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2008-11-17Allow more then one user server in the user server config of theMelanie Thielker1-25/+43
message server. This is needed for larger grids
2008-11-17Add some null checksMelanie Thielker1-2/+2
2008-11-17Fix child prims in attachments chatting from near 0,0,0 rather than Melanie Thielker1-3/+3
the avatar position. Fixes "silent" child prim scripts
2008-11-16Fix NRE on TP-to-home, if the home-region is unavailable.Homer Horwitz1-2/+5
2008-11-16Fix friends again. Friends-handling is now stateless and, thanks toHomer Horwitz1-263/+135
MessageTransferModule, much easier to understand (I hope).
2008-11-16Remove a redundant parameterMelanie Thielker4-5/+5
2008-11-16Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker11-170/+134
fromAgentSession field.
2008-11-16- Fix a formatting error in a log message (Mantis#2635).Homer Horwitz1-1/+1
2008-11-16First step tidy-up of IM packing/unpacking/repackingMelanie Thielker1-11/+18
2008-11-16GridIMs don't have a (sending) client, which led to a NRE on access.Homer Horwitz2-4/+8
Doesn't use client now in that case.
2008-11-16Add MessageTransferModule interface to all scenes, not only the firstMelanie Thielker1-1/+1
2008-11-16Fix 2 bugs in the message transfer module, thanks, Homer Horwitz!Melanie Thielker1-2/+2
2008-11-16Make return object actually use the return object permissionsMelanie Thielker1-1/+1
2008-11-16Add group prim count support to land propertiesMelanie Thielker2-2/+8
2008-11-16* Abstracted some methods from SceneObjectGroup to allow them to be ↵Adam Frisby2-3/+13
overridden more easily. Specifically object creation from XML.
2008-11-16Make a quick stab at the "Open data reader" issue.Melanie Thielker1-8/+20
MySqlDataReader needs to be Close()d explicitly. Disposing it or letting it fall out of scope will not free it's hold on the connection.
2008-11-16Reinstate the IM sending from scripts and from autoreturnMelanie Thielker2-5/+12
2008-11-16Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-11-16Adds the missing interface to fix the buildMelanie Thielker1-0/+40
2008-11-16Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker11-748/+792
the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598)
2008-11-16Changed sculpted prim texture scaling method to bilinear to reduce scaling ↵Dahlia Trimble1-1/+2
artifacts
2008-11-15Mantis#2626: Thank you Ruud Lathrop, for a patch that cleans up MSSQL code.Homer Horwitz17-782/+14
2008-11-15- Change llSetRot behavior so it matches the SL behavior (in particular, theHomer Horwitz1-14/+38
rather strange behavior if used in a child prim). - Small refactoring.
2008-11-15Mantis#2552: Thanks idb, for a patch that fixes persistence of physical prims.Homer Horwitz4-8/+5
(added a fix for the broken build from last commit, too)
2008-11-15Mantis #2621: Thanks idb, for a patch that will persist regularily changed ↵Homer Horwitz2-18/+72
objects better. Objects will be persisted now MinimumTimeBeforePersistenceConsidered seconds after the last change, but latest MaximumTimeBeforePersistenceConsidered after the first change (both are configurable in OpenSim.ini.example and are set to 60 and 600 as default).
2008-11-15Prevent NRE if you do a llSetStatus(STATUS_ROTATION...) on an object that ↵Homer Horwitz1-2/+5
isn't physical.
2008-11-15Hack to temporarily fix friends-handling. This will be redone as soon asHomer Horwitz1-2/+2
Melanie's CommunicationModule is in. Please note: imSession is a transaction-ID, *not* the agent's session.
2008-11-15Update svn properties, minor formatting cleanup.Jeff Ames5-25/+9
2008-11-14* test: Add scene root agent test stub, since I'll be picking up with ↵Justin Clarke Casey5-8/+90
something else the next time I start coding on OpenSim
2008-11-14* minor: remove mono compiler warningsJustin Clarke Casey2-5/+5
2008-11-14* refactor: Have the entity list tests use the infrastructure method rather ↵Justin Clarke Casey1-15/+2
than cut n paste
2008-11-14* Move test scene construction infrastructure methods to a separate class ↵Justin Clarke Casey5-45/+85
for future common use
2008-11-14Mantis #2618Melanie Thielker3-2/+10
Thank you, StrawberryFride, for a patch that adds group permission support to MSSQL. Contains a migration, back up your database.
2008-11-14Add SQLite and the missing migrations files for last commitMelanie Thielker3-0/+13
2008-11-14Add group permissions to agent inventory.Melanie Thielker9-19/+59
Contains a migration. May contain nuts. Please back up your inventory data store. This revision changes the interface version!! No older regions can connect to these new UGAIM, and the new regions can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss Currently persisted on MySQL only.
2008-11-14* Allow new script creation to be locked down to only gods if specified in ↵Justin Clarke Casey2-13/+59
OpenSim.ini * This doesn't allow complete script lockdown of a sim, many avenues (copying, editing) are still uncloseable at the moment * Default remains to allow all users to create scripts (subject to existing permissions if enabled)
2008-11-14Try to make the test pass againMelanie Thielker2-2/+2
2008-11-14Reapplying a revised version of Christopher Yeoh's (IBM) patch for allowMelanie Thielker7-23/+68
inventory drop. Also adds a new flags, "propagate_permissions" to OpenSim.ini to control that feature.
2008-11-14* Switch default permissions back to false (so they are not on) as they were ↵Justin Clarke Casey1-5/+1
two revisions ago, since it sounds like this was our agreed position from some time back * Make the default also false (to match what is in OpenSim.ini.example)
2008-11-14* Hook up create new object event in the permissions moduleJustin Clarke Casey2-2/+3
* Switch default for serverside_object_permissions from false to true - it seems more natural that we enforce permissions by default rather than not! * Add some explanation in OpenSim.ini.example for serverside_object_permissions
2008-11-14Detach dropped attachments from the scene presence so they don't get cleanedMelanie Thielker1-0/+5
on logout
2008-11-14* Implements terrain raw upload. You can now upload your .raw terrain files ↵Teravus Ovares8-3/+293
using the Estate Tools. * Could this be extended in the future to support .oar uploads too? Only time will tell!
2008-11-14reverting #7295, as it still fails a test case (as pointed out veryDr Scofield7-60/+24
kindly by sean) --- lesson learned: just running a "make test" is not sufficient, you need to precede it by a "make clean".
2008-11-14From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield7-24/+60
This patch makes llAllowInventoryDrop work with the permissions module enabled. Changes include: - Enabled PropagatePermissions when permissions module serverside perms is on - change ownership of item when item is dropped into an object. Ownership changes to the owner of the object the item is dropped into - propagation of permissions if the permissions module enabled (eg next-owner mask applied) - CHANGED_ALLOWED_DROP is now passed to the change script event if an item was allowed to be dropped into the object only because llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being passed). - Sets object flags correctly when llAllowInventoryDrop is called so clients are notified immediately of the change in state. Am not sure that calling aggregateScriptEvents is the right way to do it, but it works and seems to be the only way without making further changes to update LocalFlags
2008-11-14From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield4-110/+129
Fixed the IRC code so that it deals with regions coming and going.
2008-11-14Some changes to the money module to allow a more flexible system ofMelanie Thielker2-7/+14
applying charges
2008-11-14More groups plumbingMelanie Thielker5-0/+132
2008-11-14Lots of experimentation yielded a fair approximation of a hip offset from theMelanie Thielker2-2/+20
physical center of an avatar, for display purposes. This should keep the avatar feet above ground visually in most cases. Tweaked for both height extremes and various leg lengths. Improvements welcome
2008-11-13make inventory item listing more robust. It turns out that a bad itemSean Dague1-8/+28
(one that won't parse right) will prevent all other items in that folder to load when inventory is requested. This is very careful to no longer add inventory items that return as null to the hash table for getInventoryInFolder, as well as be more careful parsing UUIDs for fields that aren't marked not null in MySQL. The net result, you may see previously missing inventory items return after this checkin. Folders probably need to be hardened in the same way, but I'm out of time for today.
2008-11-13From: awebb@us.ibm.comSean Dague1-1/+1
Fix the long-standing "lost clothing" bug by making AvatarFactory a non shared module (which it should have been all along).