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2012-04-27testingUbitUmarov1-1/+1
2012-04-27testing....UbitUmarov2-56/+102
2012-04-27ubitODE fix don't report colisions with a volume detector ( only report to it )UbitUmarov1-12/+16
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testingUbitUmarov1-58/+71
2012-04-27testingUbitUmarov2-2/+2
2012-04-27testingUbitUmarov1-0/+6
2012-04-27TESTINGUbitUmarov2-4/+5
2012-04-27TEST more changesUbitUmarov1-1/+2
2012-04-27 TEST more options to avnLocalTeleportUbitUmarov1-4/+9
2012-04-27TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool ↵UbitUmarov1-0/+22
Stopped) to scenepresence.cs
2012-04-26revert last add commitUbitUmarov1-2/+3
2012-04-26 add wearable type PHYSICSUbitUmarov1-6/+13
2012-04-26Help big boobies to dance (avatar visualParams). May not persist and need ↵UbitUmarov4-17/+41
more lobe ?
2012-04-25set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov1-5/+7
2012-04-24 fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2-11/+42
2012-04-24SOG bug fix in UI object changesUbitUmarov1-11/+20
2012-04-24 fix animations if sited in ground alsoUbitUmarov1-1/+1
2012-04-24 let objects/avas push avasUbitUmarov1-2/+1
2012-04-24"save the catgirls"UbitUmarov2-18/+13
2012-04-24 display heatbeat sleep time in stats. This may not be good for general use, ↵UbitUmarov1-0/+5
but for testing/debug
2012-04-24 fix Simulation time reportUbitUmarov1-0/+7
2012-04-24some reduction on time resolution efects on spare time reportUbitUmarov1-4/+8
2012-04-24*testing* changed stats time reports to be per reported frame and not ↵UbitUmarov1-11/+64
acumulated in about 1second. Total Frame Time is not just 1/reported sim fps
2012-04-23ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov2-21/+34
2012-04-23ubitODE - several changes...UbitUmarov3-431/+379
2012-04-22fix a bug i added fixing another....UbitUmarov1-2/+5
2012-04-21ubitODE: - don't try to hover underground unless volumedetector (that ↵UbitUmarov1-47/+93
doesn't colide with it)
2012-04-20changed seletion code. SOP now knows about parts selection. UI actions are ↵UbitUmarov3-24/+104
sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects
2012-04-20ubitODE: - Change triangles used in terrain height estimationUbitUmarov1-11/+28
2012-04-20ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ↵UbitUmarov1-6/+14
efects reporting null velocity and aceleration when stopped near the right position, where they can still have instantanius large values that can get magnified by interpolators, specially using diferent timing estimation.
2012-04-19 changed - VolumeDetect and phantom setting interaction. Script VD(true) ↵UbitUmarov2-13/+40
forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics.
2012-04-18Allow setting a specific target velocity on TeleportWithMomentumMelanie1-1/+11
2012-04-18Allow scripts in attachments owned by the NPC to control the NPCMelanie1-1/+7
2012-04-18ubitODE still retouching character pidUbitUmarov1-2/+2
2012-04-18ubitODE - retouch character PIDsUbitUmarov1-4/+4
2012-04-17Prevent objects rezzed in sim from being seen as attachments and becoming ↵Melanie2-0/+8
uneditable or crashers. (Foxtail of death)
2012-04-17ubitODE: prims - update managed dinamic parameters from unmanaged at ODE ↵UbitUmarov1-78/+46
rate and not heartbeat.
2012-04-17ubitODE: - character managed ode was only getting position etc from ↵UbitUmarov2-119/+48
unmanaged at heartbeat rate like core ode. Now do it at ODE rate in move(..). UpdatePositionAndVelocity() called once per heartbeat is now empty.
2012-04-17ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ↵UbitUmarov2-6/+7
bit unstable with small avas in AVI even if fine on my testsite - Removed reading of PID parameters from config files since that only serves to mess things up and adds more unknowns
2012-04-17ubitODE: bug fix let avatars colide with volume detectorsUbitUmarov1-0/+1
2012-04-16fix (http://opensimulator.org/mantis/view.php?id=5965) llGetObjectMass was ↵UbitUmarov1-2/+23
bad for sitted avatars not checking for the null physicsactor
2012-04-16ubitODE: - fix remove characters from default raycasts filters as older code ↵UbitUmarov2-8/+16
(or camera is very odd) - Slow down avatar if velocity is higher than 50m/s as in chODE
2012-04-16chODE: if character velocity > 50m/s apply breaks. In free fall this will ↵UbitUmarov1-1/+10
give a terminal velocity +- 60m/s
2012-04-16 chODE bug fixUbitUmarov1-7/+9
2012-04-16 Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that ↵UbitUmarov1-22/+86
should be checked. PROBLEM: it will not detect nonphysical phantons :(
2012-04-16 added suport funtions for ubitODE raycastFilteredUbitUmarov1-0/+13
2012-04-16Downgrade an error log message to info because there is nothing we can do ifMelanie2-2/+2
an asset is damaged so it should not spew red ink.
2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and ↵UbitUmarov7-729/+983
bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
2012-04-14Use chode character actor.SetMomentum() to force full restore Velocity in ↵UbitUmarov2-2/+22
scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall.