aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (unfollow)
Commit message (Expand)AuthorFilesLines
2012-12-07Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...Justin Clark-Casey (justincc)2-1/+511
2012-12-06BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams2-83/+130
2012-12-06BulletSim: update and add to the TODO list.Robert Adams1-31/+56
2012-12-06BulletSim: add detail logging detail flag so I don't have to comment and unco...Robert Adams1-27/+34
2012-12-06BulletSim: only check position sanity if the prim is physical -- the user can...Robert Adams1-3/+1
2012-12-06BulletSim: add values for material friction and restitution. Fix line endings...Robert Adams1-191/+185
2012-12-06BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...Robert Adams1-14/+28
2012-12-06BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams2-20/+38
2012-12-06minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trig...Justin Clark-Casey (justincc)1-2/+2
2012-12-06Allow GetTexture calls with no second value in the range header (e.g. just 53...Justin Clark-Casey (justincc)1-1/+34
2012-12-06Instead of printing script errors out to console, put to debug log so that we...Justin Clark-Casey (justincc)1-1/+11
2012-12-05minor: Fix more compiler warnings in CoreModules tests by properly overriding...Justin Clark-Casey (justincc)5-5/+16
2012-12-05Add engine-wide events queued and events processed numbers to output of "xeng...Justin Clark-Casey (justincc)1-1/+14
2012-12-05Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope...Justin Clark-Casey (justincc)5-7/+13
2012-12-05Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...Justin Clark-Casey (justincc)3-4/+15
2012-12-05For now, sort "show scripts" output in descending order sorted by events proc...Justin Clark-Casey (justincc)1-3/+21
2012-12-05Add IScriptInstance.EventsProcessed stat so that we can record this informati...Justin Clark-Casey (justincc)3-0/+10
2012-12-05Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce co...Justin Clark-Casey (justincc)1-12/+6
2012-12-05Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this ...Justin Clark-Casey (justincc)1-3/+0
2012-12-05minor: tidy up spacing at bottom of MundaneFrameworkTestsJustin Clark-Casey (justincc)1-6/+2
2012-12-05In BaseHttpServer.HandleRequest(), use Culture.SetCurrentCulture() rather tha...Justin Clark-Casey (justincc)1-1/+1
2012-12-05In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...Justin Clark-Casey (justincc)1-2/+1
2012-12-05On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...Justin Clark-Casey (justincc)1-2/+1
2012-12-04minor: also comment out the debug log message which reports searching for chi...Justin Clark-Casey (justincc)1-2/+2
2012-12-04minor: Comment out "Delivering IM to..." messages for now.Justin Clark-Casey (justincc)1-3/+3
2012-12-04minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.Justin Clark-Casey (justincc)1-4/+11
2012-12-04Bug fix in OfflineMessageModule. Mantis #6446Diva Canto1-1/+1
2012-12-04Improvement in HGInstantMessageService: account for the existence of an offli...Diva Canto2-10/+140
2012-12-03XmlRpcGridRouterBlueWall4-19/+77
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams7-80/+95
2012-12-03BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams4-111/+115
2012-12-03BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams2-3/+22
2012-12-03BulletSim: begin tracking a TODO list. There just are so many things to remem...Robert Adams1-0/+112
2012-12-03BulletSim: revert angular vertical attraction from motor to code. The motor c...Robert Adams1-47/+19
2012-12-03BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams2-17/+17
2012-12-03BulletSim: localize vehicle property setting so the vehicle prim is only upda...Robert Adams1-33/+128
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams4-10/+15
2012-11-29BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams3-48/+73
2012-11-29BulletSim: add copyright header where it is missing. Remove some unnecessary ...Robert Adams2-3/+31
2012-11-29BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams4-10/+26
2012-11-29BulletSim: reverse direction of hover correction. Removes problem with vehicl...Robert Adams1-8/+8
2012-11-28BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...Robert Adams1-3/+15
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams7-22/+63
2012-11-27Bug fix in Offline IM for inventory transfers. The items were being placed tw...Diva Canto1-11/+15
2012-11-28Stop logging spurious asset data for {0} is zero length error for sculpts/meshJustin Clark-Casey (justincc)2-1/+9
2012-11-28Show many more primitive properties on console command "show part name/id/pos"Justin Clark-Casey (justincc)1-3/+57
2012-11-27Prevent the core Groups module from being enabled when its name doesn't match...Diva Canto1-0/+3
2012-11-27BulletSim: reorganize linear movement routine into separate subroutines enabl...Robert Adams1-58/+79
2012-11-27BulletSim: fix terrain mesh generation for problem with regions that have une...Robert Adams1-6/+16
2012-11-27BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams1-95/+114