Commit message (Collapse) | Author | Files | Lines | ||
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2009-11-04 | Initialize SceneObjectPart.RotationOffset to Quaternion.Identity | John Hurliman | 1 | -1/+1 | |
2009-11-04 | Removing EntityBase.Rotation | John Hurliman | 4 | -16/+23 | |
2009-11-04 | Refine oversized packet handling as per jhurliman. Reallocate the buffer to | Melanie | 1 | -4/+7 | |
actual packet size only for oversized packets. | |||||
2009-11-04 | Add some length to the backet buffer for packet sending so oversize | Melanie | 1 | -1/+1 | |
inventory packets don't make us barf | |||||
2009-11-04 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 3 | -13/+13 | |
2009-11-04 | Add an overload to OutPacket as per jhurliman. Switch hacky workaround | Melanie | 1 | -5/+15 | |
for InventoryDescendents to the proper way | |||||
2009-11-04 | Bounce the pacjet items limit back up to 6 | Melanie | 1 | -1/+1 | |
2009-11-04 | Prevent autosplitting of inventory descendents packets. Also reduces the | Melanie | 1 | -1/+4 | |
number of items per packet to 5 to prevent asserts | |||||
2009-11-04 | Correctly set the totall number of descendents in inventory retrieval | Melanie | 1 | -3/+4 | |
2009-11-04 | Backport the fixes to WebFetchInventoryDescendents to the UDP | Melanie | 12 | -161/+112 | |
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory. | |||||
2009-11-03 | Remove parallel loading from XEngine, but retain the new design where | Melanie | 1 | -8/+19 | |
all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure. | |||||
2009-11-03 | minor: remove a few mono compiler warnings | Justin Clark-Casey (justincc) | 2 | -4/+4 | |
2009-11-03 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 3 | -17/+17 | |
2009-11-03 | Fixed a couple of NREs in corner cases. | Diva Canto | 1 | -0/+6 | |
2009-11-02 | Delete depricated extrusion methods and redirect to universal extrude method. | dahlia | 1 | -833/+10 | |
Sync with PrimMesher.cs r47 on forge. | |||||
2009-11-02 | Another race condition fix in SceneObjectGroup | John Hurliman | 1 | -7/+11 | |
2009-11-02 | Removing Console.WriteLine()s that were brought in with the revert | John Hurliman | 1 | -2/+0 | |
2009-11-02 | Fixing race conditions in the SceneObjectPart properties | John Hurliman | 1 | -56/+53 | |
2009-11-02 | Removing duplicate SceneObjectPart.RotationalVelocity property | John Hurliman | 8 | -36/+26 | |
2009-11-02 | Reverting the memory leak patch for MySQL. Problems have been reported with ↵ | John Hurliman | 15 | -878/+917 | |
the grid server after running for several hours | |||||
2009-11-02 | Fix an invalid argument exception in the remote admin module when. | Melanie | 1 | -1/+1 | |
Patch from CasperW | |||||
2009-11-02 | * Committing missing file from last commit. | Adam Frisby | 1 | -0/+13 | |
2009-11-02 | * Implemented some tweaks to monitoring module. | Adam Frisby | 4 | -1/+98 | |
* Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented. | |||||
2009-11-01 | * Implements new 'Monitoring' system for reporting performance. | Adam Frisby | 14 | -8/+471 | |
* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming. | |||||
2009-10-31 | Patch + minor formatting fixes. | Diva Canto | 2 | -4/+4 | |
2009-10-31 | http://opensimulator.org/mantis/view.php?id=4337 | Douglas R. Miles | 2 | -2/+6 | |
2009-10-30 | * Remove the locklessqueue tests since I guess I didn't understand what it ↵ | Teravus Ovares (Dan Olivares) | 1 | -147/+0 | |
was when I wrote the test. | |||||
2009-10-30 | * Add LocklessQueueTests. One Test is commented out because it fails. ↵ | Teravus Ovares (Dan Olivares) | 2 | -31/+148 | |
It should probably work.. but I'm awaiting clarification. | |||||
2009-10-30 | * Adding Tests for OpenSim.Framework.Cache. Some test cases disabled until ↵ | Teravus Ovares (Dan Olivares) | 1 | -0/+75 | |
mantis resolutions. | |||||
2009-10-30 | Make the default and max RTO configurable int he linden client stack | Melanie | 2 | -5/+19 | |
2009-10-30 | * Another ACL Test | Teravus Ovares (Dan Olivares) | 1 | -1/+58 | |
2009-10-30 | * Moving A test from the OpenSim.Framework.ACL object to the ↵ | Teravus Ovares (Dan Olivares) | 1 | -0/+41 | |
OpenSim.Framework.Tests assembly. Fixing the test. | |||||
2009-10-30 | Fixed a regression in SendAvatarGroupsReply() | John Hurliman | 1 | -2/+2 | |
2009-10-30 | Convert the AvatarGroupsReply message to the event queue. | Melanie | 1 | -26/+39 | |
2009-10-30 | Add a using for OSD to the client view | Melanie | 1 | -0/+1 | |
2009-10-30 | * Disables automatic packet splitting on AvatarGroupsReply packets. This ↵ | John Hurliman | 2 | -14/+16 | |
packet is a mess and shouldn't be used at all (in favor of the event queue message) * Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title | |||||
2009-10-30 | Squelch an error message on sim shutdown when not using MXP | Melanie | 1 | -2/+5 | |
2009-10-30 | * Fix for a potential race condition in ScenePresence.AbsolutePosition | John Hurliman | 3 | -42/+42 | |
* Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit | |||||
2009-10-30 | * Moving parcel media and avatar update packets from the unthrottled ↵ | John Hurliman | 4 | -22/+25 | |
category to task * Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth * Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets | |||||
2009-10-30 | * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll | John Hurliman | 4 | -26/+32 | |
* Prints a warning for any future packet splitting failures | |||||
2009-10-29 | * Fixed a NullReferenceException in GetMovementAnimation() and added more ↵ | John Hurliman | 1 | -29/+35 | |
protection against NREs in AddNewMovement() * Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim | |||||
2009-10-29 | * Commented out two noisy debug lines in the LLUDP server | John Hurliman | 3 | -159/+144 | |
* Misc. cleanup in ScenePresence.HandleAgentUpdate() | |||||
2009-10-29 | More performance improvements to XEngine script loading | John Hurliman | 2 | -54/+37 | |
2009-10-29 | * Misc. formatting cleanup for the previous patch | John Hurliman | 3 | -37/+40 | |
* Added the new AppDomainLoading variable to the [XEngine] section in the example config | |||||
2009-10-29 | Optimizations | Dan Lake | 5 | -118/+123 | |
2009-10-29 | * Implemented foot collision plane for avatars | John Hurliman | 1 | -215/+44 | |
* Fixed a NullReferenceException regression | |||||
2009-10-29 | Ported the Simian avatar animation system to OpenSim. Landing is currently ↵ | John Hurliman | 1 | -36/+203 | |
not working | |||||
2009-10-29 | Fixing NullReferenceException regression in the previous commit | John Hurliman | 1 | -1/+1 | |
2009-10-29 | * Log progress messages when loading OAR files with a lot of assets | John Hurliman | 7 | -81/+108 | |
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars * Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls | |||||
2009-10-28 | Small performance tweaks to code called by the heartbeat loop | John Hurliman | 4 | -117/+53 | |