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2011-12-03Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's ↵Justin Clark-Casey (justincc)1-0/+4
called continuously even where there are no collisions
2011-12-03Add basic TestFlyingAnimation() regression testJustin Clark-Casey (justincc)2-2/+75
2011-12-03Stop calling Animator.UpdateMovementAnimations() at the end of ↵Justin Clark-Casey (justincc)1-2/+2
HandleAgentUpdate(). There's no point doing this if it's being called via PhysicsCollisionUpdate
2011-12-03For now, disable mechanism to limit avatar animation updates since this ↵Justin Clark-Casey (justincc)2-23/+28
causes avatars to never reach the correct animation after some actions. This reverts to situation where animation updates are made each frame on SP.PhysicsCollisionUpdate (though a packet is only sent if the anim actually changes). m_updateCount was not being update on various avatar state changes, causing the correct animations to never be sent. Always setting in HandleAgentUpdate() is not enough since the avatar is continually sending AgentUpdate packets. One would need to identify all the conditions under which animations need to play out and set m_updateCount appropriately in SP.HandleAgentUpdate()
2011-12-03refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather ↵Justin Clark-Casey (justincc)1-14/+12
than duplicating it with m_movementAnimation
2011-12-03Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than ↵Justin Clark-Casey (justincc)1-1/+1
asking for a new determination
2011-12-03Do a cagent.Anims != null check in SP.CopyFrom()Justin Clark-Casey (justincc)1-1/+3
2011-12-03Rename ScenePresenceAnimator.GetMovementAnimation() -> ↵Justin Clark-Casey (justincc)2-4/+9
DetermineMovementAnimation() for better code readability
2011-12-03Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being ↵Justin Clark-Casey (justincc)2-12/+13
processed if we're dealing with a child ScenePresence. Neither of these can have any effect on child agents Now leaving warning about trying to set animation on a child agent active. Might temporarily pop up now and again.
2011-12-02Stop some places where we're trying to reset animations in child agents ↵Justin Clark-Casey (justincc)4-116/+133
where such requests are ignored.
2011-12-02Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece ↵Justin Clark-Casey (justincc)1-3/+0
constructor. Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP
2011-12-01Stop performing the asset save part of baked texture uploading on the ↵Justin Clark-Casey (justincc)1-5/+9
UploadBakedTexture cap asynchronously. This prevents a possible race condition where the client would be told all baked textures had updated before they were in the asset service. The client would then trigger a set appearance which, after a delay, would send the avatar appearance out to other clients. The race condition seems unlikely because of this delay but it's still possible. Might help with grey avatar appearances.
2011-12-01refactor: Separate the upload baked texture handler out from BunchOfCapsJustin Clark-Casey (justincc)4-125/+293
2011-11-29Provide more user feedback when "debug http" is setJustin Clark-Casey (justincc)1-1/+4
2011-11-29On "show caps", stop excluding the seed cap but do exclude it elsewhereJustin Clark-Casey (justincc)4-18/+21
2011-11-29With "debug http 1", show the path with the query string instead of just the ↵Justin Clark-Casey (justincc)1-21/+21
path. Also simplifies debug levels to just 0 and 1
2011-11-29Improve some of the debug help messagesJustin Clark-Casey (justincc)3-6/+6
2011-11-29minor: remove mono compile warning, a Vector3 can never be null since it's a ↵Justin Clark-Casey (justincc)1-9/+6
struct
2011-11-29tabulate "show caps" output for easier readabilityJustin Clark-Casey (justincc)1-5/+10
2011-11-29Correct mistake in "debug eq" helpJustin Clark-Casey (justincc)1-1/+1
2011-11-29Add "debug http" command for currently simple extra debug logging of ↵Justin Clark-Casey (justincc)2-14/+67
non-event queue inbound http requests to a simulator
2011-11-26Add missing property to llGetLinkPrimitiveParamsBlueWall2-0/+4
2011-11-26When removing an LSL sensor for a script (e.g. through llResetScript() or ↵Justin Clark-Casey (justincc)1-1/+1
state change), don't also remove sensors for other scripts in the same prim. Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452
2011-11-26minor: formatting changes in Scene.PacketHandlers.csJustin Clark-Casey (justincc)1-5/+5
2011-11-26minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-11-26Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().Justin Clark-Casey (justincc)3-59/+13
This has been handled by WebFetchInvDescHandler.Fetch() for some time.
2011-11-26Use the same web fetch handler for every request from every avatar, since it ↵Justin Clark-Casey (justincc)1-3/+11
contains no instance code
2011-11-26Stop locking the requests coming in to WebFetchInvDecHandler.Justin Clark-Casey (justincc)1-8/+8
There's no technical reason for this as the methods are thread safe. However, it might have served to slow down requests.
2011-11-25Fix config so that you can have both WebFetchInventoryDescendents and ↵Justin Clark-Casey (justincc)1-1/+2
FetchInvnetoryDescendents2 caps active at once
2011-11-25Resolve error where an unknown asset type would cause the fetch inventory ↵Justin Clark-Casey (justincc)2-44/+44
descendents cap to fail. Introduced just a few commits ago in 0688861
2011-11-25Implement the FetchInventoryDescendents2 capability using the same code as ↵Justin Clark-Casey (justincc)2-18/+39
WebFetchInventoryDescendents. Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
2011-11-25remove some mono compiler warningsJustin Clark-Casey (justincc)5-10/+10
2011-11-25Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() ↵Justin Clark-Casey (justincc)3-61/+5
conversion rather than the arrays in TaskInventoryItem
2011-11-25Fix WebFetchInventoryDescendents cap to use ↵Justin Clark-Casey (justincc)2-8/+17
Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings These cover a wider range of types.
2011-11-24Adding missing CrossBehaviour.cs file to fix buildJustin Clark-Casey (justincc)1-0/+169
2011-11-24Remove bizarre call to PhysicsScene.Simulate(0) in ↵Justin Clark-Casey (justincc)1-4/+2
Scene.GetNearestAllowedPosition() At least on ODE, this wasn't doing any harm but there wasn't any point to it either
2011-11-24On pCampBot, add bot as a property on behaviours instead of passing it in ↵Justin Clark-Casey (justincc)7-56/+115
every time
2011-11-24minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-11-24When setting packet level logging via "debug packet", apply to all clients, ↵Justin Clark-Casey (justincc)2-21/+21
not just root ones. Also adds scene name and client type (root|child) to logged information.
2011-11-24comment out a noisy log line I accidentally left in from the last commitJustin Clark-Casey (justincc)1-1/+1
2011-11-24Stop passing a request handler to the initial caps.RegisterHandler in ↵Justin Clark-Casey (justincc)2-161/+165
EventQueueGetModule since this is immediatley replaced by a poll server handler. This allows us to comment out a bunch of code and simplify the codebase and readability.
2011-11-24Add a "debug eq" console command for debugging.Justin Clark-Casey (justincc)1-6/+79
This will log outgoing event queue message names if turned on.
2011-11-24Add disabled CrossBehaviour to pCampBot, which is designed to cross test ↵Justin Clark-Casey (justincc)5-15/+19
bots between neighbouring regions. Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail.
2011-11-23Append asset ID to URL for storage requests to allow caching proxies to work ↵Dan Lake1-1/+3
with Simian
2011-11-23Line endingsDan Lake1-101/+101
2011-11-23Print out what behaviours are active when pCampBot starts upJustin Clark-Casey (justincc)5-12/+42
2011-11-23Add teleport behaviour to pCampBotJustin Clark-Casey (justincc)3-1/+77
This teleports the bot to any other regions +/- 5 on the x or y axis. Quite aggressive at the moment since teleports keep occuring at a 1-10secs random interval. No checking yet to see if teleport was successful.
2011-11-23In pCampbot, change "show status" command to "show bots"Justin Clark-Casey (justincc)1-2/+2
2011-11-23Rename Bot.BotManager to ManagerJustin Clark-Casey (justincc)1-9/+16
2011-11-23get pCampBot to extract nearby and store nearby region informationJustin Clark-Casey (justincc)2-4/+62