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2012-09-06adding utility method for getting SceneObjectGroup from sceneSignpostMarv1-0/+12
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-06adding utility method for getting SceneObjectPart from sceneSignpostMarv1-0/+12
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-06pasting in show uptime codeSignpostMarv1-0/+41
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-060006270: Warp3D leaks memory on mono based systemsBlueWall1-1/+4
Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module
2012-09-06If the GetTexture capability receives a request for a range of data beyond ↵Justin Clark-Casey (justincc)3-8/+62
that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable. This is because recent viewers (3.2.1, 3.3.4) and probably earlier ones using the http GetTexture capability will sometimes make such invalid range requests. This appears to happen if the viewer's estimate of texture sizes at discard levels > 0 (chiefly 2) exceeds the total texture size. I believe this does not normally happen but can occur for dynamic textures with are large but mainly blank. If this happens, returning a RequestedRangeNotSatisfiable will cause the viewer to not render the texture at the final resolution. However, returning a PartialContent (or OK) even with 0 data will allow the viewer to render the final texture.
2012-09-05Enables cast from int to float for MOD* functions;Mic Bowman1-1/+1
Thanks SignpostMarv!
2012-09-04Bump master code up to 0.7.5 now that 0.7.4 is out.Justin Clark-Casey (justincc)1-1/+1
2012-09-04wrapping attachment functions in a regionSignpostMarv3-2/+4
2012-09-04Implementing functing to send messages directly to attachmentsSignpostMarv4-0/+201
2012-09-04refactoring the grunt work of MessageObject into a private method with a ↵SignpostMarv1-0/+5
UUID argument
2012-09-04implementing a function to get the number of attachments wornSignpostMarv3-0/+55
2012-09-04formattingSignpostMarv1-6/+6
2012-09-04although the attachmentPoint argument is a uint, zero is not a valid ↵SignpostMarv1-1/+4
attachment point
2012-09-03Revert "made setting rotation match Second Life"Melanie1-1/+32
Second Life seems to have introduced a bug, as we have confirmation that SL behavior changed recently and changed in contradiction to their stated intention This appears to be another of the bugs SL is notorious for. Signpost and I have decided to back this out until SL's intention becomes clear. This reverts commit f7b88d1c40ba06c62491d8d32809fe6c1c4d360d.
2012-09-03Revert "no need to assign rotation to a variable now"Melanie1-1/+2
This reverts commit a3d140b57c5e2ae0f3334d59b82e116d40199b49.
2012-09-03Revert "formatting"Melanie1-2/+2
This reverts commit fb211c64fd9d335f4879549023870b1e28416f74.
2012-09-03formattingSignpostMarv1-2/+2
2012-09-03no need to assign rotation to a variable nowSignpostMarv1-2/+1
2012-09-03made setting rotation match Second LifeSignpostMarv1-32/+1
2012-08-31BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams4-137/+231
Major rework of terrain management which finally makes mega-regions work. Update heightmap of terrain by rebuilding the terrain's body and shape. There is a problem with just replacing the shape so this workaround will do for the moment but it will need to be resolved for mesh and hull switching.
2012-08-31BulletSim: clean up some variable naming for consistancy.Robert Adams4-102/+183
Update DLL API for new terrain and shape/body pattern methods. Terrain creation and modification uses new shape/body pattern. Move debug logging callback set to initialization call so logging is per physics engine.
2012-08-31BulletSim: fix line endings.Robert Adams1-22/+22
2012-08-31BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams8-185/+597
Moved all terrain code out of BSScene and into new BSTerrainManager. Added logic to manage multiple terrains for mega-regions. Added new functions to BulletSimAPI to match the library. Moved all of the terrain creation and setup logic from C++ code to C# code. The unused code has not yet been removed from either place. Soon. Moved checks for avatar above ground and in bounds into BSCharacter.
2012-08-31BulletSim: unify physical objects under BSPhysObjects. Now BSScene and ↵Robert Adams5-160/+200
BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene.
2012-08-31BulletSim: add new interface for mesh, hull and terrain creation that will ↵Robert Adams1-7/+20
move nearly all of the logic into the C# code.
2012-08-31Type.Type is RuntimeTypeSignpostMarv1-1/+1
2012-08-31formattingSignpostMarv1-5/+5
2012-08-31adding support for static method script invocationsSignpostMarv2-2/+24
2012-08-31moving assignment to new line to make next commit easier to read in diffsSignpostMarv1-1/+2
2012-08-31using specific type instead of varSignpostMarv1-1/+1
2012-08-31formattingSignpostMarv1-1/+1
2012-08-31formattingSignpostMarv1-2/+1
2012-08-31adding support for finding static methodsSignpostMarv1-3/+9
2012-08-31assign binding flags to variableSignpostMarv1-1/+3
2012-08-31no need to assign result to GetMethodInfoFromTypeSignpostMarv1-3/+1
2012-08-31changing to use Type argument instead of objectSignpostMarv1-3/+3
2012-08-31moving code that will be common into private static methodSignpostMarv1-1/+8
2012-08-31adding documentation to script invokation methodsSignpostMarv1-0/+22
2012-08-31Implementing a vastly simpler means of allowing region modules to access ↵SignpostMarv1-1/+1
GetLinkParts than mantis 6236
2012-08-31Replace SendBannedUserList with Avination's version. Untested in core. Not ↵Melanie1-25/+32
even test compiled.
2012-08-31Also do other MySQL region settings related calls under m_dbLock, in common ↵Justin Clark-Casey (justincc)1-117/+130
with other calls.
2012-08-31Do Windlight storage and removal calls in MySQL under m_dbLock, as is done ↵Justin Clark-Casey (justincc)1-102/+108
with all the other database calls.
2012-08-30Make ReuseDynamicTextures an experimental config setting in [Textures]. ↵Justin Clark-Casey (justincc)1-1/+4
Default is false, as before. If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them. This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable). Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry). If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated. CUrrently experimental. Default is false, as before.
2012-08-30If the compile-time DynamicTextureModule.ReuseTextures flag is set, check ↵Justin Clark-Casey (justincc)1-43/+59
metadata still exists for any reused asset in case some other process has removed it from the cache.
2012-08-30fixing bug where last element in list is ignoredSignpostMarv1-1/+1
2012-08-30refactoring as the list funcs either skip invalid values or recall ToDoubleListSignpostMarv1-12/+11
2012-08-29Renaming existing 'torture' tests to 'performance' tests instead, since this ↵Justin Clark-Casey (justincc)3-9/+9
better matches what they really do. nant target name changes to test-perf instead of torture, to match test-stress still not run by default
2012-08-29Add VectorRenderModuleStressTests that contains a long running test that ↵Justin Clark-Casey (justincc)1-0/+132
generates thousands of vector textures concurrently. Intended for use if there are future issues with mono crashes whilst generate dynamic textures. This test is triggered via a new test-stress nant target. Not run by default.
2012-08-29This partially implements the LSL function to set the responseMic Bowman5-2/+49
type for an HTTP request. Since the "official" LSL function limits the use of the response type, it is implemented as osSetContentType with a string for the content mime type and a threat level of high. With this function you should be able to implement rather functional media-on-a-prim application with much less difficulty.
2012-08-29implementing rule trackingSignpostMarv1-6/+9