Commit message (Collapse) | Author | Files | Lines | ||
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2014-01-20 | Adds a configuration option to cannibalize bandwidth from the | Mic Bowman | 2 | -0/+20 | |
udp texture throttle and move it to the task throttle. Since most viewers are using http textures, the udp texture throttle is holding onto bw that could be used for more responsive prims updates. See the documentation for CannibalizeTextureRate in OpenSimDefaults.ini. Option is disabled by default. | |||||
2014-01-20 | Add back code to UuidGatherer to retrieve UUIDs for materials stored in ↵ | dahlia | 1 | -0/+73 | |
DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented | |||||
2014-01-20 | rather than converting existing materials to assets, just retrieve them and ↵ | dahlia | 1 | -32/+12 | |
make them available for viewing. Any new materials added to the scene will become assets. | |||||
2014-01-20 | add null texture entry face check before converting legacy materials | dahlia | 1 | -2/+2 | |
2014-01-20 | Clean up orphaned json stores. This can happen when an object is | Mic Bowman | 4 | -3/+281 | |
removed, when a script is removed, or when a script is reset. Also added a stats command to track the number of json stores used by a region. Will probably add some more commands later. | |||||
2014-01-20 | Stop exceptions being generated on agent connection if a telehub object has ↵ | Justin Clark-Casey (justincc) | 7 | -40/+186 | |
been deleted or has no spawn points. | |||||
2014-01-20 | force SOG update when converting legacy materials to ensure changes are ↵ | dahlia | 1 | -0/+2 | |
persisted | |||||
2014-01-20 | delay texture entry parsing until absolutely necessary while converting ↵ | dahlia | 1 | -4/+4 | |
legacy materials | |||||
2014-01-20 | Add code to convert legacy materials stored in DynAttrs to new asset format ↵ | dahlia | 1 | -20/+102 | |
and store them as assets | |||||
2014-01-20 | Check agent permissions before modifying an object's materials. Also, when ↵ | Oren Hurvitz | 1 | -10/+21 | |
creating a Material asset, set the current agent as the Creator. | |||||
2014-01-20 | When asked to change the Material for one face, change only that face; not ↵ | Oren Hurvitz | 1 | -18/+5 | |
the default material | |||||
2014-01-20 | Materials module: a) Store materials as assets; b) Finalized it (removed the ↵ | Oren Hurvitz | 11 | -453/+301 | |
"Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'. | |||||
2014-01-20 | Renamed MaterialsDemoModule to MaterialsModule | Oren Hurvitz | 1 | -1/+1 | |
2014-01-20 | - Materials: support the viewer removing the material (in which case ↵ | Oren Hurvitz | 1 | -35/+42 | |
matsMap["Material"] is missing) - Reduced logging | |||||
2014-01-19 | Fix casting error for float type INI file parameter parsing. | Robert Adams | 1 | -1/+1 | |
2014-01-18 | Following on from 50ea2e0, only fetch scene presence for check if ↵ | Justin Clark-Casey (justincc) | 1 | -17/+38 | |
lightscript function has failed initial IsEstateManagerOrOwner() check | |||||
2014-01-18 | Fixed: Windlight functions caused an error if called when the script's owner ↵ | Oren Hurvitz | 1 | -3/+9 | |
isn't in the scene | |||||
2014-01-18 | Remove redundant methods in FlotsamAssetCache | Justin Clark-Casey (justincc) | 1 | -10/+0 | |
2014-01-18 | implement CoreAssetCache.Check() | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
2014-01-18 | implement GlynnTuckerAssetCache.Check() | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2014-01-18 | Properly implement CenomeAssetCache.Check() | Justin Clark-Casey (justincc) | 1 | -2/+4 | |
2014-01-18 | Simplify FlotsamAssetCache.CheckFromMemoryCache() | Justin Clark-Casey (justincc) | 1 | -6/+1 | |
2014-01-18 | minor: Add method doc to IImproveAssetCache | Justin Clark-Casey (justincc) | 1 | -1/+25 | |
2014-01-18 | Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use ↵ | Justin Clark-Casey (justincc) | 1 | -33/+10 | |
using() construct to ensure filestream is always closed | |||||
2014-01-18 | elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache() | Justin Clark-Casey (justincc) | 1 | -50/+47 | |
Passed in asset is always not null | |||||
2014-01-17 | minor: reinsert some method doc back into IEntityTransferModule | Justin Clark-Casey (justincc) | 1 | -0/+20 | |
2014-01-17 | minor: since structs are values, assigning them to another variable copies ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
it. Instantiation is unnecessary. | |||||
2014-01-17 | Revert "Fixed: Windlight functions caused an error if called when the ↵ | Justin Clark-Casey (justincc) | 1 | -9/+3 | |
script's owner isn't in the scene" This reverts commit 39e5785c0f5bfa9fce2549757ac895920c88825a. Did not mean to apply this yet. | |||||
2014-01-17 | Fixed: Windlight functions caused an error if called when the script's owner ↵ | Oren Hurvitz | 1 | -3/+9 | |
isn't in the scene | |||||
2014-01-16 | Reorder checks in SP.CompleteMovement() to fix test failures | Justin Clark-Casey (justincc) | 1 | -36/+33 | |
2014-01-16 | Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵ | Justin Clark-Casey (justincc) | 1 | -1/+3 | |
small window for race conditions on duplicate CompleteMovement calls | |||||
2014-01-16 | Prevent duplicate invocations or race dontision in SP.CompleteMovement() | Justin Clark-Casey (justincc) | 2 | -56/+65 | |
This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times | |||||
2014-01-16 | Can delete the Offline Messages sent to/from a user. | Oren Hurvitz | 5 | -0/+44 | |
This is useful if the user is deleted. | |||||
2014-01-16 | In the offline message table, store the sender. | Oren Hurvitz | 4 | -5/+16 | |
This data is useful for preventing abuse (e.g., someone who sends too many messages), or for deleting message if their sender has been deleted. | |||||
2014-01-16 | Fixed offline IM | Oren Hurvitz | 1 | -8/+4 | |
2014-01-16 | Remove old IInterRegionComms and references. This hasn't been used since ↵ | Justin Clark-Casey (justincc) | 4 | -127/+4 | |
2009 and was superseded by ISimulationService | |||||
2014-01-10 | Fix crash in BulletSim which sometimes happens making a linkset physical | Robert Adams | 1 | -7/+32 | |
(like sitting on and activating a vehicle) and crossing borders. This keeps better bookkeeping on compound shapes so BulletSim can identify them when being freed. | |||||
2014-01-11 | Allow Boolean nodes in XML to be specified as "0/1". AuroraSim does that. | Oren Hurvitz | 2 | -2/+4 | |
2014-01-10 | Fixed llTextBox error message text | David Rowe | 1 | -1/+1 | |
2014-01-10 | Dynamically adjust to the number of visual params sent. | Melanie | 1 | -1/+1 | |
2014-01-10 | When moving the root prim of an attachment: a) Change the attach position; ↵ | Oren Hurvitz | 1 | -5/+5 | |
b) Move the other prims in the reverse direction to compensate | |||||
2014-01-10 | When creating a coalesced object, set its permissions to the ↵ | Oren Hurvitz | 1 | -7/+16 | |
lowest-common-denominator of all the sub-objects | |||||
2014-01-10 | When creating a coalesced object, set its Creator ID if all the objects have ↵ | Oren Hurvitz | 1 | -4/+15 | |
the same creator | |||||
2014-01-10 | Refactored: use a single function to apply an object's folded permissions to ↵ | Oren Hurvitz | 6 | -39/+48 | |
its main permissions | |||||
2014-01-10 | Refactored setting permissions when rezzing items: use the same function ↵ | Oren Hurvitz | 5 | -94/+160 | |
when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.) | |||||
2014-01-08 | If an agent is sitting, then do send the rotation in the agent update ↵ | Justin Clark-Casey (justincc) | 2 | -8/+19 | |
instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7 | |||||
2014-01-04 | Some missing definitions needed for successful compilation. | Robert Adams | 2 | -2/+4 | |
2014-01-04 | Remove some chatty DebugFormat statements. No functional changes. | Robert Adams | 2 | -5/+4 | |
2014-01-04 | varregion: Add region size to teleport event messages (EnableSimulator, | Robert Adams | 9 | -39/+104 | |
CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs | |||||
2014-01-04 | varregion: send region size in LLLoginResponse. | Robert Adams | 2 | -1/+13 | |