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2008-02-27another attempt at fixing asset lockupsMW1-224/+247
2008-02-27Update svn properties.Jeff Ames2-132/+132
2008-02-27Hopefully fixed the bug that was causing a lot of the freezing. Which was ↵MW1-33/+51
happening due to locks in the AssetCache and Texturedownload module. Where the thread from the Asset thread would be take a lock on a list in the asset cache and then try to call the Callback into the texturedownload module and hit a lock in there which was held by a ClientView thread- which at the same time would be trying to request another texture from the cache and be hitting the lock in there held by the IClientAPI. The result each thread waiting for the other one to release a lock. And as one of those was the ClientView process packet thread. No more packets from that client could be processed. For now I've made a copy of the list in AssetCache so that it can release the lock. I'm doing more work on assets (moving the client asset downloading to a module ), so will hopefully change this into a better method once I've cleaned over things up a bit.
2008-02-27UserService.ClearAgent call is no longer made when a childagent connection ↵MW2-7/+6
is being closed. DisableSimulatorPacket now skips the packet throttles
2008-02-27* Committing file loaders - forgot yesterday.Adam Frisby3-2/+135
2008-02-26require -loginuri on pCampBotSean Dague2-16/+22
2008-02-26give pCampBot a -h, -help optionSean Dague1-10/+30
2008-02-26make trunk compile again. I think Adam forgot to check in some filesSean Dague1-2/+2
2008-02-26* Implemented - Terragen File Format Loader for new Terrain Module.Adam Frisby3-2/+37
2008-02-26Update svn properties.Jeff Ames6-679/+679
2008-02-26* Hooked up replacment TerrainModule, raising land will now be weird as both ↵Adam Frisby1-5/+87
modules are technically active. Beta software, yada yada yada. Will disable one of them by the end of the day.
2008-02-26* Reimplementing Terrain as Region ModulesAdam Frisby3-0/+81
* New method involves interfaces for ** Terrain Paint Brushes (ie raise brush, lower brush, etc) ** Terrain Flood Brushes (ie raise area, lower area, etc) ** Terrain Effects (ie erosion, etc) [= W.I.P, not committed] * Provided sample implementation for Raise Paint and Raise Area brushes.
2008-02-26* Another slight tweak to the Voice Chat engine - crash caused by switching ↵Adam Frisby1-5/+2
to shared module fixed.
2008-02-26* Small voice chat fixAdam Frisby1-6/+9
2008-02-26* Updated Voice Chat Server, added support for voice to cross region ↵Adam Frisby1-6/+7
boundaries providing they are all located on the same simulator.
2008-02-26* Fixed a null assignment in voice server.Adam Frisby1-1/+1
2008-02-26* Converted VoiceChatServer into a shared region module - now only one ↵Adam Frisby1-8/+22
instance is required for the entire simulator, rather than one per region.
2008-02-26* Added support for RealXtend Voice Chat as a Region Module to OpenSim ↵Adam Frisby4-0/+593
Trunk. Enabled via [VoiceChat] enabled=true in OpenSim.ini
2008-02-26* Added base thread pool based presence informing to the message server. Teravus Ovares2-26/+86
* Not ready yet for use.
2008-02-26* More Message server stuff. Still not ready.Teravus Ovares6-47/+191
2008-02-25* Start sending "ImageNotFound" packet back to the client if we can't find ↵Justin Clarke Casey6-55/+203
an image * This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak * If a texture is not found then the "Image not found" texture will now be displayed clientside * If it works, this should resolve mantis 676 * Non texture image requests do not receive this packet yet * This will require a prebuild
2008-02-25Moved AsyncCommandManager into separate classes under "plugins".Tedd Hansen7-519/+744
2008-02-25eolTedd Hansen6-727/+727
2008-02-25Step 1 in reorganizing AsyncCommandManagerTedd Hansen7-679/+729
2008-02-25Initial patch for llSensor*Tedd Hansen2-22/+397
llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot Thank you very much kinoc! :)
2008-02-25* Resolve Mantis 667 by not passing on textures with no actual data onto ↵Justin Clarke Casey1-1/+4
TextureSender
2008-02-25* Caught HttpListenerException and swallowed if with outputlbsa716-31/+38
* Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity
2008-02-25Updated paths in classaudit script.Jeff Ames1-3/+3
2008-02-25I'm the stupidest stupid in the whole world. :)Tedd Hansen2-22/+23
Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P
2008-02-25* Message Server Linkages (still not ready for use so don't start it yet)Teravus Ovares6-15/+152
2008-02-25Update svn properties.Jeff Ames1-2216/+2216
2008-02-24Added limits to Prim.Position.X/Y/Z (0-255) so that your prims won't wander ↵Tedd Hansen1-0/+12
off into eternity
2008-02-24Fixed startup logo size to match a Win CMD window.Tedd Hansen2-21/+163
Fixed bugs in new OOP commands. Prim.Rotation.X += 45; Prim.Position.X += 10; Now how do I find the prim I asked to += 10 every 1 second???
2008-02-24Ok, so NOW scripts work. New patch to break them coming soon.Tedd Hansen3-4/+6
2008-02-24By now you all have learned that when I'm committing scripting usually ↵Tedd Hansen6-2278/+2284
doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
2008-02-24Forgot to change what class compiled scripts must inherit from to get their ↵Tedd Hansen1-3/+3
commands :)
2008-02-24Implemented object oriented Prim.Position, Prim.Rotation and Prim.Text.Tedd Hansen1-9/+20
Example: Prim.Position.X += 10;
2008-02-24eolTedd Hansen3-165/+165
2008-02-24Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added ↵Tedd Hansen7-7/+170
new OSSL_BuilIn_Commands class where we can start adding our own modular commands.
2008-02-24* Adds unit test glue to the OdePlugin.Teravus Ovares1-0/+99
* Adds one unit test. CreateAndDropPhysicalCube. * More unit tests will be done * Let me know if this breaks Linux build..
2008-02-23* deleted .user filelbsa711-12/+0
2008-02-23Update svn properties.Jeff Ames3-163/+163
2008-02-23* Made Physics updates a teensy bit more responsive. A previous CPU ↵Teravus Ovares1-1/+5
optimization of mine slowed the speed of updates using the 'poll' method in certain circumstances.
2008-02-23* One more fix to the selected featureTeravus Ovares1-1/+1
* Don't act immediately on a physical prim unless it's moving. * This helps when you're trying to make a box stack and you select the bottom most box.
2008-02-23* Added Support within the ODEPlugin for Selected. Which means that;Teravus Ovares10-40/+310
* When you select a physical prim, it stops while you've got it selected. * When you move or alter a prim in some manner, it doesn't become collidable until you de-select it * When you select a prim, it doesn't become temporarily 'phantom' until you make some change to it while it's selected. (this prevents accidental selections in prim floor from causing it to go phantom on you(but don't move it or you'll fall)) * There's one major difference, and that's a physical object won't stop if you don't have permission to edit it. This prevents people who don't have edit permissions on a prim from stopping it while it's moving.
2008-02-22Fix for error message during startup (shared thread started processing ↵Tedd Hansen2-1/+4
region queue before queue objects were fully operational)
2008-02-22Trying to fix SVN update error: 2/2Tedd Hansen2-0/+164
2008-02-22Trying to fix SVN update error: 1/2Tedd Hansen2-164/+0
2008-02-22Removed LaunchSLClient from Prebuild - it can be added to solution on ↵Tedd Hansen2-0/+164
manually by whoever is working on it. :)
2008-02-22* Improve alignment of packet queue stats headignsJustin Clarke Casey2-5/+7
* Correct asset cache stats table heading * Correct spelling mistake in AssetCache (thanks ChrisD!)