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2007-11-18Trap the error during the logout with connections to multiple sims on Dalien Talbot1-3/+9
the same box (error in closecircuit) - temp band-aid, should have a better fix.
2007-11-18Additional debugging output to see for what coordinates is the worldmap Dalien Talbot1-1/+2
requested (crash is gone, but tons of worldmap requests)
2007-11-18Prevent the region crash in gridmode on bringing up the mapDalien Talbot1-5/+13
2007-11-18Added handler for MapNameRequest - OnMapNameRequestDalien Talbot4-0/+14
2007-11-17improved avatar logic -- walk up low steps now, sortadan miller1-5/+21
2007-11-17minor POS tweak for speeddan miller1-5/+4
2007-11-17* Fix Null comparison for MonoTeravus Ovares1-2/+2
2007-11-17* Fixed space related SimCrasher ODE error when a prim disables itself ↵Teravus Ovares1-0/+37
because it's out of bounds and user moves it back into the space.
2007-11-17* fixed goofy documentation errorTeravus Ovares1-1/+1
2007-11-17* Added decoding of the AgentThrottleBlock of the AgentThrottle packet. ↵Teravus Ovares1-0/+55
It's still unhandled, and useful data can be sent to the packet throttler :D
2007-11-17Added ClickAction property to SceneObjectPart (and the relevant changes in ↵MW4-5/+17
IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
2007-11-17Out of a fog of alcohol and adenovirus, I present - POS!dan miller2-32/+219
EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV
2007-11-17set svn:eol-styleJeff Ames1-1015/+1015
2007-11-17minor cleanup of some dodgy bitsJeff Ames3-34/+16
2007-11-17added some POS gravityJeff Ames1-22/+17
2007-11-17catch exceptions when loading malformed xml filesJeff Ames3-24/+44
2007-11-17* ODEPlugin Thinned the avatar out to average SL thin-ness. There's more ↵Teravus Ovares1-2/+4
work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts
2007-11-17* ODEPlugin - fixed issue where resizing prim causes the prim's collision ↵Teravus Ovares1-2/+18
box to no longer be matching the client's view of where it should be.
2007-11-16* Resolved the situation where prim is loaded from storage and when pushed ↵Teravus Ovares4-23/+45
never stops.
2007-11-16*Added the TimeDilation property to Scenemingchen1-0/+5
2007-11-16* Trying a space/collision optimization technique in ODE. Let me know if ↵Teravus Ovares2-17/+41
you see a difference.
2007-11-16More cleaning up when deleting regions from a instance. NOTE: ↵MW8-17/+29
IGridServices.DeregisterRegion() method needs implementing for grid mode.
2007-11-16fixed some AssemblyInfo filesJeff Ames2-4/+4
2007-11-16added dummy POS physics pluginJeff Ames2-0/+359
2007-11-16* ODE step two on the way to separate dynamic space allocation ( One more to ↵Teravus Ovares3-56/+176
go )
2007-11-16* Fixed object edit movements causing full object updates instead of terse ↵Teravus Ovares1-1/+7
object updates since unlinking.
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa719-53/+34
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
2007-11-15make Stopped a bit sloppier which should help address any float round off issuesSean Dague1-6/+7
2007-11-15* ODE - Started the refactoring process to allow breaking up the scene into ↵Teravus Ovares1-97/+146
smaller spaces * ODE - No new visible speed improvements yet. From the coding side, the beginnings of dynamic space calculation..
2007-11-15* Added MySQLDataStore (adapted from MonoSqlitelbsa714-10/+1052
* Made startup a little bit more forgiving on dll load * Minor renamings and musings
2007-11-15* Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares8-5/+115
hover your mouse over prim with the object name, description, ownerid.. etc.
2007-11-14added first attempt at storing stopped physical objectsSean Dague1-1/+17
2007-11-14Added "show regions" console command that displays the list of regions in ↵MW1-3/+10
that instance and their X , Y locations. (as requested/suggested by ckrinke)
2007-11-14clean up most of my mess on terrain. Someone on .NET please test and makeSean Dague1-21/+19
sure this remains working for you.
2007-11-14managed to produce and kill the same exception on mono as on .net. Hopefully Sean Dague1-0/+5
this means .net is fixed.
2007-11-14bury connect creation deeper down in case this is what .NET hatesSean Dague1-0/+1
2007-11-14random shot in the darkSean Dague1-3/+4
2007-11-14* ODE removes an unnecessary lock.Teravus Ovares1-3/+2
2007-11-14* Removes the console enumeration errors on sim start.Teravus Ovares1-10/+20
2007-11-14remove limit stanza, see if this helps.Sean Dague1-1/+1
2007-11-14get rid of parametrized query, in case this is the .NET issue (I hope not)Sean Dague1-5/+5
2007-11-14further adventures in .NET workaroundsSean Dague1-1/+4
2007-11-14no, this probably won't work either, but I'm going to at least make sure it ↵Sean Dague1-2/+2
works mono still
2007-11-14more attempted voodoo around .NETSean Dague1-3/+2
2007-11-14attempt to resolve Sqlite not working on .NET for terrainSean Dague1-21/+24
2007-11-14* Copied objects are now owned by the object copier (Next Owner) (however ↵Teravus Ovares6-14/+49
next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
2007-11-14* moved outer tool dir into inner tool dirlbsa713-0/+309
2007-11-14Another try: Fix moon bleeding over into linden grid. Need to clear your ↵Brian McBee1-2/+2
cache to fix it.
2007-11-14* Should help avatar climb steps betterTeravus Ovares1-22/+54
* Reduced ground friction when an avatar is moving * Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement * Reduced PID_D power by 1/5th (80) * More avatar movement tweaks.
2007-11-14* Possibly resolved the excess sim lag. Teravus Ovares1-1/+2
* Warning: Only try on Linux, Windows builds still have a terrain database problem.