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2012-12-11 missing files remove some warnings...UbitUmarov3-4/+3
2012-12-11missing fileUbitUmarov1-0/+9
2012-12-11 a few more changes on avatar colliderUbitUmarov2-299/+363
2012-12-10 typo fixUbitUmarov1-2/+3
2012-12-09add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov1-1/+27
they don't do what i was looking for.
2012-12-07 add some default size setting and checksUbitUmarov3-4/+28
2012-12-07revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov8-313/+62
since at least for now seems good enought
2012-12-07 create a new ode character also with the new informationUbitUmarov4-5/+26
2012-12-07calculate avatar size on tpsUbitUmarov1-2/+3
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov6-6/+68
2012-12-07 fix regressionUbitUmarov1-2/+2
2012-12-07*TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov3-4/+336
height and bounding box. Change LSL acording.
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov4-105/+85
avatar collider, just rounding the boxes, etc
2012-12-04move characters (avatars) to own collision space, also fixing a problemUbitUmarov3-14/+47
with previus code that was still assuming the avatar is g2
2012-12-04raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov1-4/+4
reduce head size a bit
2012-12-03*TEST* diferent avatar colliderUbitUmarov3-103/+350
2012-12-03fix vertex rounding directionUbitUmarov1-1/+8
2012-12-03 *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov1-0/+16
of unique vertices only originated by math errors in PrimMesher
2012-12-03adjust avatar standing Z positionUbitUmarov1-5/+11
2012-12-03Add a transaction ID to the money module path for llTransferLindenDollarsMelanie3-4/+4
2012-11-24* Fix a null ref error in ↵teravus1-0/+3
/..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339
2012-11-24* Fix a null ref error in ↵teravus1-0/+2
/..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339
2012-11-24don't zero constant force and torque in selectionUbitUmarov1-6/+6
2012-11-24 avoid potencial NullReferenceExceptionUbitUmarov1-2/+5
2012-11-23Remove a superfluous newline from helpMelanie1-2/+2
2012-11-23Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)1-8/+13
This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value
2012-11-23minor: Add some console feedback on region restart and log who requested a ↵Justin Clark-Casey (justincc)2-1/+9
region restart if done from the viewer.
2012-11-23Fix problem where restarting the currently selected region would stop ↵Justin Clark-Casey (justincc)4-36/+51
various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
2012-11-23Fix new command console code to match the output of the original while keepingMelanie1-2/+5
the new features
2012-11-23Add a newline before the constant help textMelanie1-0/+1
2012-11-23Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)1-0/+58
2012-11-23Revert help to display a full command list. Leave the help categories in asMelanie1-5/+6
"help categories" in case it turns out useful in the future. May not work.
2012-11-23Fix a build break introduced by us having a more efficient DoubleDictionaryMelanie1-4/+8
where core has a simple list
2012-11-23Add "help all" console command which will list all commands alphabetically ↵Justin Clark-Casey (justincc)1-1/+28
in a single list
2012-11-23Remove duplicate registration of the help topics for the module commanderMelanie1-5/+5
2012-11-23Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)1-0/+7
If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000)
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie11-54/+54
conflicts with PhysicsShape type defined in later libOMV
2012-11-22* While this is not producing any problems.. and does help in low bandwidth ↵teravus1-7/+35
situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet.
2012-11-22Factor out command script code.Justin Clark-Casey (justincc)3-77/+50
This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
2012-11-22Make "config show/set/get/save" console commands available on all serversJustin Clark-Casey (justincc)6-189/+172
2012-11-22Factor out common pid file creation and removal code.Justin Clark-Casey (justincc)3-62/+50
Log path at which pid file is created or reason for failure to create.
2012-11-22Add "get log level" command - this returns the current server session ↵Justin Clark-Casey (justincc)1-19/+31
console logging level. This supersedes getting information by calling "set log level" without a 4th argument, which is confusing.
2012-11-22Remove unused BaseOpenSimServer.ShowHelp()Justin Clark-Casey (justincc)1-21/+0
2012-11-22Make "set log level" command available across all serversJustin Clark-Casey (justincc)3-32/+31
2012-11-22Make "show info" command available across all serversJustin Clark-Casey (justincc)4-237/+185
This helpfully lists version information, startup location and console log level
2012-11-22Factor out common registration of "show uptime" commandJustin Clark-Casey (justincc)3-71/+78
2012-11-22factor out common HandleShow code for "show uptime"Justin Clark-Casey (justincc)9-63/+72
2012-11-22refactor: Factor out copy/pasted server uptime report codeJustin Clark-Casey (justincc)3-48/+66
2012-11-22If an asset POST does not contain well-formed XML, return a 400 (Bad ↵Justin Clark-Casey (justincc)2-3/+38
Request) HTTP status rather than simply dropping the request.
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams6-21/+39
Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.