Commit message (Collapse) | Author | Files | Lines | ||
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2013-02-07 | Rename Bounciness to Restitution | Melanie | 6 | -12/+12 | |
2013-02-07 | Revert "Add plumbing for physics properties to get to the physics engine." | Melanie | 2 | -55/+6 | |
This reverts commit c658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a. | |||||
2013-02-07 | Add plumbing for physics properties to get to the physics engine. | Robert Adams | 2 | -6/+55 | |
Addition of entries to PhysicsActor and setting code in SceneObjectPart. | |||||
2013-02-07 | Change passed PhysicsParameter value from float to the more general string value | Robert Adams | 4 | -43/+57 | |
2013-02-07 | Websocket Echo module should not be on by default. | teravus | 1 | -1/+1 | |
2013-02-07 | * missing example module.. Oops. | teravus | 1 | -0/+174 | |
2013-02-07 | This is the final commit that enables the Websocket handler | teravus | 2 | -2/+1095 | |
2013-02-07 | Rename Bounciness to Restitution | Melanie | 6 | -12/+12 | |
2013-02-07 | Rename "Bounciness" to "Restitution" | Melanie | 4 | -9/+9 | |
2013-02-07 | Add TestJsonWriteReadNotecard() regression test | Justin Clark-Casey (justincc) | 2 | -2/+45 | |
2013-02-06 | Enables script access to the per object dynamic attributes through the JsonStore | Mic Bowman | 5 | -13/+104 | |
script functions. Adds JsonAttachObjectStore to associate a store identifier with an object (scripts can only access the store in their host object, this could be extended but isn't necessary for now). Note this opens a method to the DAMap OSDMap. This will be removed later, but greatly simplifies the code for now. The JsonStore and these scripts are disabled by default. | |||||
2013-02-07 | Make json store tests operate on a single thread to ensure we don't run into ↵ | Justin Clark-Casey (justincc) | 1 | -0/+16 | |
any race related test failures in the future. | |||||
2013-02-06 | WebStats will now use actual logfile as specified in OpenSim.exe.config ↵ | Dan Lake | 2 | -2/+16 | |
rather than hardcoded ./OpenSim.log. This allows for rotating logs and other file appender types | |||||
2013-02-07 | minor: add method doc to DAMap.ValidateKey() | Justin Clark-Casey (justincc) | 1 | -0/+4 | |
2013-02-07 | Add key length validation to DAMap.Add(KeyValuePair<string, OSDMap> kvp) to ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
match Add(string key, OSDMap store) | |||||
2013-02-06 | BulletSim: set removing zero width triangles in meshes to be enabled by ↵ | Robert Adams | 2 | -1/+2 | |
default. This should fix the invisible barrier in sculptie doorways bug. | |||||
2013-02-06 | BulletSim: check for completely degenerate meshes (ones with all | Robert Adams | 1 | -9/+19 | |
triangles having zero width) and output an error rather than throwing and exception. | |||||
2013-02-06 | BulletSim: remove an exception which occurs if a physics mesh | Robert Adams | 1 | -2/+4 | |
asset is not found. | |||||
2013-02-06 | Fix a bug I brought in by manually editing a diff file. Terrain is if cource ↵ | Melanie | 1 | -1/+1 | |
not always at 20m. | |||||
2013-02-06 | Partial port of Avination's support for the new physics parameters. | Melanie | 7 | -21/+264 | |
Implements the parameters as properties, the serialization and database storage (MySQL only). Implements llSetPrimitiveParams for prim physics shape and the other 4 extra params. Only the prim shape type "None" is currently functional. No support for the Viewer UI (yet), that will be ported in due course. Lots more to port, this is a large-ish changeset. | |||||
2013-02-06 | Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SP | Melanie | 6 | -116/+188 | |
2013-02-06 | Remove long unused Scene.DumpAssetsToFile boolean. | Justin Clark-Casey (justincc) | 4 | -9/+3 | |
2013-02-06 | Remove very long unused IScriptHost and NullScriptHost | Justin Clark-Casey (justincc) | 3 | -138/+1 | |
2013-02-06 | Remove unused ScriptEngineLoader and ScriptEngineInterface in ↵ | Justin Clark-Casey (justincc) | 3 | -168/+0 | |
OpenSim.Region.Framework.dll I believe this predates the generic system of registering interfaces and is very long unused. | |||||
2013-02-06 | Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would ↵ | Justin Clark-Casey (justincc) | 1 | -15/+0 | |
return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name. This would practically never happen. This makes this overloaded version of the function consistent with the other version. It looks like this accidentally came over in commit c5af16a from Tue Oct 16 12:40:21 2012 However, there's arguably a case for looking for an item name that matches a UUID before assuming that the identifier is already an asset ID. | |||||
2013-02-06 | Allow JsonReadNotecard() to accept the name of the notecard as well as the ↵ | Justin Clark-Casey (justincc) | 1 | -8/+18 | |
asset ID. Agreed in discussion with cmickeyb. This is to make this consistent with similar existing LSL/OSSL functions such as llTriggerSound() and osNpcLoadAppearance() that allow an item name or an asset id. | |||||
2013-02-05 | BulletSim: make removing zero width triangles from meshes optional | Robert Adams | 2 | -24/+33 | |
and, for the moment, default to 'off'. | |||||
2013-02-06 | refactor: Move functions that lookup asset ids from task inventory or pass ↵ | Justin Clark-Casey (justincc) | 2 | -89/+137 | |
them through to ScriptUtils class in OpenSim.Region.Framework.dll Renames functions to better reflect what they do. This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions. | |||||
2013-02-05 | BulletSim: remove degenerate triangles from meshes. This fixes the | Robert Adams | 5 | -45/+59 | |
invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem. | |||||
2013-02-05 | BulletSim: add debugging looking for doorway sculpty problems | Robert Adams | 3 | -4/+33 | |
2013-02-05 | BulletSim: rework some parameter setting implementation moving functionality ↵ | Robert Adams | 5 | -158/+152 | |
that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block. | |||||
2013-02-05 | BulletSim: correct angular vertical attraction to properly correct an upside ↵ | Robert Adams | 1 | -1/+1 | |
down vehicle. | |||||
2013-02-05 | Changed protection of CreateDefaultAppearanceEntries to protected, so ↵ | Diva Canto | 1 | -1/+1 | |
extensions of the UserAccountService can reuse this. | |||||
2013-02-05 | * the root prim was being given an OffsetPosition in addition to setting the ↵ | teravus | 1 | -1/+1 | |
position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it. | |||||
2013-02-05 | We're not really done here.. but we're getting there. Socket Read is ↵ | teravus | 3 | -4/+45 | |
working.. Still have to do Header.ToBytes and compose a websocket frame with a payload. | |||||
2013-02-05 | Try to fix uploaded mesh rotations - code from Avination code base. | Melanie | 1 | -12/+27 | |
2013-02-05 | Make scripts shout a error but not stop when button count is overrun on llDialog | Melanie | 1 | -7/+9 | |
2013-02-05 | Fix bug where viewers would not see the "Module command functions not ↵ | Justin Clark-Casey (justincc) | 1 | -2/+62 | |
enabled" error if these were disabled and a viewer attempted to call one. This was not working because the shouter was wrongly signalled as an agent rather than a prim | |||||
2013-02-05 | Bump version and assembly version numbers from 0.7.5 to 0.7.6 | Justin Clark-Casey (justincc) | 69 | -70/+70 | |
This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force. | |||||
2013-02-03 | Adds the ability to load more then one IClientNetworkServer thereby allowing ↵ | teravus | 2 | -47/+73 | |
additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene. | |||||
2013-02-03 | Adds the ability to load more then one IClientNetworkServer thereby allowing ↵ | teravus | 4 | -48/+77 | |
additional client stacks. Use comma separated values in clientstack_plugin in your config. | |||||
2013-02-03 | Commit 1 in of this branch feature. This is one of many... | teravus | 5 | -0/+446 | |
2013-02-01 | Revert "Update assembly version numbers" | BlueWall | 68 | -69/+69 | |
This reverts commit 141ad829f448b9138b12be7cf99c834c1f3977ec. | |||||
2013-02-02 | minor: change comment about assuming script references are textures in ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
UuidGatherer since this is no longer the behaviour. | |||||
2013-02-01 | Update assembly version numbers | BlueWall | 68 | -69/+69 | |
2013-02-02 | Log missing assets on "fcache assets" found. This ignores references found ↵ | Justin Clark-Casey (justincc) | 2 | -17/+31 | |
by scanning LSL/notecard files since these are the source of false positives. This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures. This is added to help people in determining when they have missing assets such as textures, etc. In this case, one wants to run "fcache clear" first. | |||||
2013-02-02 | Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom | Justin Clark-Casey (justincc) | 2 | -3/+3 | |
2013-02-02 | Stop exceptions being thrown if GenerateMapTiles = false but no static map ↵ | Justin Clark-Casey (justincc) | 2 | -7/+18 | |
tile has been set. Do more informative warn instead. | |||||
2013-02-01 | Sit and Spin reduction. If sitting, slam avatar angular velocity to zero. | teravus | 1 | -2/+3 | |
2013-02-01 | BulletSim: fix problem where editting a physical linkset caused the | Robert Adams | 2 | -19/+33 | |
child prim physical positions to get out of sync with the view. More reliably compute the offset of children in a physical linkset. |