aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (unfollow)
Commit message (Collapse)AuthorFilesLines
2010-10-29Revert "Preliminary work on appearance layers. No user functionality yet."Melanie2-201/+261
This work conflicts with cmickeyb's more extensive, related work This reverts commit 9c829c0410da89fdbb873f706d7ba63cf26b088f.
2010-10-29Fix a LSL issue and a prim naming issueMelanie2-7/+16
2010-10-29Revert "Preliminary work on appearance layers. No user functionality yet."Melanie3-209/+265
This reverts commit e6a8d2872c3ff4992cd7e9615f69e0c6773e461f.
2010-10-29Preliminary work on appearance layers. No user functionality yet.Melanie2-261/+201
2010-10-29Preliminary work on appearance layers. No user functionality yet.Melanie3-265/+209
2010-10-29Preliminary work on appearance layers. No user functionality yet.Melanie3-265/+209
2010-10-28HypergridLinker optimizations and enable use of owner_uuid/EstateOwner with ↵Marck1-20/+27
linked regions. * Added check for already occupied region coordinates. * Optimized Check4096.
2010-10-28Fix attached sounds from HUDs erroneously being delivered to other avatarsMelanie1-0/+19
2010-10-28Formatting cleanup.Jeff Ames2-2/+1
2010-10-27Prevent nullrefs in scene object deletion. Mantis #5156Melanie1-1/+4
2010-10-26Overload Scene.NewUserConnection() to facilitate NPCs and other region ↵dahlia1-9/+27
specific applications
2010-10-27Formatting cleanup.Jeff Ames9-63/+37
2010-10-25Comment repeated add and remove of avatars from the physical scene. It's noMelanie1-16/+22
longer needed.
2010-10-24* Updated libomv to r3461Latif Khalifa1-2/+2
Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds.
2010-10-25Implement llGetLinkNumberOfSides(), needed for 1-script sculptie foot shoeMelanie3-0/+15
scripts.
2010-10-24Add PRIM_NAME, PRIM_DESC and PRIM_ROT_LOCALMelanie2-0/+30
2010-10-24Add PRIM_NAME, PRIM_DESC and PRIM_ROT_LOCALMelanie2-0/+30
2010-10-24Change the results from llGetPrimitiveParams to be the same as SL forMelanie2-8/+1
the prim position. This will make attached resizer scripts work like SL. Existing resizers may be affected adversely.
2010-10-23Added inner exception handling in Shape deserialization processing, so that ↵Diva Canto1-3/+16
the whole Shape processing returns a valid Shape object.
2010-10-23Prevent an exception if a string passed into llXorBase64StringsCorrect is notMelanie1-2/+11
a base 64 string. Return the empty string in this case.
2010-10-22Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)25-214/+193
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
2010-10-22Revert "* refactor refactor refactor ServerURI 4 lyfe"Justin Clark-Casey (justincc)14-72/+94
This reverts commit 55974df14b6d64c1e1f9e386a3eacce3ba86dc98.
2010-10-22Revert "* additional serveruri cleanup"Justin Clark-Casey (justincc)8-20/+54
This reverts commit 19119d7705f8381a3c207d0e64a23243215a12b9.
2010-10-22Revert "* more url / hg cleanup"Justin Clark-Casey (justincc)8-56/+45
This reverts commit 58f75fa19d9aea18283ecdbd44559efb81781c9d.
2010-10-22Revert "* remove some spurious debug info"Justin Clark-Casey (justincc)3-22/+20
This reverts commit 017b83d0a3e3ac6a1c8bc86b9bef1ee47cba059e.
2010-10-22Fix llParcelMediaCommandList() so that it applies commands only to the ↵Justin Clark-Casey (justincc)1-4/+4
parcel that the script is in, not all parcels. Patch from http://opensimulator.org/mantis/view.php?id=2738 Thanks snoopy and fineman.
2010-10-22Allow OARs and IARs to save and load meshes.Justin Clark-Casey (justincc)1-0/+2
Save and reload appears okay for the duck mesh at https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/ However, one attempt at trying to load a more complicated scene failed (errors on console, only triangles appearing in mesh viewer). Not sure if this is really and OAR load problem. Needs more investigation.
2010-10-22print IAR version number on console when savingJustin Clark-Casey (justincc)1-2/+6
2010-10-22Implement guard against trying to load incompatible version IARsJustin Clark-Casey (justincc)2-3/+20
2010-10-22start parsing iar control fileJustin Clark-Casey (justincc)2-2/+20
This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
2010-10-22slightly simplify oar control file loading codeJustin Clark-Casey (justincc)1-10/+3
2010-10-22write IAR control file first in the archive rather than lastJustin Clark-Casey (justincc)2-5/+8
2010-10-22Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)2-8/+71
2010-10-22This fixes a delay in llSetLinkPrimitiveParamsFastAdelleF1-1/+6
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-10-22Make SImStatsReporter pick ObjectCapacity striaght out of region infoMelanie2-9/+3
2010-10-22Remove a bit of dead code relating to ObjectCapacityMelanie1-2/+0
2010-10-22Fix the OOB error (#5102). Sorry, my bad.Melanie1-1/+1
2010-10-22Skip empty strings in ParseString* functionsMelanie1-0/+6
2010-10-23Prevent database lookups on every avatar movement when land is set to groupMelanie1-20/+8
access. Fixes a massive performance degradation.
2010-10-22Change some exception to use ToString(). e.Message is not sufficient to fixMelanie1-3/+3
errors. Please don't use e.Message, devs NEED to see the dumps!
2010-10-22Fix llParcelMediaCommandList() so that it applies commands only to the ↵Justin Clark-Casey (justincc)1-4/+4
parcel that the script is in, not all parcels. Patch from http://opensimulator.org/mantis/view.php?id=2738 Thanks snoopy and fineman.
2010-10-22Allow OARs and IARs to save and load meshes.Justin Clark-Casey (justincc)1-0/+2
Save and reload appears okay for the duck mesh at https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/ However, one attempt at trying to load a more complicated scene failed (errors on console, only triangles appearing in mesh viewer). Not sure if this is really and OAR load problem. Needs more investigation.
2010-10-22print IAR version number on console when savingJustin Clark-Casey (justincc)1-2/+6
2010-10-22Implement guard against trying to load incompatible version IARsJustin Clark-Casey (justincc)2-3/+20
2010-10-22start parsing iar control fileJustin Clark-Casey (justincc)2-2/+20
This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
2010-10-22slightly simplify oar control file loading codeJustin Clark-Casey (justincc)1-10/+3
2010-10-22write IAR control file first in the archive rather than lastJustin Clark-Casey (justincc)2-5/+8
2010-10-22Change some exception to use ToString(). e.Message is not sufficient to fixMelanie1-3/+3
errors. Please don't use e.Message, devs NEED to see the dumps!
2010-10-21* change the data exchanged within hypergrid transactionsJonathan Freedman10-44/+108
2010-10-22minor: add some text to the oar abort messages on assets timeout to make it ↵Justin Clark-Casey (justincc)1-1/+1
clear that the oar will not be usable