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2012-05-29Fix collision filtering. The filter should be checked on the receiving part!Melanie1-9/+9
2012-05-28refactor: factor out entity transfer state machine into a separate class to ↵Justin Clark-Casey (justincc)3-239/+330
make code more analyzable
2012-05-28If handling the failure of teleport, move agent state to CleaningUp when we ↵Justin Clark-Casey (justincc)1-3/+6
start the handling. Also fixes the log warning from ResetInTransit() if the state is cleared direct from Transferring or ReceiveAtDestination, as pointed out in mantis 5426
2012-05-26minor: code formatting from 0b72f773Justin Clark-Casey (justincc)1-12/+11
2012-05-26Mantis 6025 llRequestPermissions auto grant for NPCs.Talun1-1/+23
If the script requesting permissions is owned by either the NPC or the NPCs owner (if the NPC is created as owned) then grant any permissions automatically.
2012-05-26If restating a region, clean up the physics scene after the main scene has ↵Justin Clark-Casey (justincc)1-4/+4
been closed not before. If this is done before then on ODE agent update calls still incoming can fail as they try to use a raycastmanager that has been disposed. Bullet plugin does nothing on Dispose() However, I wouldn't be at all surprised if individual region restarting was buggy in lots of other areas.
2012-05-26One can now get hyoergrid region co-ordinates with llRequestSimulatorDataBlake.Bourque1-5/+21
2012-05-26Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).Justin Clark-Casey (justincc)1-17/+7
Also removes small bug where calling this method would add 1 to LPS, evne though all callers already did this.
2012-05-26Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation ↵Justin Clark-Casey (justincc)1-14/+12
instead of searching the task inventory manually.
2012-05-26refactor: replace LSL_Api.InventoryKey(string) largely with ↵Justin Clark-Casey (justincc)3-45/+42
SceneObjectPartInventory.GetInventoryItem(string) Also gets llStopAnimation() to call KeyOrName rather than duplicating logic.
2012-05-25Mantis 6028 osAvatarStopAnimation not stopping animations via UUIDTalun1-7/+11
Corrected to stop animations using the animation UUID similar to llStopAnimation. See http://opensimulator.org/wiki/OsAvatarStopAnimation
2012-05-25Resolve some mono compiler warnings.Justin Clark-Casey (justincc)9-26/+33
2012-05-25on agent cross, remove from physics scene after its been placed in transit, ↵Justin Clark-Casey (justincc)1-3/+7
not before.
2012-05-25refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check ↵Justin Clark-Casey (justincc)1-90/+92
return earlier to simplify method
2012-05-25Remove a call stack debugging line accidentally left in from a few days ago ↵Justin Clark-Casey (justincc)1-2/+0
at SceneObjectPartInventory.ApplyNextOwnerPermissions().
2012-05-25Fix bug where a failed QueryAccess to a remove region would always have the ↵Justin Clark-Casey (justincc)2-15/+21
reason "Communications failure" no matter what the destination region actually returned
2012-05-25Stop it being possible for an agent to teleport back to its source region ↵Justin Clark-Casey (justincc)3-28/+169
before the source region has finished cleaning up old agent data and structures. If this is allowed, then the client usually gets forcibly logged out and data structures might be put into bad states. To prevent this, the binary state machine of EMT.m_agentsInTransit is replaced with a 4 state machine (Preparing, Transferring, ReceivedAtDestination, CleaningUp). This is necessary because the source region needs to know when the destination region has received the user but a teleport back cannot happen until the source region has cleaned up. Tested on standalone, grid and with v1 and v3 clients.
2012-05-25In remote QueryAccess, also receive the actual status (true|false) instead ↵Justin Clark-Casey (justincc)2-2/+9
of always true no matter what the callee actually returned. This was due to two things 1) SimulationServiceConnector.QueryAccess was always looking to the outer result["success"]. But if a "_Result" map is returned (which is certainly the case right now), then the true success is _Result["success"], result["success"] is always true no matter what 2) If QueryAccess was false at the destination, then AgentHandlers.DoQueryAccess() was never putting this in the result. The default action of SerializeJsonString() is not to put false booleans in the JSON!!!, so this has to be explicitly set.
2012-05-24Don't actually proceed on a within-region teleport if another is already ↵Justin Clark-Casey (justincc)1-0/+2
taking place, rather than just (falsely) logging that we're not going to proceed. An oversight from recent commit 9ab0c81
2012-05-24On inter-region teleport, only stand the avatar up if the QueryAccess call ↵Justin Clark-Casey (justincc)1-7/+7
to the destination scene actually succeeds.
2012-05-24Now that the EntityTransferModule is per-region, fetch the event queue ↵Justin Clark-Casey (justincc)1-18/+22
module once rather than repeatedly via scene presences
2012-05-24Fix issue where a dns resolution failure on the final destination might ↵Justin Clark-Casey (justincc)1-192/+200
leave the user unable to teleport since the transit flag was not being reset. This moves the 'already in transit' check further up and resets the flag if dns resolution fails and in the new required places.
2012-05-24adding status codes from rfc 6585SignpostMarv1-2/+22
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-24porting IDE tooltip-friendly documentation tweaks from Aurora-SimSignpostMarv1-134/+223
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-24Comment out accidentally left in log line that was printing out the control ↵Justin Clark-Casey (justincc)1-3/+3
file on OAR save
2012-05-24Make ISimulationScene.GetScene() used the more efficient region id for ↵Justin Clark-Casey (justincc)6-13/+31
lookup rather than the region handle.
2012-05-24If an agent is still registered as 'in transit' by the source region, don't ↵Justin Clark-Casey (justincc)6-193/+233
allow an immediate teleport back. This is to help relieve a race condition when an agent teleports then immediately attempts to teleport back before the source region has properly cleaned up/demoted the old ScenePresence. This is rare in viewers but much more possible via scripting or region module. However, more needs to be done since virtually all clean up happens after the transit flag is cleared . Possibly need to add a 'cleaning up' state to in transit. This change required making the EntityTransferModule and HGEntityTransferModule per-region rather than shared, in order to allow separate transit lists. Changes were also required in LocalSimulationConnector. Tested in standalone, grid and with local and remote region crossings with attachments.
2012-05-23Environment Module - allows Environment settings for Viewer3 warning: ↵PixelTomsen14-2/+701
includes database region store migrations for mssql, mysql, sqlite enable/disable this module: Cap_EnvironmentSettings = "localhost" (for enable) Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file) or owerwrite in OpenSim.ini mantis: http://opensimulator.org/mantis/view.php?id=5860 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-23Format cleanupBlueWall1-2/+2
2012-05-23Fix llGetSimulatorHostname to return configured hostnameBlueWall3-1/+7
2012-05-23minor: Change [OBJECT COMMANDS MODULE] log strings to [REGION COMMANDS ↵Justin Clark-Casey (justincc)1-6/+6
MODULE] strings, though all these are currently commented out anyway
2012-05-23Add "show scene" command which lists stats for the currently selected ↵Justin Clark-Casey (justincc)2-1/+161
console scene(s) This includes prim count, script count, avatar count, etc. Information is currently the same as "show stats", though show stats can only show one scene at a time because it listens for the latest outgoing stats packet (a bad approach that needs to change). Might be better to tie this module into the other stats module to display arbitrary stats rather than fetching directly from scene.SimStatsReporter. Console command is "show scene" because "show region" already exists for the grid service, which is unfortunate. Might need to make a distinction between "scene" relating to a live scene and "region" relating to more static region data (url, coords, etc.)
2012-05-23refactor: Rename ConsoleTableRow and ConsoleTableColumn to ↵Justin Clark-Casey (justincc)2-15/+15
ConsoleDisplayTableRow and ConsoleDisplayTableColumn
2012-05-23Add ConsoleDisplayList for more consistent formatting of console output in ↵Justin Clark-Casey (justincc)2-9/+121
list form. Convert "show region" to use this structure rather than hand-constructing
2012-05-23refactor: rename ConsoleTable -> ConsoleDisplayTable for clarityJustin Clark-Casey (justincc)2-3/+3
2012-05-23Add missing Y co-ord in "show region" console command informationJustin Clark-Casey (justincc)1-1/+1
2012-05-23Lay out "show region" information in an easier to read line by line formatJustin Clark-Casey (justincc)1-9/+11
2012-05-23Fetch the dialog module reference in AttachmentsModule in RegionLoaded() not ↵Justin Clark-Casey (justincc)1-1/+1
AddRegion() The reference is not guaranteed to be there when AddRegion() is called but will definitely be present at RegionLoaded() if it's going to be present at all.
2012-05-23minor: Make log class names in InventoryAccessModule uniformJustin Clark-Casey (justincc)1-10/+10
2012-05-23Fix bug where an avatar that had an object they owned attached through ↵Justin Clark-Casey (justincc)8-169/+155
llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. This is because the attachments module code was setting the 'object slam' bit by using PermissionMask.All Solution here is to route the attachment item creation call through the existing inventory code in BasicInventoryAccessModule rather than copy/pasted code in AttachmentsModule itself.
2012-05-21Setting 'in transit' on a local teleport as well as inter-region teleports.Justin Clark-Casey (justincc)1-0/+9
This is to eliminate possible race conditions if two teleport calls are made concurrently, where at least one is a local teleport. This is pretty much impossible on a manual user teleport but can happen on script-invoked teleports.
2012-05-21minor: extend commented out LinkInventoryItem log message for future useJustin Clark-Casey (justincc)2-8/+8
2012-05-21Fix bug where outfit folders could not be renamed.Justin Clark-Casey (justincc)1-4/+13
Outfit folders are a type of system folder whose details are allowed to change.
2012-05-19Improve locking of RegionCombinerModule.m_regionsJustin Clark-Casey (justincc)1-24/+29
2012-05-19Add size of region to OAR control file. Megaregions (sw root OARs when ↵Justin Clark-Casey (justincc)3-17/+56
saved) will have a size larger than 256x256 Not yet read. Do not rely on this information yet, it may change.
2012-05-19refactor: Add RegionConnection.PosX and PosY to return position in meters ↵Justin Clark-Casey (justincc)2-30/+43
rather than copy/pasting the necessary calculations in lots of places.
2012-05-19refactor: Rename connection paramaters from "conn" and "regionConnections" ↵Justin Clark-Casey (justincc)1-127/+133
so that it's easy to tell whether they refer to the root region connection or a new region connection
2012-05-19Correct some log messages in RegionCombinerModule about the position of the ↵Justin Clark-Casey (justincc)1-5/+3
root region of a megaregion relative to an added region
2012-05-19Make the megaregion total area given to the physics module accurate instead ↵Justin Clark-Casey (justincc)1-3/+9
of over-inflated. This was previously over-inflated because adding a region to the NE of the root region resulted in double counting of regions already added. An accurate extent will also be necessary for other purposes.
2012-05-19Remove recent IRegionCombinerModule.IsMegaregion(). In theory, there can be ↵Justin Clark-Casey (justincc)3-20/+5
more than one megaregion in a simulator, separated by water. Rename IsRootRegion() to IsRootForMegaregion()