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2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen10-14/+119
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
2007-07-15Couple of small changes to NPC test character.MW1-9/+15
2007-07-15* More scripting enhancemnents and properties.Adam Frisby4-3/+62
2007-07-15It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW4-10/+16
2007-07-15* Added new scripting related events, in particular a new event which is ↵Adam Frisby6-3/+59
triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET
2007-07-15*Fixed master avatar requesting when in grid mode.mingchen2-7/+4
2007-07-15Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW7-15/+350
simpleApp), to try out a basic test npc character(/class).
2007-07-15*Added support for the "show" button that highlights objects over the ↵mingchen7-17/+91
selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
2007-07-15* Primitives are now loaded from Datastore during scene initialisation.Adam Frisby1-0/+9
2007-07-15* Fixed an issue where world map blocks were not transmitted correctly.Adam Frisby1-3/+1
2007-07-15Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW6-25/+30
have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15Removed reference to Scene EventManager from primitive. In its place, ↵MW7-79/+52
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
2007-07-15* PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby2-12/+9
2007-07-15* Marked old terrain methods as obsolete.Adam Frisby2-2/+5
* Missed an item using the old local storage.
2007-07-15* Terrain now uses the new StorageManager.Adam Frisby3-6/+32
2007-07-15* Storage Manager now initialises with a DB name equal to that of the region ↵Adam Frisby2-2/+2
name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter. * OnBackup event is now triggered using the Storage manager.
2007-07-15* Added loading methods for NullStorage.Adam Frisby7-7/+82
2007-07-15* Adding example "NullStorage" DataStore engine.Adam Frisby4-1/+102
2007-07-15* Fixed bug where UserServer SendKey would not be saved in configuration.Adam Frisby2-4/+4
2007-07-15* fixed locations both set to y (thanks to babblefro)lbsa711-1/+1
2007-07-14* Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.Adam Frisby1-1/+10
2007-07-14* Fixed an issue which caused regions to crash when duplicating primitives.Adam Frisby1-0/+2
2007-07-14* Excelsior!Adam Frisby5-1/+22
2007-07-14* libterrain now builds againlbsa711-1/+1
2007-07-14* Upgraded MySQL Connector to support 1222 changes.Adam Frisby2-3/+7
2007-07-14*Updated getParcel to accept floats as well. This helps in finding the ↵mingchen1-7/+14
parcel under an exact point (when precision matters)
2007-07-14* Added "quit" alias for the "shutdown" console command in RegionServerAdam Frisby1-0/+1
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen7-22/+50
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14* SimpleApp finally doing something fun. :)lbsa711-12/+12
2007-07-14*Added support for simwide area and simwide prim count for parcelsmingchen3-6/+55
2007-07-14* Worked some more on SimpleApplbsa716-158/+108
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
2007-07-14*Added support for prim counting on parcelsmingchen6-20/+221
**No restrictions yet in place, or total prim count
2007-07-14Set up parcel manager and the master avatar in SimpleApp.MW3-78/+67
2007-07-14* encapsulated some public fieldslbsa714-16/+29
2007-07-14* Apparently, we need to tell ParcelManager that there is no parcels.lbsa714-10/+19
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14Added AddPreCompiledScript method to ScriptManager.MW8-11/+125
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-13*Moved the OnSignificantClientMovement event to ScenePresence.mingchen6-31/+20
*ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
2007-07-13*Reworked parcel joining to work the same way as LL's method.mingchen5-25/+49
**Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
2007-07-13Chat/Shout/etc should be working againMW3-3/+9
2007-07-13* Added sample event to ScriptInterpretedEventsAdam Frisby1-1/+3
2007-07-13* Small commit: SceneObject now registers itself with the Backup event via ↵Adam Frisby1-0/+12
the function ProcessBackup.
2007-07-13* Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.Adam Frisby2-4/+4
2007-07-13* Default parcel flags now allow flying, landmark creation, object entry, ↵Adam Frisby2-2/+2
deeding to group, terraforming, object creation and outside scripts.
2007-07-13* Obsoleted ILocalStorageAdam Frisby3-0/+75
* Added IRegionDataStore * Added OnBackup event to EventManager
2007-07-13Prim Copying (both CTRL+D and shift-drag) should now work.MW3-44/+66
2007-07-13* Fixed bug reported by xyzo - region assets are now stored in ↵Adam Frisby2-4/+4
"regionassets.yap", asset server assets are now in "gridassets.yap"
2007-07-13* I want to commit too!lbsa714-27/+5
2007-07-13* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.ScriptingAdam Frisby33-48/+48
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-13* Reorganising Java Virtual Machine code into a subfolder for the JVM ↵Adam Frisby14-2/+2
specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces. * Fixed a compile issue with the Interpreted Scripts API.
2007-07-13Part two of Darok's Bullet physics plugin: added the actual plugin, although ↵MW6-2/+602
haven't added the project to prebuild.xml yet. Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.