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2009-10-11sync PrimMesher with r46dahlia2-19/+782
2009-10-11disambiguate System.Path (preparation for new PrimMesher)dahlia1-1/+1
2009-10-10Use Util.UTF8 instead of creating a new heap object every time.Diva Canto1-5/+5
2009-10-10Fix selling objectsMelanie1-4/+3
2009-10-10* comment out the velocity test, using updates every 500 ms as set in ↵Teravus Ovares (Dan Olivares)2-2/+7
ScenePresence.AddToPhysicalScene. * This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms. * This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update.
2009-10-10* Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)3-3/+15
* Set the Scene collision update time to 500 ms
2009-10-10Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for ↵dahlia1-1/+1
researching this.
2009-10-10* Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ↵Teravus Ovares (Dan Olivares)1-1/+1
may reduce avatar flailing.
2009-10-10* Move the 'On Collision Update Movement Animation' routine to above the ↵Teravus Ovares (Dan Olivares)1-3/+8
'm_invulnerable' test. It doesn't fix anything but it should really be there anyway.
2009-10-09Slight variation on the locking scheme: now locking always, except the ↵Diva Canto1-9/+9
ForEach, which gets a copy of the Array. I think the ForEach was the big gorilla.
2009-10-09A slight improvement on name fetching -- using the local name cache, since ↵Diva Canto1-0/+6
it exists.
2009-10-09This is to *try* to avoid the exception we are seeing repeatedly:Diva Canto1-0/+4
#13:53:03 - [LLUDPSERVER]: Packet exceeded buffer size during zerocoding. Removing MSG_ZEROCODED flag #13:53:03 - [Scene]: Failed with exception System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection. # at System.Buffer.BlockCopy (System.Array src, Int32 srcOffset, System.Array dst, Int32 dstOffset, Int32 count) [0x000b7] in /home/grid/install/mono24/mono-2.4.2.3/mcs/class/corlib/System/Buffer.cs:116 # at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacketData (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, System.Byte[] data, Int32 dataLength, PacketType type, Boolean doZerocode, ThrottleOutPacketType category) [0x00060] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:290 # at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacket (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType category, Boolean allowSplitting) [0x00077] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:265 # at OpenSim.Region.ClientStack.LindenUDP.LLClientView.OutPacket (OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType throttlePacketType) [0x00000] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:5244 # at OpenSim.Region.ClientStack.LindenUDP.LLClientView.SendCoarseLocationUpdate (System.Collections.Generic.List`1 users, System.Collections.Generic.List`1 CoarseLocations) [0x0012a] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:3424 # at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocationsDefault (UUID sceneId, OpenSim.Region.Framework.Scenes.ScenePresence p) [0x000fa] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2536 # at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocations () [0x0000d] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2491 # at OpenSim.Region.Framework.Scenes.ScenePresence.Update () [0x00011] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2404 # at OpenSim.Region.Framework.Scenes.SceneGraph.UpdateEntities () [0x0001b] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/SceneGraph.cs:164 # at OpenSim.Region.Framework.Scenes.Scene.Update () [0x000dc] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/Scene.cs:1031 On Region: Wright Plaza
2009-10-09Use the cache, Luke!Diva Canto1-25/+8
2009-10-09Putting this to exactly what it was yesterday around this time, so we can do ↵Diva Canto2-182/+411
the 100-ppl load test in WP. We need to carefully play with this code in order to understand all the problems.
2009-10-09Apply http://opensimulator.org/mantis/view.php?id=4066Justin Clark-Casey (justincc)1-1/+1
If XEngine compile fails, show script name in error message in-world as well as the exception itself Thanks Luca Peck
2009-10-09* Apply http://opensimulator.org/mantis/view.php?id=3933Justin Clark-Casey (justincc)1-7/+13
* Remove client servers when regions are closed or removed * Thanks randomhuman!
2009-10-09Adding a hair item to the default wearables, fixes newly created avatars ↵Rob Smart2-0/+8
appearing as a cloud
2009-10-08Putting the lock back in TryGetValue.Diva Canto2-349/+349
2009-10-08Fork UDPBase from libOMV into opensimMelanie2-1/+341
2009-10-08Added guards against the exception reported:Diva Canto1-0/+9
#2009-10-08 12:58:34,462 ERROR - OpenSim.Application [APPLICATION]: #APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs # #Exception: System.Exception: Object reference not set to an instance of an object. ---> System.NullReferenceException: Object reference not set to an instance of an object. # at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendFirstPacket(LLClientView client) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 230 # at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendPackets(LLClientView client, Int32 maxpack) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 84
2009-10-08Remove ThreadTrackerTest. It's no longer relevant because the threadMelanie1-56/+0
tracker now uses the system thread list
2009-10-07One last attempt at tunning the locking/no locking behaviour. The previous ↵Diva Canto1-10/+16
one was too lax and made the important login packets fail.
2009-10-07Another go at the deadlock: not locking TryGetValue, and just catch/ignore ↵Diva Canto1-15/+31
exceptions.
2009-10-07Bug fix.Diva Canto1-2/+6
2009-10-07Changed the locking mechanism, because the existing one is causing deadlocks ↵Diva Canto1-25/+100
to occur.
2009-10-07Printout one more field in show threads, but this won't buy us much.Diva Canto1-1/+2
2009-10-07store owner_uuid in the region tableMelanie1-0/+1
2009-10-07Remove debug againMelanie1-1/+1
2009-10-07Enable debugging of the region connector's query stringMelanie1-1/+1
2009-10-07Add owner_uuid. Not sure this works. Worth a testMelanie1-0/+14
2009-10-07Improved fault handling in HelloNeighbour.Diva Canto1-13/+23
2009-10-06A small change in FetchInventoryDescendantsCAPS.Diva Canto1-1/+2
2009-10-06Uncommented log message on CAPs FetchInventoryDescendantsDiva Canto1-3/+3
2009-10-07replace LLClientView with proper versionMelanie1-1898/+1332
2009-10-07Replace LLClientView on the branch with master. UNCOMPILABLE!Melanie1-1332/+1898
2009-10-07Uncommented log message on CAPs FetchInventoryDescendantsDiva Canto1-3/+3
2009-10-06* One more debug message on FetchInventoryDescendantsDiva Canto2-17/+63
* More streams close on finally
2009-10-07Revert "Rewrote parts of the code that were double-locking different ↵Melanie9-201/+166
objects. This is about half of the code base reviewed." This reverts commit e992ca025571a891333a57012c2cd4419b6581e5.
2009-10-07Revert "Merging in diva's locking fixes"Melanie12-207/+172
This reverts commit 832cc685138b2244529f10b54b373c34adb4a633.
2009-10-06Commented noisy debugging about packet splittingJohn Hurliman1-4/+4
2009-10-06Checks the number of ThreadPool and IOCP threads on startup and bumps up the ↵John Hurliman1-0/+12
numbers to .NET defaults of 500/1000 if need be
2009-10-06Rewrote parts of the code that were double-locking different objects. This ↵Diva Canto9-166/+201
is about half of the code base reviewed.
2009-10-06Applying the real fix (thank you for tracking that MSDN doc down Melanie)John Hurliman1-5/+6
2009-10-06Trying Melanie's fixJohn Hurliman1-3/+4
2009-10-06Reverting MySQLLegacyRegionData spamJohn Hurliman1-6/+0
2009-10-06MySQLLegacyRegionData: Extreme Spam Edition(tm)John Hurliman1-0/+6
2009-10-06Added a debug line for nebadonJohn Hurliman1-0/+3
2009-10-06* Added a sanity check for Mono before trying to enumerate over an empty ↵John Hurliman2-4/+7
SortedDictionary * Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
2009-10-06* Change some more default ports to the robust default of 8003Justin Clark-Casey (justincc)3-6/+6
* Make these use existing constants rather than hardcoding * These will probably go away soon anyway once all services are under ROBUST
2009-10-06* Added missing references to prebuild.xml and commented out the LindenUDP ↵John Hurliman7-195/+195
tests until a new test harness is written * Clients are no longer disconnected when a packet handler crashes. We'll see how this works out in practice * Added documentation and cleanup, getting ready for the first public push * Deleted an old LLUDP file