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2008-01-29* No more massive spires and massive pits when editing land using Select + ↵Teravus Ovares1-1/+11
tool + amount + apply;
2008-01-29Thanks kinoc for your improved IRC Gateway patch as referenced in mantis ↵Teravus Ovares1-23/+80
issue 390.
2008-01-29* Commenting out the 'collision notifications' on BulletX, as there hasn't ↵Teravus Ovares1-2/+2
been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable.
2008-01-29* This fixes the stair issue that Sdague reported on *nix. Be aware that if ↵Teravus Ovares1-2/+11
you cross a border into a region, the new region doesn't know your height and therefore you're about a meter off the ground. If the region doesn't know your height, you won't be able to climb steps. If you're in that state, edit your appearance and the region will learn your height and you will again be able to climb steps.
2008-01-28* Add total logouts (and total logins) to server side user statsJustin Clarke Casey7-16/+68
* Passing the stats collector through object chains is not ideal - this will change when more stats come in * This change will need a prebuild
2008-01-28* Move AssetStatsReporter to Framework.StatisticsJustin Clarke Casey3-0/+2
* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon. * This change will requires a prebuild
2008-01-28* ODE Going to Time Step 0.020 = (1000\20) - ((1000\20) * .09) = ~45 pfps Teravus Ovares1-1/+1
2008-01-28* Mostly ODE update. Things are a bit more behaved then the last ↵Teravus Ovares3-11/+47
experimental update.
2008-01-27* Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 ↵Teravus Ovares2-12/+13
substeps with fallback to 5 substeps when things get slow * Just to give you an idea of the difference .. previous ODE_STEPSIZE was 0.005f - 1000/5 = 200fps - 10 substeps with fallback to 5 substeps when things get slow * *nix avatar may fall over again, *sorry*
2008-01-26* Shifted strategy of detecting specific *nix distributions to detecting *nix. Teravus Ovares1-2/+2
* Let me know if all your avatar are standup.
2008-01-26* Added a try/catch handler around childdataupdates because the enumeration ↵Teravus Ovares2-10/+18
is prone to modification when logging on. These can be safely ignored because the data gets old fast and new ones get generated somewhat quickly.
2008-01-26Rewrote svn properties handling script in python. Added more file types.Jeff Ames6-630/+630
2008-01-26Removed ScriptServer.csproj from svn.Jeff Ames1-47/+0
2008-01-26Set svn properties.Jeff Ames1-0/+0
2008-01-25* Add missed out evn:eol-style nativeJustin Clarke Casey1-43/+43
* I intended to think about refactoring the servers to use this common base class, but temporary laziness won out. * I'm leaving this here as a reminder/mind poke and for reasons of laziness (again) * If people object to me leaving this kind of thing lying around, please say
2008-01-25* Add very basic initial login stats to the user serverJustin Clarke Casey9-18/+180
* Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
2008-01-25Implemented a suggestion from Mic Bowman regarding border crossing and ↵Teravus Ovares1-1/+4
SignificantClientMovement.
2008-01-25* Stubbed out beginnings of a user server stress testJustin Clarke Casey1-0/+43
* Does absolutely nothing at the moment
2008-01-25* Changing && to || as suggested by dirk and ChrisD, also looks sensible to meJustin Clarke Casey1-2/+2
* Please revert if this is wrong, Teravus
2008-01-24* Added Ubuntu to the OS detection routine. This seems to have helped on ↵Teravus Ovares1-1/+1
Debian.
2008-01-24* Reinsert 3 second land loading delay of r3132 accidentally removed in r3141.Justin Clarke Casey1-0/+3
* Sorry Tedd!
2008-01-24Another try at fixing the Animations problem on region crossing.Brian McBee1-1/+4
2008-01-23* This update updates ODE to again use the AMotor to keep the avatar upright ↵Teravus Ovares2-34/+38
instead of the 'avatar wobble' This also uses a hack to detect debian and change the force applied by the AMotor to a different value for Debian. The intent of this all is to get the avatar to stand up in Debian with the AMotor.
2008-01-23* Added ReadEtcIssue to Util Teravus Ovares2-6/+26
* If you have Debian running, you should get a platform line that says, 'Found Debian!' when starting up your sim. * If someone running Debian will confirm this does occur, that would be most helpful.
2008-01-23* One more try at specifically identifying Debian from the code. Teravus Ovares1-0/+8
* There's 3 platform lines now. Would someone running debian and/or Fedora core please try this revision out and send me the three [PLATFORM] lines?
2008-01-23* When Scene loads, added a platform string print out for testing purposes. ↵Teravus Ovares2-1/+3
Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful.
2008-01-23put the number in front of the migrations to make them easier to deal withSean Dague4-0/+0
2008-01-23* Changing log messages to use 24 hour clock rather than 12 hour - hope ↵Justin Clarke Casey1-2/+2
nobody objects
2008-01-23* Timer wants, ms, not secs!Justin Clarke Casey1-1/+1
* May also be another bug lurking
2008-01-23* Add very very very basic initial statistical information collection to ↵Justin Clarke Casey3-13/+112
asset server * stats can be seen by typing stats on the asset server command line * Currently collecting only raw requests for today and yesterday * And I haven't yet tested the 24 hour rollover
2008-01-23* Library scripts can now be dragged into primsJustin Clarke Casey1-9/+28
* Unfortunately, they show us as non modify, though they will run * We're probably hitting unimplement permissions stuff
2008-01-23* Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey1-2/+2
* Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first. * No MSSQL implementation as of yet * Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence * Please let me know if you see issues resulting from this change.
2008-01-22* I just love doing these substantial contributions.lbsa711-3/+3
2008-01-22* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes ↵lbsa714-102/+44
perms weirdness, let's all work together to find the real cause.
2008-01-22Giving Mantis 393 a shot (not enough info to really know for sure though).Teravus Ovares1-2/+18
2008-01-22Giving Mantis #388 a shotTedd Hansen1-2/+3
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares11-112/+276
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
2008-01-22* Renamed a number of TerrainEngine functions to conform naming standards ↵Adam Frisby2-16/+17
better.
2008-01-21* Added an army of exception handlers to the InterRegion logoff messageTeravus Ovares1-1/+44
2008-01-21* Shutting down child agents properly in neighbor regions.Teravus Ovares9-26/+183
2008-01-21Another attempt to squash the animation bug. Wish I could get this to fail ↵Brian McBee1-1/+1
at will.
2008-01-21Change misleading placeholder error messages for attempts to persist ↵Justin Clarke Casey1-2/+2
non-script items to prim inventory
2008-01-21Attempt to catch animation fubar on region crossing that causes client hang. ↵Brian McBee1-1/+11
Mantis 319.
2008-01-21* Following on from sdague's r3144, commenting out other parts of TribalMediaJustin Clarke Casey6-1/+14
* This should resolve the current build problem
2008-01-21* Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey6-139/+71
* On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21comment out use of the TribalMedia data mapper layerSean Dague1-1/+1
for now. It doesn't build on new mono at the moment, and isn't currently used. Please make sure this functions on mono 1.2.6 prior to adding it back in for the main tree.
2008-01-21Method renameJustin Clarke Casey3-5/+7
2008-01-21Properly lock new separate database accessesJustin Clarke Casey2-111/+117
2008-01-21* Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey8-131/+141
inventory persistence
2008-01-21Small bug in ResetScriptTedd Hansen2-11/+1