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2010-12-11Remove the restriction that you have to be logged in when loading/saving iarsJustin Clark-Casey (justincc)2-72/+70
This is pointless as we're supplying the password on the command line
2010-12-11If we're saving an IAR with --profile information, then label this a version ↵Justin Clark-Casey (justincc)1-5/+22
1.0 IAR since it isn't compatible with older OpenSim releases.
2010-12-11Drop current OAR version back to 0.5 since these are currently now ↵Justin Clark-Casey (justincc)4-38/+38
compatible with older OpenSim versions again. Removed ability to choose 0.4 to avoid having to write code that polices this properly. Please shout on the ml if you really need this.
2010-12-10Normalization of OSSL function names.Marck4-31/+115
Added the following replacement functions for compliance to the OSSL standards stated on the wiki: osGetTerrainHeight osSetTerrainHeight osGetSunParam osSetSunParam osSetPenColor The functions that do not comply to the standard give a warning when used but work normally otherwise. The graphics primitive drawing command "PenColor" has also been added as well as dynamic texture parameter "bgcolor" as an alternative to "bgcolour". The following two functions have been renamed because they are not enabled yet aynway: osWindParamSet => osSetWindParam osWindParamGet => osGetWindParam
2010-12-10Revert "A stab at mantis #5256. Separate ScenePresence updates from ↵Diva Canto1-150/+128
SceneObject updates, and place them in different queues." This reverts commit f84905e2949d61239c8bff815f8061a9435c124c.
2010-12-10A stab at mantis #5256. Separate ScenePresence updates from SceneObject ↵Diva Canto1-128/+150
updates, and place them in different queues.
2010-12-10Adjust hypergrid console commands to latest changes.Marck1-64/+41
2010-12-10fix the minimap sitting avatar location bugJustin Clark-Casey (justincc)1-1/+1
a sitting avatar should have it's offset position added to the scene object, not its absolute position
2010-12-10minor: remove some compiler warningsJustin Clark-Casey (justincc)4-4/+4
2010-12-09Normalized ALL URLs with trailing /'s hopefully. Fixed show hyperlinks ↵Diva Canto5-3/+9
command. mantis #5259
2010-12-09Minor bug fixes. Hunting down mantis #5259Diva Canto2-2/+4
2010-12-08Fixed wrong commentDiva Canto1-1/+1
2010-12-08Fixed previous compile error -- I haven't pushed the CreatorID in AssetBase ↵Diva Canto1-1/+1
yet...
2010-12-08Added ability for GetTexture to serve multiple formats. The format may come ↵Diva Canto2-42/+283
as an extra query parameter in the URL format=<format> (this was tested and working) or it may come in the Accept header (code added, but not tested). The result of the conversion is placed in the asset cache, under the name <uuid>-<format>.
2010-12-09Plumb a code path for the entity transfer module to ask a destination sceneMelanie6-0/+132
whether or not an agent is allowed there as a root agent.
2010-12-07Added an exception handler on CreateObject handler, just in case there's an ↵Diva Canto1-20/+31
exception being thrown that is silently being ignored by the http server. (Trying to catch Melanie's problem with attachments on TPs)
2010-12-07Removed extraneous left-/ on /object/ subpath. Bug introduced during region ↵Diva Canto1-1/+1
URLs clean up.
2010-12-08change doc. trivial commit to get panda to rebuildJustin Clark-Casey (justincc)1-1/+1
2010-12-05Fixed some inconsistency with trailing /. Made debug messages consistent. ↵Diva Canto11-35/+47
Changed the stored region names of HG regions. Increased the size of regionName in DB.
2010-12-04Simplify updating of agent inventory assets. Make newly created asset IDsMelanie1-19/+6
random rather than using IDs known by the client ahead of time.
2010-12-04Convert the agent asset transactions module to a new style module.Melanie4-170/+158
Refactor to remove the property "MyScene" and the pointless circular refs to the managing classes. Converted the module to a non-shared module. Reformatted source for 80 columns. Removed the special role the module had in the old loader.
2010-12-04minor: add class doc line to older region module example code pointing ↵Justin Clark-Casey (justincc)1-0/+2
towards newer
2010-12-04comment out the extension attributeJustin Clark-Casey (justincc)1-1/+1
2010-12-04add bare bones shared example moduleJustin Clark-Casey (justincc)1-0/+91
2010-12-04refactor some common code in RegionModulesControllerPluginJustin Clark-Casey (justincc)2-61/+54
also some minor doc changes in BareBonesNonSharedModule
2010-12-04correct the id of the example moduleJustin Clark-Casey (justincc)1-1/+1
2010-12-04Add the most bare bones non-shared region module example. Not active unless ↵Justin Clark-Casey (justincc)1-0/+83
the correct line is uncommented.
2010-12-04add warning decals and information to RegionModule.cs in probably ↵Justin Clark-Casey (justincc)1-0/+9
non-functional OpenSim.Region.Examples.SimpleModule project
2010-12-04minor: correction to logging categoryJustin Clark-Casey (justincc)1-2/+2
2010-12-03minor: change OpenSimBase log messages associated with newer module loader ↵Justin Clark-Casey (justincc)1-2/+2
to make the association clear
2010-12-03Various bug fixes for appearance handling: more aggressive reset of textures ↵Mic Bowman4-62/+123
and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data. Cleaned up (and added) debugging.
2010-12-03Only force prim persistence before delete if the prim is the result of an ↵Justin Clark-Casey (justincc)3-8/+26
unpersisted delink This considerably improves delete performance for objects with large linksets
2010-12-02Stop LLUDPServer sending updates after object deletes by always queueing deletesJustin Clark-Casey (justincc)3-19/+28
If an LL 1.23.5 client (and possibly earlier and later) receives an object update after a kill object packet, it leaves the deleted prim in the scene until client relog This is possible in LLUDPServer if an object update packet is queued but a kill packet sent immediately. Beyond invasive tracking of kill sending, most expedient solution is to always queue kills, so that they always arrive after updates. In tests, this doesn't appear to affect performance. There is probably still an issue present where an update packet might not be acked and then resent after the kill packet.
2010-12-02minor: add some method docJustin Clark-Casey (justincc)2-0/+22
2010-12-01Added some comments. Better than listening to the boring speaker...Diva Canto4-1/+28
2010-11-29Fix unit test.Diva Canto4-9/+22
2010-11-29Preservation of creator information now also working in IARs. Cleaned up ↵Diva Canto16-234/+360
usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-11-29Fix the build breakMelanie1-3/+3
2010-11-28Remove the most spammy XML dumps from the FS voice moduleMelanie1-6/+6
2010-11-27Changed the parser for InventoryItem deserialization. Moved some utility ↵Diva Canto3-121/+260
functions around.
2010-11-27Amend GetLinkPrimitiveParams with implementations for PRIM_TEXGEN, ↵Marck1-10/+76
PRIM_BUMP_SHINY, PRIM_FULLBRIGHT, and PRIM_GLOW
2010-11-27Make gatekeeper's address check case-insensitive.Marck1-1/+2
2010-11-26Creator information preserved upon HG transfers.Diva Canto3-9/+87
2010-11-27llUnsit position fix 4063 (updated 11-20-2010)Micheil Merlin1-2/+27
2010-11-27llVecNorm nant testMicheil Merlin1-0/+24
2010-11-27Reformat an overzealous comment. Remove end of line marks and reference to theMelanie1-21/+24
Mantis solved, as that isn't needed to understand the code. Reformat the comment for 80 col screens.
2010-11-27Refactor appearance and avatar data sending code. Paritioning the routines ↵Mic Bowman6-170/+149
into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login. Cleaned up the avatar update calls in the groups code. Cleaned up some commented and debugging code, and a few formating fixes.
2010-11-27If we fail to gather asset uuids for a particular asset, log the failing ↵Justin Clark-Casey (justincc)1-15/+25
asset id and type
2010-11-26Another attempt at fixing failing test for creator info.Marck1-2/+2
2010-11-26Trigger changed event with CHANGED_TELEPORT when teleporting to another region.Marck3-17/+18