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2012-05-29Add advanced collision processing into ScenePresenceMelanie1-162/+162
2012-05-29Fix collision filteringMelanie1-10/+10
2012-05-28 fix avatars collisions on sim crossings and other few cases where freemove()...UbitUmarov1-2/+1
2012-05-28a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov1-7/+6
2012-05-28 let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov1-29/+25
2012-05-28 disable collision sounds for nowUbitUmarov1-2/+8
2012-05-28revert making sculpts phanton if sculpt meshing option is offUbitUmarov1-2/+0
2012-05-28Place the return back into collision sounds.Melanie1-0/+4
2012-05-28If a region is not found on a simulator, make the health query returnMelanie1-4/+13
2012-05-28Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie1-176/+90
2012-05-27Let OOB information usable outside ubitodeUbitUmarov3-29/+33
2012-05-21 also don't collide sculps or meshs if meshing is OFFUbitUmarov1-0/+2
2012-05-21 try to let avas climb higher steps. Will only work in some cases, may have b...UbitUmarov2-9/+75
2012-05-20 missing update script events callUbitUmarov1-1/+12
2012-05-20minor changesUbitUmarov3-32/+24
2012-05-19 fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...UbitUmarov1-1/+1
2012-05-19 reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov4-126/+148
2012-05-19 a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2-53/+100
2012-05-19temp work: sounds simetric acording to materials, still 'window close' test ...UbitUmarov1-30/+98
2012-05-19Fix setting positions of attachments. The recent security fix regardingMelanie1-1/+1
2012-05-19modulate collision sound intensity with collision relative velocity for parts...UbitUmarov2-46/+89
2012-05-19modulate collision sounds intensity with relative collision speedUbitUmarov2-81/+120
2012-05-19 fix character IsPhysicalUbitUmarov1-1/+1
2012-05-19add colliders relative velocity projected in collision direction to collision...UbitUmarov3-1/+13
2012-05-17 removed redundant colision sounds. Temporary muted sounds ( returns at top o...UbitUmarov1-28/+13
2012-05-17Temprorarily disable collision sounds until we have some sound bitesMelanie1-1/+5
2012-05-17udp transfer: make number packets estimation coerent with number actually sen...UbitUmarov1-2/+8
2012-05-17 trigger collision sounds on active agent position for better spatial effect ...UbitUmarov2-23/+22
2012-05-17increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...UbitUmarov2-2/+2
2012-05-17 add avatar colision sounds. Changed test sound UUIDUbitUmarov2-62/+120
2012-05-17default colisionVolume is 0, use it only for user specified soundUbitUmarov1-3/+6
2012-05-17default collision sounds. Incomplete, untested, needs revisionUbitUmarov2-1/+205
2012-05-16collision sounds: simplify send code a bit and limit sending rate to 5 per s...UbitUmarov1-1/+36
2012-05-16 Added a invalidCollisionSoundUUID so that scripts can stop all collision sou...UbitUmarov3-6/+23
2012-05-15 use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren...UbitUmarov1-2/+5
2012-05-15sop colisions don't play sounds on volume detectorsUbitUmarov1-1/+1
2012-05-15sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision...UbitUmarov1-48/+118
2012-05-15ubitODE: if stopped having collisions do report zero colisions once, so colli...UbitUmarov2-9/+43
2012-05-15ubitODE: fix not reporting land collisions on same cases.UbitUmarov1-2/+25
2012-05-15Port the mel/dahlia fixMelanie2-1/+11
2012-05-15don't send colision events to volume detectorsUbitUmarov1-1/+2
2012-05-14make llGetCameraPos and llGetCameraRot apply to avatar that granted permissio...UbitUmarov1-4/+14
2012-05-15Fix an omissionMelanie1-1/+1
2012-05-14Completely revamp collision handling. Now works as it is supposed to.Melanie5-523/+189
2012-05-14Check parcel entry permissions when moving objectsMelanie1-1/+2
2012-05-14Allow non-gods to deed no-mod objectsMelanie1-1/+4
2012-05-13ubitODE fix force in case of mlinear motor offset presentUbitUmarov1-4/+5
2012-05-12 display a sleep time of zero if forced spare time to zero, when sim fps is l...UbitUmarov1-2/+7
2012-05-12ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...UbitUmarov7-3/+53
2012-05-12ubitODE let vehicles responde faster to changes of some parameters like motor...UbitUmarov1-12/+13