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2008-11-24* Added some debug information when console commands fail.Adam Frisby1-0/+1
2008-11-24* Removed more locks on EntitiesAdam Frisby3-32/+8
* Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit.
2008-11-24* Refactored a number of locks into EntityManager to limit the scope of the ↵Adam Frisby1-37/+17
locks.
2008-11-24* Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby8-19/+48
* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
2008-11-24* Makes EntityManager IEnumerable - meaning we should be good to go to ↵Adam Frisby1-2/+16
enable this.
2008-11-24* Adding EntityManager.csAdam Frisby1-0/+148
* Not referenced anywhere yet. * Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities * Allows indexed access and better handling of locks. * Someone needs to implement IEnumerable on this before we can switch it over.
2008-11-24Some refactoring from about a week ago that I forgot to commit, of ↵MW5-127/+300
AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
2008-11-24Thanks SachaMagne for a patch which adds the following console commands:Dahlia Trimble2-1/+32
login-enable : Allow login at sim level (opensim.exe) login-disable: Stop any login BUT keep the logged avt login-status : Return the actual status
2008-11-23Remove code from an experimantal patch that wasn't supposed to be committedMelanie Thielker1-39/+13
2008-11-23Don't serve texture preview from other people's objects if youMelanie Thielker3-13/+88
havenever seen that texture before.
2008-11-23Try to keep autoreturn from IM spamming users if the prims take a bitMelanie Thielker1-0/+1
longer to be deleted
2008-11-2305:24:49 - [PRESENCE]: Logging off 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb ↵Melanie Thielker5-1/+105
because the region they were in has gone Or, in other words, a region crash/restart no longer messes up presence.
2008-11-23Plumb in the presence notifications and region shutdown/restart messagesMelanie Thielker13-17/+307
from the presence module to the message server, through the user server and on into the database. This should fix the "Already logged in" issue that grids see after a sim crashes, or a user crashes out of a sim. Not yet a 100% solution for friends, but getting there.
2008-11-23Mantis#2660. Thank you kindly, Ruud Lathrop for a patch that:Charles Krinke11-91/+285
This patch adds the option of adding the email when you create a new user. This works in Gridmode as none Gridmode. This option is also added to RemoteAdminPlugin. With a new handler you can create a user with a email.
2008-11-23Add error handling to catch the WebExceptions thrown if you haveMelanie Thielker1-23/+48
no messaging server
2008-11-22Adding root agent position messages to the message serverMelanie Thielker1-0/+42
2008-11-22Add root agent tracking to presence moduleMelanie Thielker3-9/+21
2008-11-22Next step in the presence module - some core plumbing included atMelanie Thielker3-0/+33
no extra cost
2008-11-22Increase IRC login timeout to 25 - it was 10 which was causing reconnect ↵Dahlia Trimble1-1/+1
loops on slow responding servers.
2008-11-22Adding region up/down notifications to the PresenceModule. MessagingMelanie Thielker1-0/+42
Server portion remains to be implemented
2008-11-22Change the presence event signaturesMelanie Thielker1-2/+8
2008-11-22Check in the presence module skeletonMelanie Thielker1-0/+100
2008-11-22Move user server -> message server notifications into a separate threadMelanie Thielker1-1/+86
to make the user server more responsive
2008-11-22Enclose the inter-region IM sending in a try-catch for now to find possibly ↵Homer Horwitz1-178/+188
missed exceptions.
2008-11-22- Add a warning if the agent data of the destination of an IM isn't foundHomer Horwitz1-0/+6
- Add a warning if the region info of the region the user is in isn't found - Remove one possibility for a silently dropped IM.
2008-11-22Removing some direct console output for outputting ImprovedInstantMessage ↵Homer Horwitz1-1/+0
packets.
2008-11-22Fix build breakMelanie Thielker1-1/+1
2008-11-22Remove a redundant check and add checking for attachments in parcels thatMelanie Thielker1-2/+2
have no entry set, part 1
2008-11-22Update svn properties, minor formatting cleanup.Jeff Ames2-2/+2
2008-11-22First stage group permissions plumbingMelanie Thielker5-0/+47
2008-11-22Mantis #2442Melanie Thielker4-7/+18
Attempt to reinstate the Object Entry flag in parcel settings
2008-11-21Introducing IPresenceModuleMelanie Thielker1-0/+44
2008-11-21- No need to build a list of regions and then only the first one.Homer Horwitz1-2/+4
- I first did lock on m_scenes for that access, but as m_scenes (currently) is only changed in Initialise (and locked there), and PostInitialise is called after the calls to Initialise, there shouldn't be a need to lock here. - Trying out git-svn dcommit. Hope this works.
2008-11-21Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker21-436/+436
the internals of the permissions module adapter sane
2008-11-21* Comment out unused access time method in MSSQLJustin Clarke Casey2-19/+18
* This should probably be being called in FetchAsset() instead as for all the other databases, but I lack the means to test MSSQL
2008-11-21* refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey23-199/+252
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
2008-11-21* Extend sog delete to inventory test to crank the normally async sog ↵Justin Clarke Casey2-2/+17
deleter by hand * After the crank, assert that the object has now been removed from the scene
2008-11-21Update svn properties, minor formatting cleanup.Jeff Ames11-44/+43
2008-11-21* Largely revert the last revision and improve on the previous way of doing ↵Justin Clarke Casey2-4/+12
things * Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative
2008-11-21* On delete to inventory, actually remove the group from the scene before ↵Justin Clarke Casey3-15/+21
the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens
2008-11-21* minor: Remove comparison of UUID struct against null picked up as a warningJustin Clarke Casey1-1/+1
2008-11-21* Improve and correct messages given to the user when permission is denied ↵Justin Clarke Casey1-3/+8
for a particular OSSL function * I don't believe that the extra information given is anything that couldn't be worked out by trial and error
2008-11-21Fully implement object return from the parcel dialogMelanie Thielker7-195/+116
2008-11-21Allow selecting group objects and selecting objects by owner from theMelanie Thielker1-0/+5
parcel dialog.
2008-11-21Plumb in the list if user IDs to the land module to allow selectionMelanie Thielker5-9/+17
of objects by owner name
2008-11-21Prevent a null reference when giving items.Melanie Thielker1-0/+6
2008-11-20* refactor: change some method names and doc in the physics plugin managerJustin Clarke Casey3-15/+17
* move the directory choice for plugins outside into RegionApplicationBase
2008-11-20* Allow physics dlls to be loaded separately, rather than just the contents ↵Justin Clarke Casey3-13/+40
of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
2008-11-20* Add a scratch test for removing a client from a sceneJustin Clarke Casey2-2/+19
2008-11-20* Add forgotton tag to existing remove scene object testJustin Clarke Casey2-0/+27