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2008-03-13* Fix Mantis 761 (linking and delinking prims rapidly caused prims to ↵Justin Clarke Casey5-19/+55
'disappear') * Root cause was that if two updates occurred in the same second of time, the second one was never sent * Linking/delinking appears to be okay now
2008-03-12there was a single instance where the log4net object was notSean Dague1-1/+1
static readonly. I suspect this was the cause of mantis #500.
2008-03-12* Fix mantis 757.Justin Clarke Casey4-26/+32
* DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object * Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates * This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog). This is the next bug to tackle.
2008-03-12* Don't abort (and keep failing) the update if one Entity gives us an ↵Justin Clarke Casey2-31/+44
exception when we try to update it * This doesn't remove bug 757, but does largely remove the worst consequences
2008-03-12* Since remoting exceptions occur quite often in some cases (e.g. when a ↵Justin Clarke Casey1-31/+65
neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console. * It doesn't appear that the remoting stack trace yields any useful information anyway
2008-03-12* Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey5-11/+20
* Reduce 'asset not found' console debug spam
2008-03-12Applied patch from mantis #749, Grass now stays to set type when moved. ↵MW4-10/+12
thanks Grumly57.
2008-03-12Applied patch from mantis #610, fixed invalid filenames with ↵MW2-27/+56
dump_assets_to_file set to true. thanks tyre.
2008-03-12* Switched Noise 'Flood Area' brush to use Perlin rather than random noise.Adam Frisby2-2/+64
* Fixed a bug with the Smooth Area brush.
2008-03-12* Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.Adam Frisby2-1/+4
2008-03-12* Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't ↵Adam Frisby1-2/+1
support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road.
2008-03-12Update svn properties.Jeff Ames1-51/+51
2008-03-12* Updated Terrain ModuleAdam Frisby1-3/+3
* Terrain Area-of-Effect brushes now should work properly. * Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something.
2008-03-12* made some privates protected lbsa711-2/+2
2008-03-12* made GridManager class publiclbsa711-1/+1
2008-03-12* Refactored some terrain brushes to move out some common functions into ↵Adam Frisby10-122/+79
TerrainUtil class. More needs doing. * Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
2008-03-12* Renamed Main.cs to GridServerBase.cslbsa712-3/+3
2008-03-12* Refactored out exe bit out of Grid Server for great justicelbsa712-54/+44
2008-03-12* Refactored some internals in Grid Server Mainlbsa711-24/+21
2008-03-12* Refactored out creation of LoginResponselbsa711-114/+121
* Refactored out ErrorResponse
2008-03-12* Extracted RegionProfileData from Requestlbsa712-131/+141
* Introduced ValidateNewRegion and ValidateOverwrite
2008-03-12* minor refactoringlbsa711-84/+82
2008-03-12better fix for 551, not sure why I missed this earlierSean Dague1-12/+10
2008-03-11Refactor out some duplicate code.Jeff Ames2-5/+5
2008-03-11Ensure resolution of mantis 113Sean Dague1-1/+3
2008-03-11get rid of artificial InventoryLock object in favor ofSean Dague1-18/+13
locking on the DataSet. This doesn't change any functionality and leaves us with one less object.
2008-03-11added early readmeSean Dague1-0/+25
2008-03-11Attempted fix for http://opensimulator.org/mantis/view.php?id=551Sean Dague1-3/+0
2008-03-11moving everything into OpenSim.TestSuite namespaceSean Dague4-21/+68
2008-03-11* Temporarily disabling sending of ImageNotInDatabasePacket when a texture ↵Justin Clarke Casey1-1/+4
isn't found, since this appears to be crashing Linden client 1.19.0(5)
2008-03-11* Very temporarily put AgentCachedTexturePackets onto the wind rather than ↵Justin Clarke Casey1-1/+5
the texture queue * This is in order to identify whether it is these which are somehow causing the massive texture packet bloat, * since this is the only other packet put on to that queue other than the TextureSender ones
2008-03-11clone off pCampBot to OpenSim.TestSuite, as I'm going to be Sean Dague3-0/+556
making enough breaking changes that I'd rather not mess up people currently using pCampBot effectively.
2008-03-11* Very minor error message change in GridAssetClientJustin Clarke Casey1-3/+1
2008-03-11* Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb!Adam Frisby1-2/+2
2008-03-11* Applying patch from Mantis #607 - Grid Server crash. Thanks Diva.Adam Frisby1-10/+22
2008-03-11Eliminated several compiler warning messagesJohan Berntsson1-13/+1
2008-03-11The plugin loader can now handle plugin dependencies without hardcodingJohan Berntsson1-18/+5
2008-03-11this fixes up the exponentially growing startup times causedSean Dague1-9/+8
by not deleting the landaccesslist. If this triggers an sqlite error on .NET, we'll need to track that down seperatly.
2008-03-10* Added Linear Acceleration reporting to the ODEPlugin.Teravus Ovares2-3/+22
* Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it.
2008-03-10ODEPluginTeravus Ovares11-0/+111
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start.
2008-03-10* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares13-12/+259
* Added WaterLevel support to the ODEPlugin. More on this later.
2008-03-09* Fixed a few things and enabling Physical Prim border crossings again.Teravus Ovares2-66/+75
* Everyone try to push a physical prim across a region border now.
2008-03-09* Fix for hydraulic erosion brush. Still not working as planned, but getting ↵Adam Frisby1-9/+19
closer. Bugs may be due to the water distribution pattern.
2008-03-09ODE PluginTeravus Ovares2-56/+75
* More cleanup * Less noise
2008-03-09Update svn properties.Jeff Ames1-339/+339
2008-03-09* Fix to the OlsenSphere brush to make it more powerful.Adam Frisby3-1/+341
* W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on.
2008-03-09* Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in ↵Teravus Ovares2-27/+39
Collision Space Crash' * Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil.
2008-03-09* Cleaned up some locking on the ODEPlugin to make it more developer friendlyTeravus Ovares2-505/+496
* Expect the occasional deadlock?
2008-03-09Update svn properties.Jeff Ames1-223/+223
2008-03-09* New terrainmodule paint brush "Olsen Erosion"Adam Frisby2-0/+224
* Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf) * Replaces the 'flatten' brush when 'newbrushes' is enabled.