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2009-10-28Small performance tweaks to code called by the heartbeat loopJohn Hurliman4-117/+53
2009-10-28Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman4-107/+6
2009-10-28Limit physics time dilation to 1.0John Hurliman2-2/+2
2009-10-28* Standalone logins will now go through the sequence of "requested region, de...John Hurliman5-32/+40
2009-10-28* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman3-5/+12
2009-10-28Fixed a bad check on velocity in the ODE near() callback (it was only checkin...John Hurliman1-3/+3
2009-10-28Adding changes to previous patch to make it fit into core betterMelanie1-19/+17
2009-10-28patch kill by UUIDFredo Chaplin1-0/+58
2009-10-28Track timestamps when terse updates were last sent for a prim or avatar to av...John Hurliman2-2/+10
2009-10-28Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to testJohn Hurliman1-1/+1
2009-10-28Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ir...John Hurliman1-2/+6
2009-10-28Print the exception message when CSJ2K decoding fails for sculpty texturesJohn Hurliman1-3/+3
2009-10-28Modified visibilities of properties and methods. This is so that SL client ba...Mikko Pallari2-12/+12
2009-10-27Make map search work also for hyperlinked regions.Diva Canto1-4/+6
2009-10-27Move the calculation of time dilation from the scene to the physics engine. T...John Hurliman4-17/+21
2009-10-27Experimental test to rate limit the incoming packet handler and try to always...John Hurliman2-0/+29
2009-10-27Remove the SECS loaderMelanie5-443/+0
2009-10-27Removed the DotNetEngine scripting engine. You will need to create a fresh ch...John Hurliman36-5780/+0
2009-10-27Remove the rest of SECS. It was never used, except by an experimental versionMelanie18-1059/+0
2009-10-27Lowering the position tolerance of terse updates for ScenePresences to mitiga...John Hurliman1-1/+1
2009-10-27Making the defaults for interest management variables match whether you have ...John Hurliman1-3/+3
2009-10-27Forgot a line in the previous commitJohn Hurliman1-0/+2
2009-10-27Finally hunted down the Parallel deadlock. Packets were being handled asynchr...John Hurliman1-6/+9
2009-10-27* Tweak to region module loading to check for a matching constructor first in...John Hurliman3-23/+29
2009-10-27* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...John Hurliman4-8/+12
2009-10-26* Switched from OpenJPEG to CSJ2K in MeshmerizerJohn Hurliman1-3/+1
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman32-878/+866
2009-10-26* Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman3-62/+69
2009-10-26Removing the ClientManager reference from IScene and hiding it entirely insid...John Hurliman5-21/+30
2009-10-26* Switched all operations on the list of clients that could be either sync or...John Hurliman6-28/+37
2009-10-26Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ...John Hurliman2-0/+11
2009-10-26No need to create dupe TriMeshData for ODE. A previous patch created a dictio...Dan Lake1-6/+14
2009-10-26ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a lis...Dan Lake1-0/+4
2009-10-26Do case-insensitive comparisons on region names in LLStandaloneLoginModuleJohn Hurliman2-3/+3
2009-10-26* Changed the watchdog timer to improve the speed of UpdateThread(), only tra...John Hurliman3-32/+38
2009-10-26Changed UseCircuitCode handling to be synchronous or asynchronous depending o...John Hurliman1-10/+21
2009-10-26Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.Backof...John Hurliman1-30/+21
2009-10-26Thank you, RemedyTomm, for an update to your previous patch. Garbage-collectMelanie1-2/+21
2009-10-26Thank you, RemedyTomm, for a patch to handle Xfer requests being droppedMelanie1-2/+24
2009-10-25Having a commit fail... this fixes a typo in the previous commit(s?)John Hurliman1-1/+1
2009-10-25Minor tweaks to get OpenSim compiling against both the current libomv and the...John Hurliman2-1/+3
2009-10-25Minor tweaks to get OpenSim compiling against both the current libomv and the...John Hurliman3-2/+4
2009-10-25Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman10-145/+153
2009-10-23* Changed various modules to not initialize timers unless the module is initi...John Hurliman7-31/+41
2009-10-23* Change the way Util.FireAndForget() calls SmartThreadPool to avoid using a ...John Hurliman1-1/+11
2009-10-23* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...John Hurliman6-24/+39
2009-10-23Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been re...John Hurliman2-13/+28
2009-10-23Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: I...dslake1-2/+3
2009-10-23Inconsistent locking of SenseRepeaters in Script Engine.unknown1-8/+11
2009-10-23Fix a glitch in a ROBUST messageMelanie1-1/+1