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2012-01-24Fix merge artefacts and build breakMelanie1-1/+1
2012-01-24Add a forgotten parameterMelanie1-1/+1
2012-01-24Change Telehubs to store only the data that is really needed and notMelanie4-194/+123
additional redundant information.
2012-01-23IMPORTANT!!!!! Please READ. DO NOT Use this version or any before it since theMelanie1-12/+3
Telehub commits! They will eat your babies and corrupt your database while they munch. DO NOT use anything from the first Telehub commit to this one. FIRST GOOD COMMIT is the one FOLLOWING this one. You have been warned.
2012-01-23Add update to Telehub position and rotation before adding SpawnPointsBlueWall1-4/+11
2012-01-23Cleanup BlueWall1-3/+6
2012-01-23Cleanup unused parts, add some error handlingBlueWall1-53/+52
2012-01-23Fix llLookAt the right wayMelanie1-19/+24
2012-01-22Fix up some parameter namingMelanie1-2/+2
2012-01-22Finish connecting Telehub to databaseBlueWall2-47/+25
2012-01-22Hooking up new telehub data to the databaseBlueWall1-0/+14
2012-01-22Change the key name I missed in last commitMelanie1-1/+1
2012-01-22Move Telehub tables and data from EstateSettings to RegionSettings.Melanie8-267/+273
This is damage control es EstateSettings is not the place this can be put. EstateSettings is nt unique to a region and therefore would introduce a hard limit of one telehub per estate, completely shutting off the option of having SL style telehubs, e.g. one per region. Whole estate teleport routing can still be implemented id desiresd, this way all options are open while the other way most options get closed off.
2012-01-21Telehub Support:BlueWall6-71/+341
Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
2012-01-20Telehub Support:BlueWall7-4/+251
Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
2012-01-19Allow a viewer UDP image request retry to trigger another asset fetch if an ↵Justin Clark-Casey (justincc)2-6/+32
existing fetch hasn't responded before a timeout. This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason.
2012-01-19Add image not in database test for LLImageManagerJustin Clark-Casey (justincc)4-13/+58
2012-01-19refactor: separate out common parts of LLImageManagerTestsJustin Clark-Casey (justincc)1-48/+40
2012-01-19Add LLImageManager regression test for discard caseJustin Clark-Casey (justincc)1-0/+53
2012-01-19Add "image queues clear <first-name> <last-name>" console commandJustin Clark-Casey (justincc)2-15/+80
This allows a way to manually clear pending image queue requests for debug purposes
2012-01-19Add osGetGridHomeURI functionBlueWall3-0/+28
Add osGetHomeURI function to the family of osGetGrid* functions. Returns the SRV_HomeURI setting from the [LoginService] configuration.
2012-01-19Add basic request and send image regression tests for LLImageManagerJustin Clark-Casey (justincc)6-12/+107
2012-01-19Change URI to lowercase to match existingBlueWall1-1/+1
2012-01-19Add fetching of SRV_HomeURI to "/json_grid_info"BlueWall1-1/+36
Make SRV_HomeURI available on the GridInfoService through the "/json_grid_info" URI. This i s mainly to service OSSL, but can be seen externally via the URI.
2012-01-18RegionReady:BlueWall2-1/+7
Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon.
2012-01-17Add function osGetGridCustomBlueWall3-1/+34
Add function osGetGridCustom to take an argument for the GridInfo kpv to retrieve from the GridInfoService
2012-01-17Update osGetGrid**** functionsBlueWall1-3/+69
The osGetGrid**** functions will now get the grid settings from the GridInfoService. Set the GridInfoURI in your ./bin/config-include/GridCommon.ini [GridInfo] section.
2012-01-17Add json handler for GridInfoBlueWall2-0/+17
2012-01-17Add some loggingMelanie1-0/+41
2012-01-17Fix prim calculations so that > 32767 prims are supportedMelanie2-3/+5
2012-01-17Spin off NPC deletion into a thread to avoid it being done on a scriptMelanie1-1/+3
microthread. A stab at fixing exceptions.
2012-01-16Allow retrival of multiple user records in one operation, analog to presenceMelanie7-2/+128
2012-01-16Comment out noisy log lines I accidentally included in the nant build target ↵Justin Clark-Casey (justincc)2-7/+7
adjustment commit. Left in the method doc.
2012-01-16Remove monocov and other obsolete nant build targets.Justin Clark-Casey (justincc)3-6/+19
monocov was a code coverage attempt 3 years ago which no longer works. other removed targets have been commented out or unused for a very long time
2012-01-16Add methods to allow the groups modules to query online status and last loginMelanie7-2/+128
2012-01-15Disable using an agent ID to clone NPCs. The griefing potential is too greatMelanie1-7/+7
2012-01-14protect the region ready alerts for loading oarfiles if no post URI is setMic Bowman1-2/+5
2012-01-14commented out redundant land owner checks for osTeleportAgent there isnebadon1-14/+24
no need for these checks just use Allow_osTeleportAgent = PARCEL_OWNER also increased function to severe threat level to make it harder to accidently enable it for everyone.
2012-01-14Allow SmtpClients and other SSL users to work with our cert handler installedMelanie1-9/+25
2012-01-14Fix mergeMelanie2-61/+1
2012-01-14Allow SmtpClients and other SSL users to work with our cert handler installedMelanie1-9/+25
2012-01-14Extend scripts show command to accept a single item UUID parameter to ↵Justin Clark-Casey (justincc)1-40/+47
display one script's status Usage is now scripts show [<script-item-uuid>]
2012-01-14Register the UrlModule for script engine events OnScriptRemoved and ↵Justin Clark-Casey (justincc)4-13/+21
OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script. Doing this in every script is unnecessary since the event trigger is parameterized by the item id. All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException. Registration moved to UrlModule so that the handler is registered for all script engine implementations. This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
2012-01-13Cleaned up the LookAt code in SOP and SOG. Added support for incrementallyMic Bowman3-49/+34
rotating physical objects. This does not use physics. Currently the rate of change is determined as 1 / (PI * Strength).
2012-01-13Fix improper code formatting introduced in 6214e6a217cfBo Iwu1-24/+40
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-13Fix llRotLookAt and llLookAt for non-physical objects. Per conversationMic Bowman1-7/+23
with Melanie and Nebadon, SL behavior seems to be that non physical objects snap to the request rotation.
2012-01-13Update RegionReadyModuleBlueWall3-7/+98
Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
2012-01-12Undo some prior workBlueWall2-96/+0
Move some added fuctions out of core into the addon module to keep things clean
2012-01-12Move some interfaces to a more apropriate placeBlueWall2-0/+0
2012-01-13Change the default osNpcCreate() to create an 'owned' npc rather than an ↵Justin Clark-Casey (justincc)1-1/+1
'unowned' one. An owned NPC is one that only the original creator can manipulate and delete. An unowned NPC is one that anybody with access to the osNpc* methods and knowledge of the avatar id can manipulate. This is to correct an oversight I made in the original reimplementation where I mistakenly assumed that avatar IDs could be treated as private. I am not anticipating that many people were deliberately making use of unowned npcs due to their insecure nature. If you do need an unowned NPC please call the new overloaded osCreateNpc() function with the option OS_NPC_NOT_OWNED.