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2009-10-05Added CloseDBConnection() to replace the old CloseReaderCommand(). This will ↵John Hurliman4-11/+21
close the MySQLConnection attached to a MySQLCommand. I'm not sure if this accounts for every time a database connection needs to be closed, but it matches up 1:1 with the places where the database connection was previously being closed
2009-10-05* GridServerPostHandler.cs: Try/catch in HandleDiva Canto2-25/+38
* BaseOpenSimServer.cs: Added thread pool numbers in show threads
2009-10-05Make sure that keys exist in arrays before trying to access them.Michael Cortez1-3/+9
2009-10-05Ensure the specified imSessionID exists in the DroppedSession collection ↵Michael Cortez1-1/+1
before attempting to access it.
2009-10-05Minor change.Diva Canto1-1/+1
2009-10-05Fixed bug introduced in one of the last commits.Diva Canto1-1/+1
2009-10-05More debug to try to diagnose a problem with region registration.Diva Canto2-2/+7
2009-10-05More error catching/outputting.Diva Canto1-4/+14
2009-10-05Changed the lock object, to see if this helps at all. Also switched the ↵Diva Canto1-11/+15
order of lock and try/catch in RemoveImageFromQueue.
2009-10-05* minor: tweak asset cache logging levels downwardsJustin Clark-Casey (justincc)4-12/+9
2009-10-05More debug messages if things go wrong.Diva Canto1-2/+24
2009-10-05minor: remove mono compile warningJustin Clark-Casey (justincc)1-5/+2
2009-10-05More error messages to warn when/if things go wrong.Diva Canto1-2/+14
2009-10-05GetRegionByPosition: use the cache, Luke.Diva Canto2-0/+28
2009-10-05Adapt to renamed members in landObjectMelanie1-10/+10
2009-10-05MSSQL changes for Grid server in ROBUST plus some code tweaks 'n tidy upunknown5-1456/+1776
2009-10-05Eliminate pinned Mesh data on managed heap by using IntPtrs to memory ↵Dan Lake3-61/+120
allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions.
2009-10-04only cache mesh if meshing was successfuldahlia1-8/+4
re-enable sculpt mesh caching
2009-10-05Make the asset connector async Get overload return false if the assetMelanie1-0/+4
retrieval was not synchronous.
2009-10-04* KeepAlive set to false in expect_user and log_off.Diva Canto2-6/+11
* Check for null SP in PermissionsModule.
2009-10-04Reduced locking.Diva Canto1-8/+10
2009-10-04* MySQL data tests now pass by fixing a bad fix for a bad cast on the asset ↵John Hurliman18-1284/+1165
Local member in MySQLAssetData * First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass)
2009-10-04Just trying a few things. This one will reduce the number of async calls.Diva Canto1-1/+2
2009-10-04Guarding a line that is sometimes throwing a null pointer exception.Diva Canto1-5/+6
2009-10-04Closing more streams even if things fail.Diva Canto1-6/+25
2009-10-04Stream needs to be closed before the file can be moved...Diva Canto1-5/+6
2009-10-04Make sure to close the file streams on the FlotsamCache, even if something ↵Diva Canto1-4/+12
fails.
2009-10-04Leaving the MemoryStreams unclosed.Diva Canto2-2/+4
2009-10-04Trying to avoid the null pointer exception in J2KImage, RunUpdate.Diva Canto1-1/+9
2009-10-04flexible extrusion shape defaults to lineardahlia1-1/+1
2009-10-04disable physics actors for flexible primsdahlia1-3/+4
2009-10-04Exclude sculpt proxies from mesh cachingdahlia1-6/+23
2009-10-03Slightly better message with status code for WebException.Diva Canto1-1/+1
2009-10-03Better error handling to diagnose login problems.Diva Canto2-79/+102
2009-10-03Close was being called to early on the Memory stream.Diva Canto3-3/+7
2009-10-03Fixed interface between the Messaging server and the grid server.Diva Canto1-42/+29
2009-10-03More streams closed.Diva Canto2-2/+18
2009-10-03MOre streams closed. Corrected word in GridCommon.ini.exampleDiva Canto1-0/+1
2009-10-03Closing more streams.Diva Canto1-4/+27
2009-10-03Fix my build breakMelanie1-2/+2
2009-10-03Small permissions tweakMelanie1-1/+4
2009-10-02Closing another stream.Diva Canto1-4/+19
2009-10-02* Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman27-48/+55
Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02* Removed code that is no longer used with Melanie's queue callback optimizationJohn Hurliman1-126/+88
* Moved all priority queue access to helper functions to improve reliability and readability * New version of CSJ2K.dll (from libomv source tree) that fixes a JPEG2000 comment decoding bug
2009-10-02Close streams in MakeRequest.Diva Canto1-6/+20
2009-10-02* Removed even more unnecessary state variables from J2KImageJohn Hurliman2-182/+142
* Fixed the incorrect "out of memory?" exception messages and replaced them with useful information * Cleaned up J2KImage and LLImageManager to conform to coding conventions
2009-10-02* Changed the flush logic to drop packets in non-transactional streams, and ↵John Hurliman3-59/+19
to not fire any "put more data in the queues" callbacks * Minor tweaks to code formatting to make the callback chain for packet queuing easier to follow
2009-10-02reducing script engine log spamdr scofield (aka dirk husemann)1-4/+4
2009-10-02reducing region DB log spamdr scofield (aka dirk husemann)2-2/+2
2009-10-02fixing TestLandChannel to let it return empty List<ILandObject>() (asdr scofield (aka dirk husemann)2-6/+42
does the real LandChannel), percolating to SceneSetupHelpers.