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2009-10-06Checks the number of ThreadPool and IOCP threads on startup and bumps up the ↵John Hurliman1-0/+12
numbers to .NET defaults of 500/1000 if need be
2009-10-06Rewrote parts of the code that were double-locking different objects. This ↵Diva Canto9-166/+201
is about half of the code base reviewed.
2009-10-06Applying the real fix (thank you for tracking that MSDN doc down Melanie)John Hurliman1-5/+6
2009-10-06Trying Melanie's fixJohn Hurliman1-3/+4
2009-10-06Reverting MySQLLegacyRegionData spamJohn Hurliman1-6/+0
2009-10-06MySQLLegacyRegionData: Extreme Spam Edition(tm)John Hurliman1-0/+6
2009-10-06Added a debug line for nebadonJohn Hurliman1-0/+3
2009-10-06* Added a sanity check for Mono before trying to enumerate over an empty ↵John Hurliman2-4/+7
SortedDictionary * Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
2009-10-06* Change some more default ports to the robust default of 8003Justin Clark-Casey (justincc)3-6/+6
* Make these use existing constants rather than hardcoding * These will probably go away soon anyway once all services are under ROBUST
2009-10-06* Added missing references to prebuild.xml and commented out the LindenUDP ↵John Hurliman7-195/+195
tests until a new test harness is written * Clients are no longer disconnected when a packet handler crashes. We'll see how this works out in practice * Added documentation and cleanup, getting ready for the first public push * Deleted an old LLUDP file
2009-10-06* Removed verbose debug messageDiva Canto5-10/+4
* Restored HG inventory access which had been lost upon adding a 3rd argument to inventory and asset server handlers * Fixed a stupid bug in the InventoryConnector which was making move items do things twice
2009-10-06* Try/catch around EndInvoke() when Util.FireAndForget() returns to catch ↵John Hurliman4-79/+115
exceptions thrown in the async method * Added packet stats handling to the new LLUDP implementation * Attempting to avoid a race condition when creating a new LLUDPClient
2009-10-06Removing dependencies on System.Runtime.Remoting.Diva Canto1-0/+4
2009-10-06Corrected words in error message.Diva Canto1-2/+2
2009-10-06Commenting the DEBUG code that I added yesterday, because it's causing mono ↵Diva Canto1-6/+6
to fail with https://bugzilla.novell.com/show_bug.cgi?id=538854
2009-10-06Lock the heartbeat against multiple invocations. May prevent deadlocks and/orMelanie1-0/+10
runaway thread use
2009-10-06Remove the using() constructs from the new style database modules; they causedMelanie4-75/+77
the underlying connection of a reader or command to be closed before the reader or command itself. Added the proper logic to Close and dispose items in CloseDBConnection. Readers and Connections need Close(), Commands need Dispose(), in the order Reader, Command, Connection. Also reinstated 80-column-friendly formatting
2009-10-06Fixing a few compile errors in the previous commitJohn Hurliman14-173/+8
2009-10-06* Continued work on the new LLUDP implementation. Appears to be functioning, ↵John Hurliman17-2242/+1278
although not everything is reimplemented yet * Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing * Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively * Fixed formatting for a MySQLAssetData error logging line
2009-10-05Correction on the DEBUG code.Diva Canto1-4/+3
2009-10-05#if DEBBUG code for monitoring the ThreadPool.Diva Canto1-0/+7
2009-10-05Beginning work on the new LLUDP implementationJohn Hurliman14-2336/+1817
2009-10-05Added CloseDBConnection() to replace the old CloseReaderCommand(). This will ↵John Hurliman4-11/+21
close the MySQLConnection attached to a MySQLCommand. I'm not sure if this accounts for every time a database connection needs to be closed, but it matches up 1:1 with the places where the database connection was previously being closed
2009-10-05* GridServerPostHandler.cs: Try/catch in HandleDiva Canto2-25/+38
* BaseOpenSimServer.cs: Added thread pool numbers in show threads
2009-10-05Make sure that keys exist in arrays before trying to access them.Michael Cortez1-3/+9
2009-10-05Ensure the specified imSessionID exists in the DroppedSession collection ↵Michael Cortez1-1/+1
before attempting to access it.
2009-10-05Minor change.Diva Canto1-1/+1
2009-10-05Fixed bug introduced in one of the last commits.Diva Canto1-1/+1
2009-10-05More debug to try to diagnose a problem with region registration.Diva Canto2-2/+7
2009-10-05More error catching/outputting.Diva Canto1-4/+14
2009-10-05Changed the lock object, to see if this helps at all. Also switched the ↵Diva Canto1-11/+15
order of lock and try/catch in RemoveImageFromQueue.
2009-10-05* minor: tweak asset cache logging levels downwardsJustin Clark-Casey (justincc)4-12/+9
2009-10-05More debug messages if things go wrong.Diva Canto1-2/+24
2009-10-05minor: remove mono compile warningJustin Clark-Casey (justincc)1-5/+2
2009-10-05More error messages to warn when/if things go wrong.Diva Canto1-2/+14
2009-10-05GetRegionByPosition: use the cache, Luke.Diva Canto2-0/+28
2009-10-05Adapt to renamed members in landObjectMelanie1-10/+10
2009-10-05MSSQL changes for Grid server in ROBUST plus some code tweaks 'n tidy upunknown5-1456/+1776
2009-10-05Eliminate pinned Mesh data on managed heap by using IntPtrs to memory ↵Dan Lake3-61/+120
allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions.
2009-10-04only cache mesh if meshing was successfuldahlia1-8/+4
re-enable sculpt mesh caching
2009-10-05Make the asset connector async Get overload return false if the assetMelanie1-0/+4
retrieval was not synchronous.
2009-10-04* KeepAlive set to false in expect_user and log_off.Diva Canto2-6/+11
* Check for null SP in PermissionsModule.
2009-10-04Reduced locking.Diva Canto1-8/+10
2009-10-04* MySQL data tests now pass by fixing a bad fix for a bad cast on the asset ↵John Hurliman18-1284/+1165
Local member in MySQLAssetData * First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass)
2009-10-04Just trying a few things. This one will reduce the number of async calls.Diva Canto1-1/+2
2009-10-04Guarding a line that is sometimes throwing a null pointer exception.Diva Canto1-5/+6
2009-10-04Closing more streams even if things fail.Diva Canto1-6/+25
2009-10-04Stream needs to be closed before the file can be moved...Diva Canto1-5/+6
2009-10-04Make sure to close the file streams on the FlotsamCache, even if something ↵Diva Canto1-4/+12
fails.
2009-10-04Leaving the MemoryStreams unclosed.Diva Canto2-2/+4