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2011-07-30minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-3/+4
2011-07-30minor: Add method doc to collision subscription methods. Change method case ↵Justin Clark-Casey (justincc)4-8/+26
to reflect OpenSim standards.
2011-07-30refactor: extract method that generates a physics mesh from prim shape dataJustin Clark-Casey (justincc)1-117/+141
2011-07-30refactor: extract code which generate points and faces from sculpt data into ↵Justin Clark-Casey (justincc)1-220/+240
it's own method. fix build break.
2011-07-30fix bug in previous commitJustin Clark-Casey (justincc)1-1/+2
2011-07-30refactor: move the code that generates physics meshs from prim mesh data ↵Justin Clark-Casey (justincc)1-99/+123
into a separate method, in order to make the code more readable.
2011-07-30Replace the generic exception logging in flotsam asset cache with more ↵Justin Clark-Casey (justincc)1-26/+24
specific stuff to return more information.
2011-07-30correct misleading "fcache status" text - deep scans are not performed when ↵Justin Clark-Casey (justincc)1-1/+1
this command is invoked.
2011-07-30Temporary code to change bad AvatarHeight values in the AvatarService to the ↵Justin Clark-Casey (justincc)1-1/+27
default Ruth height. I was persuaded to do this because simulators on osgrid will persist in inserting bad values for an unknown length of time, even after the original simulator bug which was inserting bad values is out in an osgrid distro This code can be removed at some point in the future, though I think there is an argument for having services police these values in open grids.
2011-07-29Temporarily put in a log line which shows which locale the user is running in.Justin Clark-Casey (justincc)2-0/+6
2011-07-29For all Util.FireAndForget invocations, set thread to en_US before ↵Justin Clark-Casey (justincc)1-5/+10
continuing wtih the invocation. This is to avoid bugs where the locale is not manually set on the thread and bad data values get sent to the database or over the wire. Lots of code does this manually but as we've seen, a subtle change can hit code which has forgotton to do this. Since en_US show be used throughout the server at present, setting it at FireAndForget seems reasonable. Arguably, it would be better to do this where data is sent, but doing it here is much easier. All the manual BeginInvokes() remaining in the code should probably call FireAndForget instead.
2011-07-29When we start the appearance saving thread, make sure we set the culture to ↵Justin Clark-Casey (justincc)1-0/+5
En_US so that a different culture doesn't save values with commas as decimal points, etc. This will hopefully stop giants stalking the grid. See http://opensimulator.org/mantis/view.php?id=5614
2011-07-29Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ↵Justin Clark-Casey (justincc)1-1/+11
data fails. This is to address http://opensimulator.org/mantis/view.php?id=5612
2011-07-29fix extremely minor Ode bug where the _taintedPrimL list would always be ↵Justin Clark-Casey (justincc)1-3/+14
cleared on every OdeScene.Simulate() even if it was already empty.
2011-07-29refactor: Move another chunk of ninja code out of the OdeScene.Simulate() ↵Justin Clark-Casey (justincc)1-28/+36
loop for consistency and readability.
2011-07-29refactor: Simplify reading OdeScene.Simulate() loop by shunting all the ↵Justin Clark-Casey (justincc)1-182/+191
NINJA joints stuff into its own method. Now if ninja joints isn't active (which is the default) don't have to wade through a lot of massively indented irrelevant code.
2011-07-29refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ↵Justin Clark-Casey (justincc)1-270/+274
out ifs and locks This is to make it more readable.
2011-07-29When using osTeleportAgent() and osTeleportAvatar(), only teleport if the ↵Justin Clark-Casey (justincc)1-4/+8
region name exactly matches (not near matches) This is to prevent situations where the first name returned by GridService.GetRegionsByName is not one that exactly matches the given region name, even when there is an exact match later on in the list. Only the above two functions call this teleport method (the map uses a different routine) so this seems safe to change. Addresses http://opensimulator.org/mantis/view.php?id=5606
2011-07-27Ensure that packet headers get parsed correctlyMelanie1-0/+29
2011-07-23Fix LLTextBox to work with the updated libOMVMelanie7-7/+14
2011-07-23Pass the first name and last name from the agent circuit data to the ↵Justin Clark-Casey (justincc)7-37/+50
authorization service rather than from the account. This is to accomodate situations where the authorization service is being used by the hypergrid, where visitors have no user account. See http://opensimulator.org/mantis/view.php?id=5517, this code is somewhat adapted/cleaned up from Michelle's patch I'm a little ambivalent about this since visitors could put anything in firstname/lastname so it's not much of an auth measure. It's up to the auth service to decide which data it actually uses. Possibly we should be passing through other info such as agent circuit ip
2011-07-23Fixed serverside_object_permission default value conflictionMakopoppo1-1/+1
2011-07-23For default everyone permissions on library items, make notecards and ↵Justin Clark-Casey (justincc)2-9/+6
scripts non-modifiable (but still copyable, etc). Users should not be given the impression that they can modify these items. This still does not solve the issue where library items cannot be dragged into prims or user inventory any time after they are initially seen. Curiously, manually copying and pasting still appears to work. On the surface, this seems to have something to do with library item caching on the client, since deleting the cache allows drag to work again once Not sure what the exact problem is.
2011-07-23Remove manually permissions settings on all current library items so that ↵Justin Clark-Casey (justincc)5-7/+26
they use the defaults instead. Some items had completely wrong permissions - this is easier than correcting them all. The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts)
2011-07-23Revert "Don't load current/next/everyone/base permissions from the library ↵Justin Clark-Casey (justincc)5-33/+29
item xml files - always use PermissionMask.All instead (which was the existing default)." There actually are uses for this. I will correct the perms instead since some entries appear to be wrong. This reverts commit 667b54f5a2a04fa5a2859397868d270eab3913f1.
2011-07-23Don't load current/next/everyone/base permissions from the library item xml ↵Justin Clark-Casey (justincc)5-29/+33
files - always use PermissionMask.All instead (which was the existing default). Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes.
2011-07-22Fix problem where sculpts were not getting physical proxiesJustin Clark-Casey (justincc)1-2/+2
Fixed this by inspecting Shape.SculptEntry at various places instead of Shape.SculptType. Sculpties actually have a SculptType of Cylinder - only true mesh is SculptType.Mesh This addresses http://opensimulator.org/mantis/view.php?id=5595
2011-07-22Thank you, Michelle Argus, for a patch that adds reading the agent limitMelanie1-1/+4
from XML properly.
2011-07-22Generate the initial maptile asynchronouslyOren Hurvitz2-15/+17
Signed-off-by: Melanie <melanie@t-data.com>
2011-07-21When an uncached asset is requested multiple times concurrently, only load ↵Oren Hurvitz1-9/+49
it once Signed-off-by: root <root@grid00001.t-data.com>
2011-07-21When handling SetAppearance packet, always save the appearance; not only if ↵Oren Hurvitz1-5/+5
the texture was changed
2011-07-21Fixed updating avatar appearanceOren Hurvitz2-11/+20
Signed-off-by: root <root@grid00001.t-data.com>
2011-07-20Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake1-14/+0
2011-07-19Apply the localID to the Physics actor to prevent null calls laterCareminster Team1-3/+3
2011-07-19Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team1-1/+0
2011-07-19On all undo/redo operations, consistently lock the undo object for ↵Justin Clark-Casey (justincc)1-5/+1
everything, in order to avoid any deadlock issues.
2011-07-19If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)1-0/+3
This stops problems when we undo a few steps and start off down another path. Surprisingly, apart from this now fixed problem, redo appears to be working too.
2011-07-19stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)1-10/+13
2011-07-19refator: simplify UndoState.Compare() codeJustin Clark-Casey (justincc)1-20/+9
2011-07-19rip out pointless null checks in UndoState where part can never be nullJustin Clark-Casey (justincc)1-81/+72
2011-07-19Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)3-9/+11
I think (ha ha) this largely fixes undo, except for the fact that rotation a set of prims with 'edit linked parts' selected doesn't quite work properly (though this works fine if the checkbox isn't selected). Also, the double undo bug for resize is still present. Redo might be incredibly buggy, haven't even looked at that yet.
2011-07-19refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for ↵Justin Clark-Casey (justincc)3-6/+6
consistency
2011-07-19comment out all kinds of debugging guffJustin Clark-Casey (justincc)4-44/+44
2011-07-19Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)2-8/+15
The only obviously broken things right now are the undo of the position of just a root prim (stays in place) and the fact that resizes need two undoes.
2011-07-19Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)2-9/+11
2011-07-19Fix undo of prim group rotation.Justin Clark-Casey (justincc)3-24/+34
This isn't that great since I think I broke it a few commits earlier. Undo of rotation of individual prims in a linkset is still broken
2011-07-19Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what ↵Justin Clark-Casey (justincc)2-7/+11
it actually does and is more consistent with other method names.
2011-07-19Stop undo of just the root prim position in the linkset from shifting the ↵Justin Clark-Casey (justincc)4-14/+20
whole linkset. However, what happens now is that undo just doesn't do anything when the root prim is selected on its own. This requires more code than just fiddling with undo states.
2011-07-19fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)3-4/+11
undo resize, rotation and position still needs fixing when only editing root prim of a linkset
2011-07-19Fix undo for resizing linksetsJustin Clark-Casey (justincc)4-41/+85
This involves implementing a boolean in UndoState to signal whether the undo needs to be done for an entire group/linkset or just a single prim Resizing individual components of linksets is still dodgy. Resizing still has to be down twice, since for some reason the client is sending two multiobjectupdate packets on every resize except the very first. This applies to single prims and linksets. Need to look into this.