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2011-04-01A stab at making CHANGED_OWNER workMelanie2-14/+12
2011-03-31Make the login service's call to the sim time out quicker so we have aMelanie2-5/+10
chance to try fallback before the client quits
2011-03-29Fix llGetParcelPrimOwners so that it returns LSL_Strings in the list rather ↵Tom1-1/+1
than C# Strings
2011-03-28Many scripted items use long lists of llSetLinkPrimitiveParams rules to make ↵Tom1-9/+43
prims "teleport" or jump large distances. When teleporting to 10,000 meters, this results in 1,000 SetPos calls, which severely rapes the physics and update system. This change modifies this behaviour to only provide one update after all the rules have been executed.
2011-03-27Flag root prim changes for persistenceTom1-1/+1
2011-03-27Upgrade terse to full update on root rotation change. Not entirely sure why, ↵Tom1-1/+1
but it seems that the terse update causes the first prim to rotate improperly on occasion (only temporary, it's fixed by the full update on deselect, but this will prevent confusion.)
2011-03-27Fix issues with UpdateRootRotation and also increase efficiencyTom1-7/+8
2011-03-26Rename some member fields to standard m_ OpenSim code conventionJustin Clark-Casey (justincc)1-8/+8
2011-03-26add header fileJustin Clark-Casey (justincc)1-1/+28
2011-03-26Add OpenSim.Server.Base reference in prebuild.xml. Initialize svc_checks ↵Justin Clark-Casey (justincc)1-1/+4
dictionary in WebkeyOrPasswordAuthenticationService, which was what was causing the load failure.
2011-03-26Removing hard-coded plugin loading in favour of direct class instantiationSignpostMarv Martin1-6/+5
2011-03-26Altering log feedbackSignpostMarv Martin2-14/+17
2011-03-26Fixing bug that occurs when using web login- the result was not checkedSignpostMarv Martin1-1/+1
2011-03-26Making combined auth service re-use the existing auth services instead of ↵SignpostMarv Martin1-21/+19
duplicating code Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26InfoFormat > DebugFormatSignpostMarv Martin1-1/+1
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26LLLoginHandlers now supports both password & web loginSignpostMarv Martin1-4/+15
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26Adding a combined auth service, allowing users to login with either web ↵SignpostMarv Martin1-0/+65
login or password Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26WebkeyAuthenticationService is now no longer a stub!SignpostMarv Martin1-5/+35
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26When an object is duplicated, add it to the full/local id SOG indexes as ↵Justin Clark-Casey (justincc)1-1/+29
well as Entities
2011-03-26Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each ↵Justin Clark-Casey (justincc)1-5/+25
prim (e.g. a SOG with 3 prims would have the action executed three times). To do this, a new SceneObjectGroupsByFullID index in SceneGraph which just index's prims by their root part UUID, in order to avoid the inefficiency of filtering existing lists. Existing callers to SceneGraph.ForEachSOG() did not fail due to the multiple per SOG action executions - they were probably just much less efficient. Code suggests that no callers expected ForEachSOG() to execute actions on sog multiple times
2011-03-26refactor: rename SOG collections in SceneGraph to make it clearer that they ↵Justin Clark-Casey (justincc)1-30/+30
are indexing each part's UUID, not just the root part.
2011-03-25minor: make it clearer in the log where we're loading region config files ↵Justin Clark-Casey (justincc)2-17/+15
and not the regions themselves
2011-03-25in region web loader, print out url that config is being loaded from (this ↵Justin Clark-Casey (justincc)1-2/+2
wasn't being done anywhere).
2011-03-25Log the xml/ini regions config files that opensim loads from, and the ↵Justin Clark-Casey (justincc)1-4/+20
regions that it loaded from them This will show up with the lines [REGION LOADER FILE SYSTEM]: Loading config files from ./Regions, etc.
2011-03-25Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)5-31/+52
Not functional yet, but tests now act against this object rather than interrogating the module directly
2011-03-25Add giving lists of items to another primMelanie1-0/+8
2011-03-25Switching vivox to https for production useMelanie1-11/+11
2011-03-23factor out common test setup code in PCM testsJustin Clark-Casey (justincc)1-57/+53
2011-03-23extend TestAddOwnerObject() to add a second objectJustin Clark-Casey (justincc)1-4/+14
2011-03-23Add PrimCountModuleTests.TestRemoveOwnerObject().Justin Clark-Casey (justincc)2-6/+60
Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
2011-03-23refactor common sop setup parts into a single methodJustin Clark-Casey (justincc)1-17/+23
2011-03-23refactor: simplify part of AddSceneObject() test setup by moving sog ↵Justin Clark-Casey (justincc)2-10/+33
construction into SceneSetupHelpers.CreateSceneObject()
2011-03-23use a 3 part object for the pcm test rather than a 1 part, for improved test ↵Justin Clark-Casey (justincc)1-10/+14
coverage
2011-03-23user a non UUID.Zero user in pcm test to avoid any special treatment of ↵Justin Clark-Casey (justincc)1-4/+5
UUID.Zero
2011-03-23Extend simple PCM add object test to check all countsJustin Clark-Casey (justincc)1-0/+11
2011-03-23Add method doc to the Get*() methods on PrimCountModuleJustin Clark-Casey (justincc)1-0/+27
2011-03-23remove a rogue Console.WriteLine() from the last commit.Justin Clark-Casey (justincc)1-1/+0
2011-03-23Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵Justin Clark-Casey (justincc)5-5/+59
listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario.
2011-03-22Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)4-25/+115
2011-03-23Remove a spammy debugMelanie1-2/+2
2011-03-23Fudge the group join permissions for god user in god mode. Allows to joinMelanie1-0/+14
every group without an invite.
2011-03-23Remove the forced landmark and home poermissions because they are now in theMelanie1-5/+0
database
2011-03-23Raise the position for lures by 2m to prevent the target avatar getting stuckMelanie1-1/+1
in a prim.
2011-03-22Add some more fields to Estate settings and make them work.Melanie4-5/+45
Run alter table estate_settings add column AllowLandmark tinyint not null default 1, add column AllowParcelChanges tinyint not null default 1, add column AllowSetHome tinyint not null default 1; to make this work.
2011-03-22Adding a helper function lifted from Aurora. Not for core.Melanie1-0/+9
2011-03-22Add a definition for a region flag to omit a region from traffic countingMelanie1-1/+2
2011-03-21On initial setup, include estate and regions names in questions to make it ↵Justin Clark-Casey (justincc)2-5/+7
clearer what they relate to.
2011-03-21In initial setup, stop a user being able to create a new estate with the ↵Justin Clark-Casey (justincc)1-14/+31
same name as an existing estate.
2011-03-21On initial opensim setup, don't ask the user whether they want to join an ↵Justin Clark-Casey (justincc)1-39/+63
existing opensim estate when there aren't any. Proceed directly to estate setup instead.
2011-03-21refactor: use EstateDataService property directly instead of loading it into ↵Justin Clark-Casey (justincc)1-12/+7
a local variable