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2008-05-07* Other then the prim update experiments that are going on now, ↵Teravus Ovares6-4/+48
llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
2008-05-07check in a new approach to thisSean Dague1-1/+7
2008-05-07ok, reverting the bad packet fill in, going to try this againSean Dague1-86/+4
slightly differently
2008-05-07make prims reliable to see how that effects this update pathSean Dague1-0/+1
2008-05-07this change probably causes an earthshattering kaboom, andSean Dague1-4/+85
sends all your prims to mars. or it fixes llTargetOmega. place your bets quickly before I have a chance to test it.
2008-05-07get all the right bits to SendPrimitiveToClient so we can actuallySean Dague4-25/+33
set vel, acc, and rvel in the packet (though this isn't done yet).
2008-05-07* Theoretically, everything is in place for scripted take controls... ↵Teravus Ovares5-8/+143
Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
2008-05-07while I'm not convinced this is causing my current run awaySean Dague1-18/+21
loop, this queue manipulation is dead wrong as Queue is not a synchronized data structure. Hopefully this helps.
2008-05-07*Fixed Missing SceneExternalChecks.csmingchen1-0/+104
2008-05-07if we are aborting the client loop we should tell someoneSean Dague1-0/+1
2008-05-07*Added CanRunScript to SceneExternalChecksmingchen1-0/+2
2008-05-07*Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen6-13/+37
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-07From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2-5/+50
Implements the show version command. If you type show version at the console, you will get the revision that opensim is running, assuming you have the .svn/entries file in your base directory (e.g. you are running from code extracted from our SVN repository) A patch to also send this to the client should follow shortly
2008-05-07* Move shutdown processing to base OpenSimServer, overriding the method ↵Justin Clarke Casey8-67/+50
where appropriate * This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
2008-05-07Thank you very much, Xantor for a patch to improveCharles Krinke1-5/+17
llParticleSystem().
2008-05-07* Increase number of poll attempts an inventory items request will make ↵Justin Clarke Casey1-1/+1
under CAPS
2008-05-07Thank you, Middelink for a patch that fixes the regular expresionCharles Krinke1-2/+2
missing the numbers after the initial letter of the identifier.
2008-05-07replace 2 instances of "0000...." with LLUUID.Zero.ToSting() becauseSean Dague1-2/+2
I was in the file and noticed them.
2008-05-07revert 4546, I definitely didn't understand what I was doing hereSean Dague1-66/+47
and awebb says he's close to a functional patch for 1166
2008-05-07attempted fix of http://opensimulator.org/mantis/view.php?id=1166. ThisSean Dague1-47/+66
is currently untested and may result in weirdness. Beware this changeset.
2008-05-07From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey4-55/+193
The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.
2008-05-06De-tabify source.Jeff Ames9-527/+533
2008-05-06send actual velocity and angular velocity in terse updatesSean Dague4-8/+8
instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now.
2008-05-06this should fix zariok's issueSean Dague1-2/+2
2008-05-06*LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen6-89/+186
the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
2008-05-06* Cleaning up code, making it conform to OpenSim standards.Adam Frisby12-259/+215
2008-05-06* Committing a bunch of work for control snatching. Not done yet. No ↵Teravus Ovares5-0/+156
visible features.
2008-05-06* If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵Teravus Ovares9-21/+51
not the attachment.
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey18-124/+219
2008-05-05* Just some tidy up and documentation before I make my first ever attempt to ↵Justin Clarke Casey1-17/+11
extract a lump of code out to a region module
2008-05-05*Standardized the Land module by removing all references to ↵mingchen7-236/+297
libsecondlife.packets
2008-05-05* Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares8-23/+46
* Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
2008-05-05* A bit of spice from here, a pinch of salt from there, some brains that ↵Teravus Ovares5-6/+132
attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
2008-05-04* Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares6-6/+58
2008-05-04Update svn properties.Jeff Ames4-952/+952
2008-05-04* Reformatted EstateManagementModuleAdam Frisby1-61/+48
2008-05-04* Updating some file locations.Adam Frisby4-396/+402
2008-05-04*Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen4-29/+38
2008-05-04*Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen7-521/+566
allowed! *Started cleaning up the land module
2008-05-04* Refactor: A final root folder special case removal, this time in ↵Justin Clarke Casey1-49/+18
HandleFetchInventoryDescendents[CAPS]
2008-05-04* Refactor: Do the root case removal thing again, this time in ItemReceive()Justin Clarke Casey1-34/+13
2008-05-04* Refactor: Simplify CachedUserInfo.FolderReceive() by removing root folder ↵Justin Clarke Casey1-33/+29
special case
2008-05-04* Simplify CreateFolder() by folding previous special root case into ↵Justin Clarke Casey2-77/+46
FindFolder()
2008-05-03* Add ability to defer item actions for AddItem() and DeleteItem(). This ↵Justin Clarke Casey3-6/+25
won't be useful until we let the client cache (again?)
2008-05-03* Refactor RemoveItem()Justin Clarke Casey4-29/+72
2008-05-03* Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey6-44/+52
prefixes
2008-05-03* Cleaned up code in Terrain, Tree and Map modules.Adam Frisby28-345/+273
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-03* Refactor: Move MoveFolder() and PurgeFolder() into CachedUserInfo (which ↵Justin Clarke Casey2-62/+100
arguably should be split)
2008-05-03* Refactor: move UpdateFolder into CachedUserInfoJustin Clarke Casey3-25/+49
2008-05-03* Make user profile cache service complain if the caller assumes a profile ↵Justin Clarke Casey1-13/+42
exists when in fact it does not