Commit message (Collapse) | Author | Files | Lines | ||
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2011-05-26 | HG IM in grid mode working fairly well. Unknown target user references ↵ | Diva Canto | 8 | -15/+231 | |
looked back in source user's User Agent service. | |||||
2011-05-26 | improve help information for "appearance show" | Justin Clark-Casey (justincc) | 1 | -2/+3 | |
at the moment, this just performs a baked avatar check for everybody in the region. If the check returns 'corrupt' then a baked texture is missing and other avatars will continue to see the gas ball. | |||||
2011-05-26 | Add --noassets option for "save iar" | Justin Clark-Casey (justincc) | 4 | -19/+146 | |
Like "save oar", this saves an iar without assets This can be useful for backup when you know the required assets will still be present (e.g. you're backing up the assets db separately). This also bumps the iar format version to 0.3 and 1.2 respectively. 0.3 is backward compatible with previous opensim versions 1.2 is used if the --profile switch is specified. It is only compatible with 0.7.1 presently. | |||||
2011-05-26 | Bump OAR file format version up to 0.7 for this development cycle. | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
This adds a <assets_included>true|false</assets_included> element to the oar control file, though this is not used on reloading at this time. This addition is backward compatible with previous opensim releases | |||||
2011-05-26 | fix bug where outfit folder links could not be deleted | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
2011-05-26 | Add a --noassets option to "save oar". | Justin Clark-Casey (justincc) | 5 | -47/+167 | |
This switch stops any assets being saved in the oar. This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available. | |||||
2011-05-25 | HG: Renamed, shuffled some interfaces around. Move them all to ↵ | Diva Canto | 2 | -45/+9 | |
IHypergridServices. | |||||
2011-05-25 | HG: Instant Message working. Tested on HG standalones only. Needs a lot more ↵ | Diva Canto | 9 | -0/+1118 | |
testing. | |||||
2011-05-25 | Add PayPrice to serialization format Xml2 | Melanie | 2 | -6/+40 | |
2011-05-24 | Revert "Make client event handlers for money only work on root agents" | BlueWall | 1 | -30/+6 | |
This reverts commit a8913141c081202eb1f988901a4ac0988bbd72a2. Pulling this back until some testing under various money modules can be done. Need to be able to make purchases as a child agent. | |||||
2011-05-24 | Make client event handlers for money only work on root agents | BlueWall | 1 | -6/+30 | |
2011-05-24 | Added necessary code to drop inventory on hg friends using the profile ↵ | Diva Canto | 9 | -19/+195 | |
window, but can't test because this mechanism doesn't seem to work without a profile service. | |||||
2011-05-24 | Allow disabling the legacy backup mechanism to avoid the object clone if | Melanie | 2 | -1/+10 | |
backup is not used. | |||||
2011-05-23 | HG friends: Status notifications working. Also initial logins get the online ↵ | Diva Canto | 9 | -52/+599 | |
friends in other grids. | |||||
2011-05-24 | Create a method to force the script engine to save state from outside | Melanie | 2 | -4/+11 | |
2011-05-24 | Add an event for an orderly region shutdown that fires once per region before | Melanie | 2 | -0/+27 | |
the SceneGraph is torn down. | |||||
2011-05-23 | Fix Mantis #4429: Allow llGiveInventory to work across sim borders. | Melanie | 1 | -9/+23 | |
2011-05-22 | More on HG Friends. Added Delete(string, string) across the board. Added ↵ | Diva Canto | 17 | -206/+388 | |
security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. | |||||
2011-05-22 | File to be removed | Diva Canto | 1 | -11/+0 | |
2011-05-22 | Add stubs for unimplemented lsl functions | BlueWall | 1 | -18/+67 | |
2011-05-21 | Fixed permissions bug related to friends in PermissionsModule. Added ↵ | Diva Canto | 17 | -297/+372 | |
FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work. | |||||
2011-05-21 | Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵ | Justin Clark-Casey (justincc) | 30 | -30/+4 | |
OpenSim.Tests.Common instead | |||||
2011-05-21 | rename test helpers enclosing package from Setup to Helpers | Justin Clark-Casey (justincc) | 6 | -0/+0 | |
2011-05-21 | rename UserInventoryTestsUtils -> UserInventoryHelpers for consistency | Justin Clark-Casey (justincc) | 2 | -6/+6 | |
2011-05-21 | test helper rename for consistency | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2011-05-21 | refactor: rename AddSceneObjectItem to AddSceneObject | Justin Clark-Casey (justincc) | 2 | -2/+2 | |
2011-05-21 | refactor: move scene object item creation code into TaskInventoryHelpers | Justin Clark-Casey (justincc) | 2 | -9/+24 | |
2011-05-21 | move test task inventory notecard item creation into a new ↵ | Justin Clark-Casey (justincc) | 2 | -21/+70 | |
TastInventoryHelpers class | |||||
2011-05-21 | refactor: use SceneSetupHelpers.CreateSceneObject() | Justin Clark-Casey (justincc) | 1 | -13/+3 | |
2011-05-21 | rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵ | Justin Clark-Casey (justincc) | 6 | -20/+20 | |
other test helper names | |||||
2011-05-21 | refactor: in TaskInventoryTests, use ↵ | Justin Clark-Casey (justincc) | 1 | -12/+3 | |
UserProfileTestUtils.CreateUserWithInvetory() | |||||
2011-05-21 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
2011-05-21 | refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵ | Justin Clark-Casey (justincc) | 4 | -25/+17 | |
copy/pasting code with small differences | |||||
2011-05-20 | refactor TestRezObjectFromInventoryItem() | Justin Clark-Casey (justincc) | 1 | -6/+6 | |
2011-05-20 | implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵ | Justin Clark-Casey (justincc) | 2 | -3/+43 | |
GetSOP method | |||||
2011-05-20 | implement Scene.GetSceneObjectGroup(UUID fullID) using existing index | Justin Clark-Casey (justincc) | 2 | -0/+26 | |
2011-05-20 | add test for rezzing an object from a prim item | Justin Clark-Casey (justincc) | 4 | -5/+66 | |
2011-05-20 | Implement llGetLinKNumberOfSides(). | Justin Clark-Casey (justincc) | 1 | -2/+12 | |
Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong. | |||||
2011-05-20 | ScriptEngine/Shared: Fix bug 5473 (v2). | Kim King | 1 | -2/+4 | |
2011-05-19 | HG Friends working to some extent: friendships offered and accepted ↵ | Diva Canto | 21 | -57/+1246 | |
correctly handled. Friends list showing correct foreign names. TODO: GrantRights. | |||||
2011-05-19 | Add stub for llGetLinkNumberOfSides(integer link) | BlueWall | 1 | -0/+6 | |
2011-05-19 | Allow item links to be deleted even when other deletes and purges are disabled. | Justin Clark-Casey (justincc) | 8 | -30/+153 | |
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory. | |||||
2011-05-18 | Accidentally committed too early | Justin Clark-Casey (justincc) | 8 | -149/+30 | |
Revert "Allow item links to be deleted even when other deletes and purges are disabled." This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e. | |||||
2011-05-18 | correct small mistake in "delete object name <name>" usage summary | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2011-05-17 | Allow item links to be deleted even when other deletes and purges are disabled. | Justin Clark-Casey (justincc) | 8 | -30/+149 | |
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory. | |||||
2011-05-17 | don't throw a null reference if an inventory link target doesn't exist when ↵ | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
we're inspecting in order to send the required inventory folders | |||||
2011-05-17 | convert tabs to spaces | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
2011-05-17 | Fixup documentation for AutoBackupModule. | Kim King | 1 | -7/+4 | |
2011-05-14 | Changed yet more Warns to Debugs. | Diva Canto | 1 | -4/+4 | |
2011-05-14 | Also changed a couple of messages in WebUtil from Wanr/Info to Debug. | Diva Canto | 1 | -2/+2 | |