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2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-43/+26
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+18
2007-08-06Re-added Grid mode. (which had got removed/disabled in revision 1515)MW3-12/+21
2007-08-06* yet another mini-shape-commitlbsa711-0/+21
2007-08-06* commands are done foreach instead of by [i]lbsa713-13/+22
2007-08-06* renamed some scene to worldlbsa715-112/+16
2007-08-06* encapsulated firstname/lastname on ScenePresencelbsa717-55/+65
2007-08-06* minor refactoringslbsa717-14/+14
2007-08-06... and here's the second part...lbsa7144-0/+0
2007-08-06Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa7144-0/+0
2007-08-06* Now we have boxes. Yay!lbsa718-97/+88
2007-08-06* SimpleApp works again:lbsa716-53/+50
2007-08-04clean up of startup config settings (command line args etc),MW5-101/+71
2007-08-04OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+1
2007-08-04* More work on PermissionManager - going AFK for a bit.Adam Frisby1-38/+79
2007-08-04* More work on PermissionManagerAdam Frisby2-5/+44
2007-08-04* Little more cleaning of EstateManager - still needs packets to be moved, bu...Adam Frisby1-43/+103
2007-08-04* Extracted and refactored several large methods. Needs moving of packet hand...Adam Frisby1-148/+172
2007-08-03OpenSim/Region/Environment/Scenes/ScenePresence.csBrian McBee1-4/+4
2007-08-03OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Regi...Brian McBee2-14/+14
2007-08-03* a very small first step with shape wrapperslbsa711-37/+26
2007-08-03changed the properties so that most of them only take up one line per get/set.MW2-127/+38
2007-08-03* Changed some nameslbsa712-42/+42
2007-08-03ATTENTION!!! Change to default to "sandbox" (did we come up with a better nam...Brian McBee1-5/+5
2007-08-03Changes to prepare for future possible configuration of separate logdir, conf...Brian McBee10-18/+94
2007-08-03Yet another commit related to the SceneObject rewrites.MW2-5/+12
2007-08-03Yet another commit related to the SceneObject rewrites.MW1-4/+13
2007-08-03and more work on those classes. Think they are just about ready to begin hook...MW3-5/+107
2007-08-03Ditto...More work on the AllNewSceneObject* classes.MW2-6/+75
2007-08-03More work on the AllNewSceneObject* classes.MW4-4/+125
2007-08-03*Estate settings are now saved in their own configuration file called estate_...mingchen3-46/+685
2007-08-02Fixes flying glitch (hang) when crossing region boundariesBrian McBee1-4/+4
2007-08-02* Terrain load variables now work. HiRAW exporter works wonderfully. :DAdam Frisby1-5/+8
2007-08-02* Fixed several issues with TerrainAdam Frisby1-8/+13
2007-08-02* Added new "terrain add" command.Adam Frisby1-0/+5
2007-08-02Some more work on SceneObject/ Primitive rewrites (slowly getting there)MW2-11/+127
2007-08-02Changed a couple of method in PermissionManager from private to protected to ...MW2-4/+3
2007-08-02* Added support for CreateLink to LSL Interpreted APIAdam Frisby2-1/+111
2007-08-01* Fixed Issue#249 - Terrain reverting without baking crashes the simulator.Adam Frisby1-0/+1
2007-08-01* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes we...Adam Frisby1-6/+6
2007-08-01* Fixed terrain fill commandAdam Frisby1-0/+11
2007-08-01* Fixed an assorted group of bugs with tiled terrain import.Adam Frisby1-6/+6
2007-08-01* Added load-tile terrain command to correspond with previous commit.Adam Frisby1-0/+13
2007-08-01* F32 Terrain load function written to support loading tiles from a larger he...Adam Frisby1-0/+42
2007-08-01Commiting whitespace changes, as this used hard tabs instead of theSean Dague1-15/+9
2007-08-01* Terrain engine now knows the region coordinates - this can be later used to...Adam Frisby2-2/+12
2007-08-01factor out the common DeriveColor function just for good house keepingSean Dague1-25/+18
2007-08-01* Applied issue#254 - startpingcheck should not be reliable if it's being res...Adam Frisby1-1/+3
2007-08-01Little bit more work on AllNewSceneObjectPart2MW9-1024/+1061
2007-08-01Assume White as a console color just means "default", and don't use it.Sean Dague1-1/+3