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2013-01-24BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams1-3/+1
Sometimes settling of a vehicle from gravity introduces small velocities that need to be kept.
2013-01-24BulletSim: disable CCD (continuious collision detection) andRobert Adams1-3/+3
contact processing threshold since the first didn't solve tunneling problems but used resources and the latter caused instabilities.
2013-01-24BulletSim: zero motion on an object that we pop up because it isRobert Adams1-1/+7
below terrain. If the position is being corrected because it is out of bounds, all other movement rules are out the window.
2013-01-24BulletSim: remove exception that can happen when setting physics parameters ↵Robert Adams1-2/+2
from the console.
2013-01-24Mantis 6508 llHTTPResponse body is incorrectly interpreted by IETalun1-1/+15
This patch html escapes responses going to IE so that they cannot be interpreted as HTML if the response type is "text/plain". This has no effect if the reponse type has been set to "text/html" by osSetContentType Signed-off-by: nebadon <michael@osgrid.org>
2013-01-24Add JSONification of WebStats module. Adds a '?json' query parameterRobert Adams10-11/+281
to the fetch URL to return the data in JSON format. Also adds a simple 'sim.html' that uses JavaScript to display the JSON data. Not pretty but an example.
2013-01-24* Added in the manifold point dept on collision desc. In BulletSim engine ↵teravus1-5/+64
BulletXNA.
2013-01-24* Repairs the Object updates, Collision updates, and Child Prim methods ↵teravus1-164/+282
making the bulletXNA engine work again. * The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
2013-01-23* This makes the non-physics llCastRay 'better'. It's not 'correctly ↵teravus2-4/+18
working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
2013-01-24Remove unnecessary System.Linq reference from Compiler.csJustin Clark-Casey (justincc)1-1/+0
Hopefully will fix windows build via compile.bat
2013-01-24Disable the not very useful infinite recursion co-op termination tests for ↵Justin Clark-Casey (justincc)1-2/+6
now as they appear to cause failures with testing in jenkins. These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack
2013-01-24Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call ↵Justin Clark-Casey (justincc)1-0/+1
deprecated in later .net versions
2013-01-23BulletSim: pass up and report the real collision penetration.Robert Adams2-2/+4
2013-01-23Pass narrower WaitHandle rather than EventWaitHandle as co-op termination ↵Justin Clark-Casey (justincc)5-6/+6
wait handle to script APIs. APIs don't need to reference any methods on EventWaitHandle
2013-01-23Improve logging by making it clearer which script is failing if an assembly ↵Justin Clark-Casey (justincc)3-28/+31
fails to load. Moves the noise co-op start/stop debug log messages to only display if xengine debug level >= 1 Logs which stop strategy is being used (abort or co-op) Adjusts some other logging to remove not very useful stuff
2013-01-23BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams2-36/+34
This doesn't seem to help the vehicle stability. Rename vehicle internal variables adding a "V" or "W" so it is clear when coordinates are vehicle or world relative.
2013-01-23BulletSim: small change to center-of-mass computation left out last commitRobert Adams1-3/+8
2013-01-23BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams4-29/+9
Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
2013-01-23BulletSim: working on COMRobert Adams4-7/+36
2013-01-23BulletSim: fix build break introduced by previous commitRobert Adams1-5/+0
2013-01-23BulletSim: remove the unused RestoreBodyDependencies used by linksetsRobert Adams3-33/+2
and vehicles and clean up code by removing their kludgyness.
2013-01-23Add the Avination physics raycast glue so Core Physics can implement raycastMelanie3-13/+129
2013-01-23Remove the return value from llGiveMoney and add llTransferLindenDollars. AlsoMelanie3-33/+114
make llGiveMoney async so the script thread is not held up waiting for comms to an external server.
2013-01-23Add additional return statusBlueWall2-4/+23
Adding additional return status for JsonRpcMethod. Now returns true/false
2013-01-23If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then ↵Justin Clark-Casey (justincc)5-27/+87
continue to generate C# that is functionality identical to historical generation This is to eliminate disruption until co-op termination has been well-tested. In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class. Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run. This change also means that scripts which fail to initialize do not still show up as running scripts.
2013-01-21BulletSim: Tweeks to vehicle motion.Robert Adams3-15/+11
Pass through old angular velocity making for smoother transitions. Remove some old kludges for angular motion (damping and rotvel suppression).
2013-01-22Add co-op termination regression test for infinite recursive manual call on ↵Justin Clark-Casey (justincc)1-0/+22
event function. Such code would normally terminate quickly with a stack overflow exception anyway.
2013-01-22Set script delay factor to 0 in co-op termination testsJustin Clark-Casey (justincc)1-0/+3
This is to ensure loops aren't actually terminating from a wait on an LSL function. This was not the case with any of the existing tests.
2013-01-22Add regression test for co-op termination on infinite user function call ↵Justin Clark-Casey (justincc)1-0/+30
regression. Such a script would probably run out of stack pretty quickly anyway.
2013-01-22Add regression test for co-op stop of an infinite jump loopJustin Clark-Casey (justincc)1-8/+41
Also fixes bug in do-while test Improves detection of failure due to invalid script in test Sets up xengine anew for each test rather than once for the while testsuite to improve isolation between tests. Stop listening for chat after the first 'script is running' chat is received to reduce test run time.
2013-01-22Add do-while co-op termination testJustin Clark-Casey (justincc)1-2/+30
Minor changes to scripts in other tests.
2013-01-22Add single and comound while loop co-op termination testJustin Clark-Casey (justincc)1-0/+44
2013-01-22Fix bug in generating termination checks in compound statement for loop.Justin Clark-Casey (justincc)2-3/+27
Add regression test for this case.
2013-01-22factor out common code in existing co-op termination regression testsJustin Clark-Casey (justincc)1-55/+24
2013-01-22Increase WaitForEventCompletionOnScriptStop to 120 secs to show that the ↵Justin Clark-Casey (justincc)1-0/+4
co-op setting is active in its regression tests.
2013-01-22minor: comment out Console.WriteLine debugging message in XEngineJustin Clark-Casey (justincc)1-1/+1
2013-01-22Add regression test TestStopOnLongForLoop()Justin Clark-Casey (justincc)1-0/+59
2013-01-22refactor: rename XEngineTest to more descriptive XEngineBasicTestsJustin Clark-Casey (justincc)1-0/+0
2013-01-21BulletSim: allow changing position and rotation of a child of a linksetRobert Adams8-46/+112
without rebuilding the whole compound shape. Should make vehicles move smoother.
2013-01-21Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenterRobert Adams2-1/+11
routines on the physics engine. Won't make a difference for any existing scripts since ODE always returned Vector3.Zero.
2013-01-21BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams3-8/+5
2013-01-20BulletSim: More aggressive as setting character velocity to zeroRobert Adams5-91/+153
when should be standing. Modify angular force routines to be the same pattern as linear force routines. BulletSim vehicle turning is scaled like SL and is DIFFERENT THAN ODE!! Fix some bugs in BSMotor dealing with the motor going to zero. Add a bunch of parameters: MaxLinearVelocity, MaxAngularVelocity, MaxAddForceMagnitude, VehicleMaxLinearVelocity, VehicleMaxAngularVelocity, and most of the values are defaulted to values that are larger than in SL. Use the new parameters in BSPrim, BSCharacter and BSDynamic.
2013-01-20BulletSim: fix problem of avatar sliding very slowly occasionally after ↵Robert Adams1-34/+41
stopping walking. Consolidate movement tests into the one prestep motion action
2013-01-20BulletSim: small fix making sure terrain height is calculatedRobert Adams1-1/+3
properly if the vehicle moves during vehicle actions.
2013-01-20BulletSim: modify motors to return correction rather than current valueRobert Adams5-38/+36
to better use them for incremental updates. Modify prim and character to use the new motors. Simplify the vehicle linear movement code to just update the velocity directly or the basic movement.
2013-01-20This updates prebuild to remove BulletSimN, implements the BulletSim API in ↵teravus1-262/+623
BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
2013-01-20* Dumping BulletSimNPlugin in favor of combining the APIteravus23-11752/+0
2013-01-20* Tweak the BulletSimN API a bit.teravus2-17/+18
2013-01-19IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in ↵PixelTomsen4-273/+305
OpenSimDefaults.ini / section [IRC] http://opensimulator.org/mantis/view.php?id=6470 idea: https://github.com/ssm2017/IrcBridgeAlert
2013-01-19Check the existing ScenePresence.ParentPart to make sure we're not trying to ↵Justin Clark-Casey (justincc)1-2/+1
sit on a prim we're already sat upon, rather than looking up the part from scratch. An adaptation of commit 055b8a2 Having both ParentID and ParentPart references now is redundant. ParentID should probably be eliminated.