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2007-11-22Created a client driven packet throttler. The sim now respects the client's ↵Teravus Ovares4-22/+437
network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. * Consider this experimental.. however, it looks very promising.
2007-11-22* removed erroneous commentslbsa711-3/+0
2007-11-22* Added code to capture the draw distance setting from the client.Teravus Ovares5-14/+114
* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-21Fixed bug that can lead to infinitive loopsMW1-0/+6
2007-11-21* Did some initial work for prim crossing. Just glue so far.Teravus Ovares14-11/+370
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
2007-11-20fix for mantis #2 from Justin Casey (IBM)Sean Dague2-3/+12
2007-11-20patch for llDie from Kurt Taylor (IBM)Sean Dague1-1/+1
2007-11-20per chi11ken: adding check for out-of-bounds avatars in POSBrian McBee1-0/+18
2007-11-20New improved POS! With slippery avatars and extra calculations.Brian McBee1-0/+10
2007-11-20fixed potential reference invalidation and array out of bounds exception in ↵Jeff Ames1-2/+4
basicphysics
2007-11-20fixed array range out of bounds exception and reference invalidation under ↵Jeff Ames1-21/+26
load in POS
2007-11-20Reverting my POS changes. I need to think this through a bit more.Brian McBee1-14/+14
2007-11-20*Huge* structural changes in ODE/OdePrim to get all of the calls in ↵Teravus Ovares11-352/+425
threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed.
2007-11-20POS physics. tweaking stair-climbing which broke with my last changeBrian McBee1-12/+14
2007-11-20POS physics: removed "stickiness" from avatars so they can slide along ↵Brian McBee1-10/+8
surfaces instead of sticking to them.
2007-11-20Turned on more verbosity to try to debug assetserver failuresBrian McBee1-2/+2
2007-11-19there is no real reason to write this value back to estate settings,Sean Dague1-1/+5
and it is the most often tickled part of this race condition.
2007-11-19put in changes to only keep the last terrain revision. The currentSean Dague1-0/+14
unbounded model causes performance and filesystem filling grief. Before enabling this again, we need a reasonable bounding model.
2007-11-19Tweaked for a possibility of 10 elements.Teravus Ovares1-1/+1
2007-11-19* Added noisy debug information on the Verbose console to help debugging ↵Teravus Ovares1-0/+20
oddly placed prim.
2007-11-19* Space allocation fix for prim outside region. >256 & <0.Teravus Ovares1-0/+12
2007-11-19hopefully resolve mantis issue #10 by locking correcty around terrain methodsSean Dague1-50/+54
2007-11-19Fixed - outside of bounds error.Teravus Ovares1-1/+1
2007-11-19* Changed namespacelbsa715-5/+1
2007-11-19fixed POS rotation with certain anglesJeff Ames1-4/+4
2007-11-19added rotation support to POSJeff Ames1-4/+8
2007-11-19* Split space array structure into a two dimentional array instead of a ↵Teravus Ovares1-27/+38
single one. Once again. Should help debugging space/copy issues.
2007-11-19Added medium debug information to Verbose mode of the console about ↵Teravus Ovares1-7/+72
Prim/space movements. Should help make sense of the copy prim bug. Use for Pastebin. :D
2007-11-18* Copy/SpaceBorder Fix attempt number 3, hopefully the lastTeravus Ovares1-11/+21
2007-11-18* 2nd attempt to fix the Spaceborder/copy bugTeravus Ovares1-1/+6
2007-11-18* Supressed the "not a module assembly" warning for verbosity reasons.Adam Frisby1-2/+2
2007-11-18flying in POS should be a bit smootherJeff Ames1-4/+15
2007-11-18* Tentative Bug fix for OptikSL's intermittant Copy prim error.Teravus Ovares1-13/+23
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares17-87/+99
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18cleaned up some mono compiler warningsJeff Ames14-80/+68
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames9-57/+134
2007-11-18* Found several cases where prim set physical were not subscribing to ↵Teravus Ovares5-0/+26
physics events.
2007-11-18Made the background (ie empty space) colour of the exported map image blue.MW1-0/+2
2007-11-18Added "export-map <filename>" console command to the region server that will ↵MW2-0/+56
export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server.
2007-11-18Attempt to get World Map working in Grid mode, will need to be using the ↵MW8-64/+99
grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
2007-11-18For every problem there's a solution that is simple, neat and wrong.Dalien Talbot1-4/+1
Looks like it has nothing to do with childregions - reverting and will try to debug after the sleep. Sorry for the noise :)
2007-11-18Looks like we're requesting the mapblocks for every agent - including Dalien Talbot1-1/+4
childagents. The infrastructure is not robust enough to handle it at this time - so ignore all the MapBlock requests for childagents.
2007-11-18Second try at having a bandaid for the multiple logins crashDalien Talbot1-1/+8
2007-11-18Revert the previous commit - indeed this needs to be fixed in a Dalien Talbot1-9/+3
different place...
2007-11-18Trap the error during the logout with connections to multiple sims on Dalien Talbot1-3/+9
the same box (error in closecircuit) - temp band-aid, should have a better fix.
2007-11-18Additional debugging output to see for what coordinates is the worldmap Dalien Talbot1-1/+2
requested (crash is gone, but tons of worldmap requests)
2007-11-18Prevent the region crash in gridmode on bringing up the mapDalien Talbot1-5/+13
2007-11-18Added handler for MapNameRequest - OnMapNameRequestDalien Talbot4-0/+14
2007-11-17improved avatar logic -- walk up low steps now, sortadan miller1-5/+21
2007-11-17minor POS tweak for speeddan miller1-5/+4