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2012-09-11documentation (OnSceneObjectPartCopy)SignpostMarv1-0/+3
2012-09-11documentation (OnRemovePresence)SignpostMarv1-0/+7
2012-09-11documentation (OnNewPresence)SignpostMarv1-0/+7
2012-09-11documentation (OnClientConnect)SignpostMarv1-0/+9
2012-09-11documentation (OnBackup)SignpostMarv1-0/+7
2012-09-11documentation (OnTerrainTick)SignpostMarv1-0/+7
2012-09-11documentation (OnTerrainTainted)SignpostMarv1-0/+7
2012-09-11documentation (OnClientMovement)SignpostMarv1-0/+7
2012-09-11Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManage...SignpostMarv1-0/+8
2012-09-10passing in the function name to MOD_Api.ConvertFromLSL for more user-friendly...SignpostMarv1-4/+4
2012-09-09Adjust namespce of FlotsamCacheBlueWall2-2/+1
2012-09-09Revert "Move addin information to CoreModulePlugin.addin.xml"BlueWall3-3/+6
2012-09-09implementing per-region configuration of limits on the number of prims one ca...SignpostMarv3-1/+48
2012-09-08refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note...SignpostMarv5-12/+22
2012-09-084096 is used in various places as the maximum height of a region, refactoring...SignpostMarv3-3/+4
2012-09-07BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams6-62/+505
2012-09-07BulletSim: Add some comments (gasp) and log messages.Robert Adams4-4/+13
2012-09-07BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...Robert Adams2-2/+3
2012-09-07BulletSim: Modify collision flag calls to return the current flags.Robert Adams2-7/+18
2012-09-07Move addin attributes to RegionCombinerModule.addin.xmlBlueWall2-3/+14
2012-09-07Revert "Move addin information to RegionCombinerModule.addin.xml"BlueWall2-15/+3
2012-09-07Move addin information to RegionCombinerModule.addin.xmlBlueWall2-3/+15
2012-09-07Move addin information to CoreModulePlugin.addin.xmlBlueWall3-6/+3
2012-09-07Add warning chevrons around the GC.Collect added to Warp3DImageModule in comm...Justin Clark-Casey (justincc)1-0/+4
2012-09-06Add missing DynamicTexture.cs file from last commitJustin Clark-Casey (justincc)1-0/+61
2012-09-06If reusing dynamic textures, do not reuse small data length textures that fal...Justin Clark-Casey (justincc)7-46/+181
2012-09-06adding utility method for getting SceneObjectGroup from sceneSignpostMarv1-0/+12
2012-09-06adding utility method for getting SceneObjectPart from sceneSignpostMarv1-0/+12
2012-09-06pasting in show uptime codeSignpostMarv1-0/+41
2012-09-060006270: Warp3D leaks memory on mono based systemsBlueWall1-1/+4
2012-09-06If the GetTexture capability receives a request for a range of data beyond th...Justin Clark-Casey (justincc)3-8/+62
2012-09-05Enables cast from int to float for MOD* functions;Mic Bowman1-1/+1
2012-09-04Bump master code up to 0.7.5 now that 0.7.4 is out.Justin Clark-Casey (justincc)1-1/+1
2012-09-04wrapping attachment functions in a regionSignpostMarv3-2/+4
2012-09-04Implementing functing to send messages directly to attachmentsSignpostMarv4-0/+201
2012-09-04refactoring the grunt work of MessageObject into a private method with a UUID...SignpostMarv1-0/+5
2012-09-04implementing a function to get the number of attachments wornSignpostMarv3-0/+55
2012-09-04formattingSignpostMarv1-6/+6
2012-09-04although the attachmentPoint argument is a uint, zero is not a valid attachme...SignpostMarv1-1/+4
2012-09-03Revert "made setting rotation match Second Life"Melanie1-1/+32
2012-09-03Revert "no need to assign rotation to a variable now"Melanie1-1/+2
2012-09-03Revert "formatting"Melanie1-2/+2
2012-09-03formattingSignpostMarv1-2/+2
2012-09-03no need to assign rotation to a variable nowSignpostMarv1-2/+1
2012-09-03made setting rotation match Second LifeSignpostMarv1-32/+1
2012-08-31BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams4-137/+231
2012-08-31BulletSim: clean up some variable naming for consistancy.Robert Adams4-102/+183
2012-08-31BulletSim: fix line endings.Robert Adams1-22/+22
2012-08-31BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams8-185/+597
2012-08-31BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams5-160/+200