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2012-07-23Change attachment handling to remove object from the scene first as perMelanie5-42/+81
justincc's original work. Sample scripts before doing so. Also refactor some crucial common code and eliminate parameters that were only ever used with the same constant value.
2012-07-21Fix double-ping on logout by not sending a stop packet to the clientMelanie1-1/+1
if the client told us it wants to log out in the first place.
2012-07-20Fix the order of operations on detach. The object must always be serializedMelanie1-6/+10
while still in the scene to avoid losing important script state. DeleteSceneObject can not be called before doing this!
2012-07-19Fix slow loading of task inventoryMelanie6-11/+18
2012-07-19Update ubitMesh primMesher with new Dahlia version on core ( reckick gitUbitUmarov2-144/+183
back)
2012-07-19 kick gitUbitUmarov1-0/+1
2012-07-18Fix llSameGroup to work according to specsMelanie1-10/+36
2012-07-17fix PollServiceRequestManagerUbitUmarov1-10/+47
2012-07-17Replace PollServiceRequestManager with older version, add extra logging toMelanie2-7/+7
event exceptions to see call path leading up to it.
2012-07-17 minor changes, removed extra parts physics updates on linking nonrootUbitUmarov1-2/+3
prims
2012-07-17 fix our stats ( old schema )UbitUmarov2-48/+66
2012-07-17Fix merge artefactsMelanie3-10/+4
2012-07-17UbitOde: remove useless water collider from active code.UbitUmarov1-8/+8
2012-07-16Revert "Fix script "Running" behavior"Melanie6-53/+0
A better solution using the already present flags must be found. This reverts commit 6d3ee8bb39d47ed7b32e8905fa0b2fc31c5a9f80.
2012-07-16refactor: factor out common code in WebStatsModule.OnMakeRootAgent()Justin Clark-Casey (justincc)1-8/+7
2012-07-16In WebStatsModule.OnMakeRootAgent(), get region ID directly from ↵Justin Clark-Casey (justincc)1-18/+2
SP.Scene.RegionInfo.RegionID instead of manually looking it up from the stored scene list.
2012-07-16Stop warning about no session from ViewerStats if user teleports to another ↵Justin Clark-Casey (justincc)1-6/+6
region in the same simulator that was not next to the source region. This was because teleporting to the new region invoked the new session setup code before the agent was removed from the old region, which then invoked the session teardown code. Now, we only invoke the teardown code if the region ID occupied by the agent being removed is the same as the one registered for the current session.
2012-07-16sending more user-friendly messages to the script error window rather than ↵SignpostMarv1-1/+14
the thrown exceptions. Signed-off-by: Melanie <melanie@t-data.com>
2012-07-16Allow setting linked avatar positions from within a prim not the one sat onMelanie1-11/+18
2012-07-16 ** TEST ** put back corrected SetPrimParams for avatars, referenced toUbitUmarov1-26/+48
sitpart and not m_host.
2012-07-15backkick gitUbitUmarov1-1/+0
2012-07-15just a kick gitUbitUmarov1-0/+1
2012-07-15Remove instrumentation and fix the message delivery issueMelanie1-24/+28
2012-07-15Testing changes and instrumentationMelanie1-3/+20
2012-07-15Save packets received while the client is added and replay them later.Melanie1-0/+34
2012-07-15Reinstate older set rotation code for avatars since it works in all casesMelanie1-22/+1
2012-07-15Replace sit position and rotation code with older, working versionMelanie1-26/+28
2012-07-15Revert "Fix a sit rotation issue"Melanie1-1/+1
This reverts commit 47f7cc9457bfc5c909290ac189b34dd3eceebe7f.
2012-07-15Fix a sit rotation issueMelanie1-1/+1
2012-07-15Revert "Experimentally handle UseCircuitCode synchrnonously"Melanie1-2/+1
This reverts commit e3fa73da96f5612da52d140425f1633494d6edef.
2012-07-15Experimentally handle UseCircuitCode synchrnonouslyMelanie1-1/+2
2012-07-15Eliminate a spurious exception report when a https url is accessed with a wrongMelanie1-0/+2
CN
2012-07-15Make https work in the poll service managerMelanie1-2/+2
2012-07-15Fix a double parenthesis typoMelanie1-1/+1
2012-07-15messing around... Let terrain and water have nullphysicsactors, letUbitUmarov6-388/+268
nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ...
2012-07-15Set up https to work like http does in the poll handlerMelanie1-3/+3
2012-07-14 remove forgotten line...UbitUmarov1-1/+0
2012-07-14 don't subscribe collision events for nonphysical parts only because ofUbitUmarov2-1/+2
collision sounds. Let them be passive
2012-07-14Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie1-1/+1
Who needs accurate collisions when the sim lags and crashes?
2012-07-13update PrimMesher.cs to dll version r72 which fixes some path errors in ↵dahlia1-143/+183
sliced linear prims. Addresses Mantis #6085
2012-07-14acting on feedback from justinccSignpostMarv1-6/+7
2012-07-14acting on feedback from justinccSignpostMarv1-39/+42
2012-07-14added in some extra variables, it sometimes thinks it is on the same parcel :(SignpostMarv1-5/+7
Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14adding workaround for silent failure if position is outside the bounds of a ↵SignpostMarv1-13/+41
region, implementing parcel prim count check. Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14Implementation of llSetRegionPos(). Does not implement failure on object ↵SignpostMarv3-4/+45
entry/prim limit/access restrictions. Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14When generating a Warp3D texture, set the detailTexture[i] variable on ↵Justin Clark-Casey (justincc)1-7/+14
resize from the JPEG2000 original rather than only saving it to disk. This appears to be the cause of the warp 3d exception seen when starting a new region for the first time. Subsequent starts were okay because resized saved bitmap was correctly retrieved from disk. Should fix http://opensimulator.org/mantis/view.php?id=5204 and http://opensimulator.org/mantis/view.php?id=5272
2012-07-13In collisions report linksets root parts to parts, and not all parts.UbitUmarov4-41/+45
Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up
2012-07-13 missed fix on vehicle reference frameUbitUmarov1-2/+1
2012-07-13 fix bad vehicle reference frameUbitUmarov1-1/+2
2012-07-13Remove a callstack print out I accidentally left in 2 commits ago in 9ccb578Justin Clark-Casey (justincc)1-1/+0