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2008-04-03* Resolve mantis 849Justin Clarke Casey7-10/+21
* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
2008-04-03point in time update of NHibernate Asset Mapping codeSean Dague3-10/+180
2008-04-03* ODEPlugin: put a limit on the minimum size a prim can be ( scale <=0 ).Teravus Ovares1-5/+12
2008-04-02from krtaylorSean Dague1-3/+6
Fixe for Mantis 821
2008-04-02remove really odd utf character at the front of this classSean Dague1-1/+1
2008-04-02starting to stub out NHibernate data source. This isn't in Sean Dague1-0/+62
prebuild yet so it's currently dead code in tree, and shouldn't bother anyone. Once this does *something* I'll add it into the main build. However it seemed like a good idea to commit work as I go for people interested in it.
2008-04-02Minor: just some method commentsJustin Clarke Casey2-3/+11
2008-04-02* Attempt to resolve mantis 873 by placing caps removal operations in a ↵Justin Clarke Casey2-14/+17
critical section
2008-04-02fix ups to include OpenSim.Framework explicit includes (theySean Dague19-0/+19
were implicitly included before). Everything builds again. Now off to testing.
2008-04-02move signing fileSean Dague1-0/+0
2008-04-02changing more references to OpenSim.DataSean Dague17-34/+34
2008-04-02attempt to fix up all refernces to new directory structureSean Dague55-78/+78
2008-04-02whole lot more movingSean Dague67-0/+0
2008-04-02reorganizing namespaces to put all the Data stuff into it's own namespaceSean Dague16-0/+0
/ dir structure. This is coming in over a few changesets so consider trunk broken for the next 30 minutes as these get pulled together.
2008-04-02* Add some temporary task inventory item inflation debug messages to ↵Justin Clarke Casey3-3/+13
investigate mantis 854
2008-04-02refactor, make the file name the class nameSean Dague1-0/+0
2008-04-02* Added AvatarAppearance.sql for MSSQLlbsa711-0/+44
2008-04-02* Reworked Data Framework so that MSSQL workslbsa716-14/+61
* Introduced uint as field type * Removed what should be superfluous Guid handling * Introduced stub MySQLDataReader if we need to fix the Guid handling anyway
2008-04-02Set default terrain to complete flat terrain (at 26 height). Even flat ↵MW2-7/+8
terrain as default seems better than the messed up terrain I was getting.
2008-04-02* Updating the version of the ODE library. (big update). The Mac library ↵Teravus Ovares7-3/+209
needs to be updated still. * Adding some XMPP stuff that's incomplete.
2008-04-01* Remove the quit command from the inventory console which was actually ↵Justin Clarke Casey1-1/+0
adding a new inventory instead
2008-04-01* Fix for mantis #678Justin Clarke Casey2-3/+15
* Shift copied prims should now keep the script in both prims over region startups
2008-04-01few more minor changes, needs prebuild to be ran.MW3-11/+6
2008-04-01a few small changesMW6-58/+67
2008-04-01sadly, had to modify line by Ter because it caused mono cil compilerSean Dague1-1/+2
to spin off into a seemingly infinite loop.
2008-03-31* Set Svn Properties eol-style: |337Teravus Ovares5-5/+5
2008-03-31* Fix for terrain issue whereby loading or manipulating a terrain item from ↵Adam Frisby1-0/+2
the console would not cause the terrain to be saved to the Scene. (Mantis #845)
2008-03-31* From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey5-74/+170
* (and Ansgar/Ansi) * Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet! * In his own words "the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
2008-03-31* Minor: If a user exists but has no inventory in standalone, automatically ↵Justin Clarke Casey4-39/+27
create new inventory folders * This mirrors the grid behaviour
2008-03-31* Log exceptions which make it up to the top of the http request frame, ↵Justin Clarke Casey2-86/+88
rather than having them disappear off into the ether
2008-03-31* Fix problem where inventory code throws a swallowed exception on grid mode ↵Justin Clarke Casey2-18/+34
if the avatar has never logged in before
2008-03-31* Fix for mantis 131, 796Justin Clarke Casey1-4/+14
* Take copy now actually takes a copy into inventory rather than the original
2008-03-31Fixed typo in AvatarFactoryModule.csJeff Ames1-1/+1
2008-03-31* Minor change on region grid asset client to change two store log messages ↵Justin Clarke Casey1-4/+7
to one
2008-03-31Update svn properties.Jeff Ames6-460/+460
2008-03-30* Added competely untested MSSQLMapperlbsa713-8/+69
* Added the new mapper to the mapper factory * Made choice of mapper configurable * This means, in hteory, that we can persist avatar appearance on MSSQL as well
2008-03-30* Minor cleanupTeravus Ovares4-10/+6
2008-03-30* Quick fix. Re-enabled some code which registers the Terrain Module's ↵Adam Frisby1-1/+1
Commander with the scene (whoops).
2008-03-30**Big ass update warning**Adam Frisby18-63/+691
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-30This update has good news and bad news, first the bad.Teravus Ovares13-36/+155
* This update breaks inter-region communications, sorry. * You will need to run prebuild. Next, the good; * This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa. So Linux Simulators and Windows simulators are 100% compatible again. * This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border. If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost. That being said, it's best to update all your simulators to this revision at once.
2008-03-30* Stop the grid inventory service sending all folder and item details twiceJustin Clarke Casey2-55/+10
* This change will have no functional impact - we were already filtering out the dupes on the other end.
2008-03-29* Refactor: Remove unused inventory methods, some of which weren't properly ↵Justin Clarke Casey6-73/+16
implemented anyway.
2008-03-29* Tidy up 'show users' displayJustin Clarke Casey1-11/+12
2008-03-29* Minor log message fix per mantis 829Justin Clarke Casey1-1/+1
2008-03-29* CODE: Add phat warning to RootFolders http request since it no longer does ↵Justin Clarke Casey1-0/+5
what it used to do (not that the name was actually accurate in the first place)
2008-03-29* Various 1.19.0.5 grid inventory request fixes. These will only take ↵Justin Clarke Casey8-47/+195
affect once the region and the grid servers have upgraded to this revision * You may also need to clear your cache before seeing any effect. * These fixes may or may not affect inventory on the RC client. * These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly * Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal with situations where we receive child folders from the inventory service before their parent is received.
2008-03-29Patches llAvatarOnSitTarget to return NULL_KEY opposed to a blank string. ↵alondria1-6/+7
Should fix Mantis 838
2008-03-29Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵MW8-15/+90
sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-29Fix compiler warnings in BulletXPlugin.Jeff Ames1-18/+18
2008-03-29Set svn:eol-style.Jeff Ames7-131/+131