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2007-11-23* the export-map now takes 'CurrentOrFirst' Scene, not necessarily the Curren...lbsa711-5/+4
2007-11-23* Refactored NumPackets calculationlbsa711-20/+21
2007-11-23* added some functions for use in raytracing. They're kind of crappy now, so...Teravus Ovares6-0/+224
2007-11-23Fixed Terrain rescale commandBrian McBee1-1/+1
2007-11-22* Added more commentsTeravus Ovares2-7/+10
2007-11-22* Added another code path to skip the packet throttle queues when there's no ...Teravus Ovares1-7/+73
2007-11-22* Quelled a Log format exception in the logging routines.Teravus Ovares3-7/+25
2007-11-22Created a client driven packet throttler. The sim now respects the client's ...Teravus Ovares4-22/+437
2007-11-22* removed erroneous commentslbsa711-3/+0
2007-11-22* Added code to capture the draw distance setting from the client.Teravus Ovares5-14/+114
2007-11-21Fixed bug that can lead to infinitive loopsMW1-0/+6
2007-11-21* Did some initial work for prim crossing. Just glue so far.Teravus Ovares14-11/+370
2007-11-20fix for mantis #2 from Justin Casey (IBM)Sean Dague2-3/+12
2007-11-20patch for llDie from Kurt Taylor (IBM)Sean Dague1-1/+1
2007-11-20per chi11ken: adding check for out-of-bounds avatars in POSBrian McBee1-0/+18
2007-11-20New improved POS! With slippery avatars and extra calculations.Brian McBee1-0/+10
2007-11-20fixed potential reference invalidation and array out of bounds exception in b...Jeff Ames1-2/+4
2007-11-20fixed array range out of bounds exception and reference invalidation under lo...Jeff Ames1-21/+26
2007-11-20Reverting my POS changes. I need to think this through a bit more.Brian McBee1-14/+14
2007-11-20*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares11-352/+425
2007-11-20POS physics. tweaking stair-climbing which broke with my last changeBrian McBee1-12/+14
2007-11-20POS physics: removed "stickiness" from avatars so they can slide along surfac...Brian McBee1-10/+8
2007-11-20Turned on more verbosity to try to debug assetserver failuresBrian McBee1-2/+2
2007-11-19there is no real reason to write this value back to estate settings,Sean Dague1-1/+5
2007-11-19put in changes to only keep the last terrain revision. The currentSean Dague1-0/+14
2007-11-19Tweaked for a possibility of 10 elements.Teravus Ovares1-1/+1
2007-11-19* Added noisy debug information on the Verbose console to help debugging oddl...Teravus Ovares1-0/+20
2007-11-19* Space allocation fix for prim outside region. >256 & <0.Teravus Ovares1-0/+12
2007-11-19hopefully resolve mantis issue #10 by locking correcty around terrain methodsSean Dague1-50/+54
2007-11-19Fixed - outside of bounds error.Teravus Ovares1-1/+1
2007-11-19* Changed namespacelbsa715-5/+1
2007-11-19fixed POS rotation with certain anglesJeff Ames1-4/+4
2007-11-19added rotation support to POSJeff Ames1-4/+8
2007-11-19* Split space array structure into a two dimentional array instead of a singl...Teravus Ovares1-27/+38
2007-11-19Added medium debug information to Verbose mode of the console about Prim/spac...Teravus Ovares1-7/+72
2007-11-18* Copy/SpaceBorder Fix attempt number 3, hopefully the lastTeravus Ovares1-11/+21
2007-11-18* 2nd attempt to fix the Spaceborder/copy bugTeravus Ovares1-1/+6
2007-11-18* Supressed the "not a module assembly" warning for verbosity reasons.Adam Frisby1-2/+2
2007-11-18flying in POS should be a bit smootherJeff Ames1-4/+15
2007-11-18* Tentative Bug fix for OptikSL's intermittant Copy prim error.Teravus Ovares1-13/+23
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...Teravus Ovares17-87/+99
2007-11-18cleaned up some mono compiler warningsJeff Ames14-80/+68
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames9-57/+134
2007-11-18* Found several cases where prim set physical were not subscribing to physics...Teravus Ovares5-0/+26
2007-11-18Made the background (ie empty space) colour of the exported map image blue.MW1-0/+2
2007-11-18Added "export-map <filename>" console command to the region server that will ...MW2-0/+56
2007-11-18Attempt to get World Map working in Grid mode, will need to be using the grid...MW8-64/+99
2007-11-18For every problem there's a solution that is simple, neat and wrong.Dalien Talbot1-4/+1
2007-11-18Looks like we're requesting the mapblocks for every agent - including Dalien Talbot1-1/+4
2007-11-18Second try at having a bandaid for the multiple logins crashDalien Talbot1-1/+8