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2011-07-22BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2-17/+92
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams4-98/+151
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Dan Lake4-98/+151
2011-07-22Thank you, Michelle Argus, for a patch that adds reading the agent limitMelanie1-1/+4
2011-07-22Generate the initial maptile asynchronouslyOren Hurvitz2-15/+17
2011-07-21When an uncached asset is requested multiple times concurrently, only load it...Oren Hurvitz1-9/+49
2011-07-21When handling SetAppearance packet, always save the appearance; not only if t...Oren Hurvitz1-5/+5
2011-07-21Fixed updating avatar appearanceOren Hurvitz2-11/+20
2011-07-20Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake1-14/+0
2011-07-19Apply the localID to the Physics actor to prevent null calls laterCareminster Team1-3/+3
2011-07-19Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team1-1/+0
2011-07-19On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)1-5/+1
2011-07-19If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)1-0/+3
2011-07-19stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)1-10/+13
2011-07-19refator: simplify UndoState.Compare() codeJustin Clark-Casey (justincc)1-20/+9
2011-07-19rip out pointless null checks in UndoState where part can never be nullJustin Clark-Casey (justincc)1-81/+72
2011-07-19Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)3-9/+11
2011-07-19refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)3-6/+6
2011-07-19comment out all kinds of debugging guffJustin Clark-Casey (justincc)4-44/+44
2011-07-19Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)2-8/+15
2011-07-19Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)2-9/+11
2011-07-19Fix undo of prim group rotation.Justin Clark-Casey (justincc)3-24/+34
2011-07-19Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)2-7/+11
2011-07-19Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)4-14/+20
2011-07-19fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)3-4/+11
2011-07-19Fix undo for resizing linksetsJustin Clark-Casey (justincc)4-41/+85
2011-07-19remove undo state storage in a few places where it's pointlessJustin Clark-Casey (justincc)2-5/+1
2011-07-18Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)6-56/+217
2011-07-18use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.Justin Clark-Casey (justincc)2-153/+1
2011-07-18Use a standard generic system stack for the undo/redo stacks instead of our o...Justin Clark-Casey (justincc)3-3/+55
2011-07-18refactor: group all the undo/redo code in SOP into one place for easier code ...Justin Clark-Casey (justincc)1-59/+62
2011-07-16refactor: Pull up Assembly of the SQLite classes as a protected property, so ...Marck6-11/+32
2011-07-16Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)3-14/+25
2011-07-16remove now unncessary parts of SceneObjectGroup.Resize()Justin Clark-Casey (justincc)1-21/+5
2011-07-16refactor: replace scale limiting code with more elegant Math.Min callsJustin Clark-Casey (justincc)1-12/+6
2011-07-16refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)4-56/+32
2011-07-16add test for resizing one part in a groupJustin Clark-Casey (justincc)3-2/+36
2011-07-16refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)2-33/+38
2011-07-16minor: add a log warning if a sculpt/mesh async asset request returns no dataJustin Clark-Casey (justincc)1-0/+4
2011-07-16refactor: remove pointless sender != null tests, etc, in AssetReceived, since...Justin Clark-Casey (justincc)1-6/+9
2011-07-16eliminate unused and redundant SceneObjectGroup.AssetReceived()Justin Clark-Casey (justincc)1-17/+0
2011-07-16fix build break from last commitJustin Clark-Casey (justincc)1-1/+1
2011-07-16Eliminate the pointless textured id argument to SculptTextureCallbackJustin Clark-Casey (justincc)1-15/+6
2011-07-16minor: remove mono compiler warningsJustin Clark-Casey (justincc)3-4/+7
2011-07-16remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)3-132/+133
2011-07-16Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)2-1/+69
2011-07-16minor: remove mono compiler warningsJustin Clark-Casey (justincc)1-35/+36
2011-07-16If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...Justin Clark-Casey (justincc)1-2/+8
2011-07-16Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)4-2/+25
2011-07-16use constants in llGetObjectDetails() rather than magic numbersJustin Clark-Casey (justincc)1-22/+21