
2011-08-06get rid of bogus log messageJustin Clark-Casey (justincc)1-7/+0
2011-08-06remove some obsolete tests that are now done elsewhereJustin Clark-Casey (justincc)1-53/+53
2011-08-06Add a test to check that ScenePresence and circuit go away when a root agent ↵Justin Clark-Casey (justincc)1-10/+17
is closed down
2011-08-06refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)9-44/+54
This seems to make more sense as we can get SP.ControllingClient
2011-08-06rip out sog generation methods in ScenePresenceAgentTests and use ↵Justin Clark-Casey (justincc)2-38/+8
SceneHelpers instead Not that it matters, since these tests are pretty bogus anyway. Also, renames some test classes for consistency.
2011-08-06prevent "create region" console command from being able to create a region ↵Justin Clark-Casey (justincc)1-1/+15
with the same id as one that already exists. Addresses http://opensimulator.org/mantis/view.php?id=5617
2011-08-06Do proper locking of m_localScenes list in SceneManagerJustin Clark-Casey (justincc)2-97/+143
2011-08-06rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)33-141/+141
2011-08-06rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)30-133/+133
2011-08-06extend phantom flag regression test to toggle back offJustin Clark-Casey (justincc)2-0/+7
2011-08-06refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.Justin Clark-Casey (justincc)3-47/+9
2011-08-05Add regression test for setting phantom status on a scene object. This is ↵Justin Clark-Casey (justincc)3-13/+78
not yet complete.
2011-08-05Get "show region" command in GridService to show grid co-ordinates rather ↵Justin Clark-Casey (justincc)1-2/+3
than meters co-ord. This makes it consistent with "show regions" Addresses http://opensimulator.org/mantis/view.php?id=5619