| Commit message (Collapse) | Author | Files | Lines |
|
Assets are still broken.
|
|
* Handle logout properly. This needed an addition to IClientAPI, because of how the logout packet is currently being handled -- the agent is being removed from the scene before the different event handlers are executed, which is broken.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
data storage paradigm of the friends list and avoid repeated, unneccessary
fetches of the entire friends list.
|
|
* Updated grid configs
|
|
|
|
|
|
|
|
* Added basic machinery for teleporting users home. Untested.
|
|
* Moved TeleportClientHome to EntityTransferModule
|
|
|
|
|
|
|
|
|
|
|
|
* Fixed a configuration buglet introduced yesterday in StandaloneHypergrid.ini.
|
|
|
|
was renamed to Gatekeeper, because it will have all the handlers for the gatekeeper.
|
|
yet.
|
|
|
|
|
|
|
|
name sans namespace. Needs adjustment of scripts using these!.
Request my name still uses full namespace path.
|
|
|
|
objects too.
|
|
the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too
|
|
|
|
|
|
first connect
|
|
|
|
CenomeCache.
|
|
|
|
|
|
|
|
m_SimulationService, because it may be null...
|
|
service doesn't exist in the distribution.
|
|
|
|
|
|
underscore in place of spaces. Region_Word1_Word2.
|
|
|
|
|
|
filling out the UserAccount data.
|
|
|
|
|