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2008-06-18Minor formatting cleanup.Jeff Ames5-72/+55
2008-06-18make neb happy. I found where we initialized the dynamic textures toSean Dague2-2/+2
32bit images and changed them to 24bit images.
2008-06-18change the default drawing font from Times -> Arial, asSean Dague1-4/+12
san serif fonts are a bit easier on the eyes on textures. Add a new "FontName" attribute that can be used to override the font type.
2008-06-17tweak dynamic texture stuff after the meeting today. This shouldSean Dague1-1/+7
now preserve the bulk of the texture attributes, and force on full bright. Not tested yet, but shouldn't bother most people.
2008-06-17* Refactor: Move the responsibility for applying physics and sending the ↵Justin Clarke Casey6-52/+16
initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
2008-06-17* refactor: Remove largely duplicate code from ↵Justin Clarke Casey4-29/+18
SceneXmlLoader.CreatePrimFromXml2()
2008-06-17Update svn properties.Jeff Ames2-187/+187
2008-06-17* Increase WEBMAP tile jpeg quality.Teravus Ovares1-1/+29
* I'm not sure if this method works on Linux.. but I guess I'll find out :P
2008-06-16* Fix a bug in the archiver where I didn't realize a shape still needs its ↵Justin Clarke Casey2-3/+13
default texture as well as its face textures
2008-06-16* Enables binary data in BaseHttpServer with 'image' in content type.Teravus Ovares2-2/+90
* Enables regular jpeg map images to be served directly from the region. * EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5 * This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes> * The Webmap image location gets printed on the console when the simulator starts up. * JPEG data is cached so we only create the webjpeg once.
2008-06-16* minor: Get rid of rogue "Current node RootPart" message in the ↵Justin Clarke Casey1-2/+0
SceneObjectGroup
2008-06-16* Allow archiver to save and load objects within other objects to arbitrary ↵Justin Clarke Casey3-55/+100
levels * This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use
2008-06-16I really didn't expect that one to work out of the box, but just managedSean Dague1-0/+14
to get NHibernate + MySQL + Assets working.
2008-06-16set CommandTimeout = 0 in the migration commands so that longSean Dague1-0/+2
migrations (like converting asset ids) don't run into the normal 30 second kill switch.
2008-06-16be a bit more verbose about what we are doing on the migrationSean Dague1-0/+7
side so that people don't think we're hung.
2008-06-16fix nhibernate driver so that it starts (based on the appearanceSean Dague3-4/+5
changes it wouldn't come up). include embedded dialect specific sql files for nhibernate migrations figure out how to get the raw db connection so that migrations can work with nhibernate. create initial migration for NHibernate + SQLite + Assets.
2008-06-16futzing around on the NHibernate side again trying to connectSean Dague3-8/+25
migrations into it.
2008-06-16* refactor: Fission ArchiveWriteRequest into prepare and execute classesJustin Clarke Casey4-40/+96
2008-06-16change some messages on the migrations front to be Sean Dague1-5/+4
more clear
2008-06-16* Refactor: Break out AssetsRequest to a separate file in the Archiver moduleJustin Clarke Casey3-70/+113
2008-06-16the beginning of the great id format migration. This makesSean Dague3-6/+15
asset uuids no longer binary. I've tested this migration a few times, and it seems working in all the scenarios I've found but it wouldn't hurt to backup your asset db before running this as it does touch a very sensitive part of our content system.
2008-06-15* 0001558: [PATCH] Add support for full collision geometry feature set for ↵Teravus Ovares2-88/+296
linear path prims (patch attached) By Dahlia. Thanks Dahlia! * This update re-does the cube/cylinder/prism prims to dynamically add faces as twist is used.
2008-06-15Change VersionInfo string fromCharles Krinke1-1/+1
"Opensimulator release (0.5.8)" to "Opensimulator trunk (post 0.5.8)" as we move forward with trunk again.
2008-06-14Change VersionInfo string from:Charles Krinke1-1/+1
"OpenSimulator trunk (post 0.5.7)" to "OpenSimulator release 0.5.8" in preparation for tagging this minor release.
2008-06-14* minor: A few miscellaneous doc comments before I break and start on ↵Justin Clarke Casey3-3/+5
something else
2008-06-14* Vintage 2, a good year.Teravus Ovares1-4/+6
2008-06-14* Fixes: 0001554: r5106 update fails to load on some regions with NullRef ↵Teravus Ovares1-0/+20
error on volume portion of maptile drawing routine.
2008-06-14* Start recording asset request failuresJustin Clarke Casey2-14/+27
* This includes problems such as connection failures and timeouts. It does not include 'asset not found' replies from the asset service.
2008-06-14* Enables maptile display in grid mode for simulators that are not on the ↵Teravus Ovares5-6/+110
same instance. * Only generates a new maptile after a refresh interval * Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary. * Updates RegionInfo, so backup your /bin/Region/*.xml files.
2008-06-13save_assets_to_file path shouldn't always assume uploaded Sean Dague1-1/+8
content are images and use .jp2 for the file extension.
2008-06-13* refactor: catch asset service request exceptions at the AssetServerBase ↵Justin Clarke Casey2-26/+35
level rather than in the GridAssetClient * this is to enable logging of asset request exceptions soon
2008-06-13* minor: Remove LINK_SET debug Console WritelineJustin Clarke Casey1-2/+0
* only appeared in DotNetEngine's LSL_BuildIn_Commands.cs * Nice spot Ewe Loon (http://opensimulator.org/mantis/view.php?id=1548)
2008-06-13* minor: Print out uptime as well as stats in periodic diagnostics logging, ↵Justin Clarke Casey2-6/+30
so it's easier to tell which isntances each print out of information is from
2008-06-13* Double timeout on region registration XMLRPC call to the grid serviceJustin Clarke Casey1-1/+4
2008-06-13* minor: comment out confusing DefaultTimeout field in RestClient, which is ↵Justin Clarke Casey1-1/+1
currently not actually used
2008-06-13* If appropriate, start printing out the inner exception from the grid -> ↵Justin Clarke Casey1-1/+5
region status check, so we can tell a bit better what the problem was
2008-06-13add indexes for sqlite inventorySean Dague1-0/+8
2008-06-13A little minor cleanup and harmonizing between LSL_BuiltIn_Commands.csCharles Krinke2-19/+9
and its copy LSL_ScriptCommands.cs
2008-06-13Update svn properties, clean up formatting, refactor out duplicate ↵Jeff Ames11-94/+74
hard-coded port numbers.
2008-06-12look mom, migrations in action. This adds a couple of indexesSean Dague1-0/+6
to mysql regions that should help on performance of some of the selects. We should start capturing more data on performance bits to figure out where else we are missing indexes and add them via migrations as well.
2008-06-12* Split the World Map code into a module.Teravus Ovares5-18/+284
* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
2008-06-12Fix mysql migrations. This is tested with an existing up to date schema,Sean Dague7-17/+32
and no schema. It should also work with a non up to date schema as well. Btw, meetings in which I can get code done are the right kind of meetings.
2008-06-12* minor: Remove and tidy duplicate 'storing object to scene' messages in logJustin Clarke Casey5-5/+7
2008-06-12* refactor: For new objects, move attach to backup to occur when adding to a ↵Justin Clarke Casey7-58/+46
scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
2008-06-12* refactor: rename CreatePrimFromXml to CreatePrimFromXml2Justin Clarke Casey2-5/+12
2008-06-12this, in theory, adds migration support to mysql for all Sean Dague4-112/+194
data sources besides the grid store. It is only lightly tested so the less adventurous should wait a couple of checkins before upgrading.
2008-06-12check in region store initial migration definition, Sean Dague1-0/+150
now on to integrating this approach into the mysql driver. Beware the next couple of checkins.
2008-06-12check in migration files for mysqlSean Dague3-0/+152
2008-06-12* Insulate maptile volume draw routine against TextureEntry oddities.Teravus Ovares1-14/+28
2008-06-12* Added Prim drawing to the mainmap tile generation.. you can see blocks ↵Teravus Ovares1-1/+143
representing the prim now on the mainmap. * It isn't perfect since the blocks are square, however it's pretty good. * Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini * You can see how long it takes in milliseconds on the console when it finishes.