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2010-02-15Formatting cleanup.Jeff Ames24-196/+193
2010-02-15Fixes a bug in the previous patch.Revolution1-18/+13
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14Plug a small holeMelanie1-0/+3
2010-02-14Revolution is on the roll again! :)Revolution39-220/+1424
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-13* SQLite match code casing with regionsettings table field casing (what's ↵Teravus Ovares (Dan Olivares)1-1/+1
with the upper case S in Sandbox while the rest is lower case 0.o) * It's doubtful that this will have any effect on mantis http://opensimulator.org/mantis/view.php?id=4577 . Sqlite 3 is required, Sqlite 2 was reported.
2010-02-13* This is an attempt to resolve mantis 4437 by using SqliteAdapter type ↵Teravus Ovares (Dan Olivares)1-11/+100
statements instead of blanket SQL statements. The hope is that this makes SQLite work on Linux/Mono again. Re: http://opensimulator.org/mantis/view.php?id=4437 * Added a 'Create Update Statement' method that takes two fields for a primary key * Added an Update and Delete command for parcels and land access list table rows.
2010-02-12Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)15-85/+86
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-02-12minor: remove completely commented out and unused classJustin Clark-Casey (justincc)1-226/+0
2010-02-12Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)13-72/+82
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
2010-02-08Add license header and change branded namespace to genericMelanie3-3/+84
2010-02-08Bug fix in configgerMelanie1-2/+2
2010-02-08add some method doc to IDynamicTextureManagerJustin Clark-Casey (justincc)1-2/+59
2010-02-08refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in ↵Justin Clark-Casey (justincc)2-5/+12
Scene.AddSceneObject since this wraps a check that is much less clear
2010-02-08Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)4-17/+58
incoming scene object Add a read-only Attachments property to ScenePresence
2010-02-08Adding the Careminster "Configger" tool to OpenSim. The tool will, when launchedMelanie3-0/+438
in place of OpenSim, dump the config to stdout. Use -f xml, -f ini or -f mysql to get a condensed ini file, an xml file suitable for webloading, or a set of mysql insert statements.
2010-02-06endline fix 2Teravus Ovares (Dan Olivares)1-6/+6
2010-02-06Endline fixTeravus Ovares (Dan Olivares)1-12/+12
2010-02-05Updated MySQL connection management to use the MySQL connection pooling. ↵Master ScienceSim15-2629/+2230
This should accommodate various timeout problems that exist with the current connection pool code in a more general and standard way.
2010-02-05Fixing an incorrect logging message in insertUserRowOpenSim Master1-1/+1
2010-02-05* Fixed the Cable Beach inventory server to save the CreatorID as well as ↵OpenSim Master1-2/+2
properly handling null item names and descriptions * Fixed the MySQL reader to safely handle null values in string columns that can be null
2010-02-06Fixing an incorrect logging message in insertUserRowOpenSim Master1-1/+1
2010-02-06* Fixed the Cable Beach inventory server to save the CreatorID as well as ↵OpenSim Master1-2/+2
properly handling null item names and descriptions * Fixed the MySQL reader to safely handle null values in string columns that can be null
2010-02-05minor: log what kind of wearable cannot be foundJustin Clark-Casey (justincc)2-5/+6
2010-02-05Revert "Old OpenSim installations may have no AssetCaching setting in ↵Justin Clark-Casey (justincc)1-3/+1
config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all)" This will be replaced by a better solution where an enabled baking module will fail if no cache is in place (same for dynamic texture modules) This reverts commit 7058a4c2597a2b76704e906b73ae7077ff805b16.
2010-02-05Old OpenSim installations may have no AssetCaching setting in ↵Justin Clark-Casey (justincc)1-1/+3
config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all) If this is the case, this patch makes CenomeAssetCache the default cache (which matches that selected in StandaloneCommon.ini.example) Not having an asset cache may lead to a continual loop of appearance baking failures and cause dynamic textures not to work, among other effects
2010-02-04refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)2-16/+14
code. No functional changes
2010-02-04minor: one method docJustin Clark-Casey (justincc)2-3/+8
2010-02-04Applying patch #4534 by Misterblue to fix ODE physics stickinessJohn Hurliman1-0/+2
2010-02-04Revert "change position of OnAttach event firing so that this also happens ↵Melanie2-17/+15
when a user teleports into a region" The behavior introduced here is not compatible with SL This reverts commit b6bee4999c9d238a052022f105069ea4eb85f8f4.
2010-02-03minor: remove some mono compiler warningsJustin Clark-Casey (justincc)3-6/+3
2010-02-03minor: remove one mono compiler warningJustin Clark-Casey (justincc)1-3/+1
2010-02-03minor: remove one mono compiler warningJustin Clark-Casey (justincc)1-10/+8
2010-02-03minor: add a smidgen of EventManager docJustin Clark-Casey (justincc)2-6/+6
2010-02-03minor: remove one mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2010-02-03For each delegate added to events in the EventManager, catch and log but do ↵Justin Clark-Casey (justincc)1-314/+1128
not propogate any exceptions that come back This stops exceptions thrown by modules from disrupting the kernel and still allows other delegates to be executed normally
2010-02-03add an IsRoot property to sopJustin Clark-Casey (justincc)2-1/+24
2010-02-03minor: comment out a log line in ScenePresenceJustin Clark-Casey (justincc)1-2/+1
2010-02-03minor: remove a couple of mono warningsJustin Clark-Casey (justincc)2-4/+1
2010-02-03change position of OnAttach event firing so that this also happens when a ↵Justin Clark-Casey (justincc)2-15/+17
user teleports into a region
2010-02-03allow terrain collision events after regular collision checkradams11-3/+3
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-02refactor: move world comm message queueing into its own methodJustin Clark-Casey (justincc)1-23/+13
2010-02-02minor: copy some method doc from the WorldComm implementation to the interfaceJustin Clark-Casey (justincc)1-0/+39
2010-02-02minor: add method doc to sop.SetScriptEvents()Justin Clark-Casey (justincc)1-0/+5
2010-02-02minor: add some documentation to EventManager.OnObjectGrabJustin Clark-Casey (justincc)1-15/+8
2010-02-02minor: add reminder to lock SOG.Children before using it directly in order ↵Justin Clark-Casey (justincc)1-2/+5
to avoid threading issues
2010-02-01minor: rename GetScriptPrimType() to GetPrimType()Justin Clark-Casey (justincc)2-4/+4
2010-02-01move hollow sphere faces bug back up to LSL_Api.csJustin Clark-Casey (justincc)2-37/+52
2010-02-01remove now duplicated shape code from LSL_Api.csJustin Clark-Casey (justincc)2-194/+49
2010-02-01Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ↵Justin Clark-Casey (justincc)2-1/+192
callers can use it
2010-02-01Actually make EventManager.OnAttach() fire when an object is attached. ↵Justin Clark-Casey (justincc)2-2/+6
Previously, only detach was firing!