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2009-10-03Better error handling to diagnose login problems.Diva Canto2-79/+102
2009-10-03Close was being called to early on the Memory stream.Diva Canto3-3/+7
2009-10-03Fixed interface between the Messaging server and the grid server.Diva Canto1-42/+29
2009-10-03More streams closed.Diva Canto2-2/+18
2009-10-03MOre streams closed. Corrected word in GridCommon.ini.exampleDiva Canto1-0/+1
2009-10-03Closing more streams.Diva Canto1-4/+27
2009-10-03Fix my build breakMelanie1-2/+2
2009-10-03Small permissions tweakMelanie1-1/+4
2009-10-02* Removed code that is no longer used with Melanie's queue callback optimizationJohn Hurliman1-126/+88
* Moved all priority queue access to helper functions to improve reliability and readability * New version of CSJ2K.dll (from libomv source tree) that fixes a JPEG2000 comment decoding bug
2009-10-02Close streams in MakeRequest.Diva Canto1-6/+20
2009-10-02* Removed even more unnecessary state variables from J2KImageJohn Hurliman2-182/+142
* Fixed the incorrect "out of memory?" exception messages and replaced them with useful information * Cleaned up J2KImage and LLImageManager to conform to coding conventions
2009-10-02* Changed the flush logic to drop packets in non-transactional streams, and ↵John Hurliman3-59/+19
to not fire any "put more data in the queues" callbacks * Minor tweaks to code formatting to make the callback chain for packet queuing easier to follow
2009-10-02reducing script engine log spamdr scofield (aka dirk husemann)1-4/+4
2009-10-02reducing region DB log spamdr scofield (aka dirk husemann)2-2/+2
2009-10-02fixing TestLandChannel to let it return empty List<ILandObject>() (asdr scofield (aka dirk husemann)2-6/+42
does the real LandChannel), percolating to SceneSetupHelpers.
2009-10-02- cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)24-384/+429
- adding LandDataSerializer to OAR mechanics
2009-10-02Restore the missing image handling to the image manager. The missingMelanie3-71/+92
image packet crashes Hippo without a message.
2009-10-01Locking the priority queue to see if it gets pass that exception.Diva Canto1-7/+28
2009-10-02Change texture sending to be driven by the queue empty event from theMelanie4-90/+60
packet queue, rather than a timer
2009-10-01Removing console debug spewJohn Hurliman1-7/+7
2009-10-02* Attempting to fix a issue with console commands & the estate module. Again.Adam Frisby1-4/+52
2009-10-01* Rewrote LLImageManager to use a real priority queue and hold minimal stateJohn Hurliman3-449/+331
* Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself)
2009-10-01Added messages to assertions in the failing tests, so that we know which ↵Diva Canto1-12/+19
ones are failing.
2009-10-02Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵Melanie6-46/+28
of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
2009-10-01Switched log level of an annoying message in SQLite to Debug, and commented ↵Diva Canto1-2/+2
it too.
2009-10-01Add a method to determine the count of packets in a throttleMelanie3-0/+27
2009-10-01Add "dump asset" command to remote asset connector (the only one that uses aMelanie1-0/+44
cache at all)
2009-10-01Add "dump asset" command to remote asset connector (the only one that uses aMelanie1-0/+44
cache at all)
2009-10-01Add OnQueueEmpty event to the packet layers. No user functinality yetMelanie3-2/+66
2009-10-01Catch and print exceptions in MessagingService, to diagnose mysterious ↵Diva Canto1-35/+51
disappearances of the Messaging server.
2009-10-01- adding new LandDataSerializer testcase to "test-xml" target as welldr scofield (aka dirk husemann)2-14/+52
- adding another LandDataSerializer testcase
2009-10-01fixing LandDataSerializer (yeah! for testcases)dr scofield (aka dirk husemann)2-19/+29
2009-10-01adding meat to the LandDataSerializerTest cases.dr scofield (aka dirk husemann)1-1/+4
2009-10-01adding testcase for LandDataSerializer; fixing LandDataSerializer ;-)dr scofield (aka dirk husemann)2-32/+118
2009-10-01Fixing LLClientView memory leakJames J Greensky6-10/+33
Fixing LLClientView memory leak by disposing of all timers utilized in LLClientView as they contain references to the callback method. This required the use of the Terminate and Close infrastructure that was already in place but was not being utilized.
2009-09-30Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there.Diva Canto1-0/+14
2009-09-30Removed an innefficent List.Contains lookup from UpdateQueueJames J Greensky1-5/+4
Changed the underlying data structure used to detected duplicate in OpenSim.Region.Framework.Scenes.Types.UpdateQueue from a List to a Dictionary.
2009-10-01Formatting cleanup.Jeff Ames36-48/+48
2009-09-30* Change the signature of the agent set appearance callback to prevent ↵John Hurliman8-41/+51
unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes * Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry set
2009-09-30Prevent null data being sent to the decoderMelanie1-2/+5
2009-09-30Limit the number of packet data blocks to 50, as packets are already limitedMelanie1-1/+2
This is enough to prevent the fast back and forth of allocation and release the pool is meant to prevent, but not too much so we don't hog memory
2009-09-30Add RebakeAvatarTexturesPacket to the client viewMelanie8-0/+36
2009-09-30Remove predecode-j2k and it's assoaciated logicMelanie2-142/+0
2009-09-30Squelch the debug noise from diva's patchMelanie1-1/+1
2009-09-30Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman5-534/+165
LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-30Revert "Attempting to improve the robustness of texture decoding by always ↵Melanie1-68/+168
ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug" This reverts commit 22cc31135e2989df28e0756eb3b03f85530d5555.
2009-09-30Remove more tests that don't apply to this buildMelanie1-80/+0
2009-09-30Remove some tests that no longer applyMelanie4-413/+0
2009-09-30Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman1-168/+68
LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
2009-09-30This releases the texture assets from LLImageManager cache, and re-requests ↵Diva Canto2-12/+48
them later if the client asks for them again. Needs more testing in texture-rich sims.