aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-06-04* Start recording abnormal client thread terminationsJustin Clarke Casey2-1/+25
2008-06-04* Added a check for a non-finite heightfield array value passed to the ↵Teravus Ovares1-0/+9
ODEPlugin. This may, or may not fix anything.
2008-06-04Mantis#1447. Thank you kindly, Kinoc for a patch that:Charles Krinke1-3/+4
llKey2Name fix to show avatar name instead of "Basic Entity" One line fix. Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.
2008-06-04Mantis#1441. Thank you kindly, Kinoc for a patch that:Charles Krinke1-4/+30
This patch adds the prolog interperter helper object ONLY for YP code, and not every script compiled. Mirrors the other languages like JS and VB more closely.
2008-06-04Mantis#1440. Thank you kindly, Melanie for a patch thatCharles Krinke1-0/+1
"Hooks up the plumbing from previous patch"
2008-06-04Mantis#1446. Thank you kindly, Grumly57 for a patchCharles Krinke1-0/+22
that solves "trees are too small when rezzed"
2008-06-04Mantis#1439. Thank you kindly, Melanie for a patch thatCharles Krinke4-1/+53
plumbs in the events for on_rez.
2008-06-04* fleshing out XMPP entities, adding XmppWriter and XmppSerializerDr Scofield6-17/+315
having spent the last couple of days wrestling with .NET XmlSerializer and trying to get it to do what is required by XMPP (RFC 3920 & 3921) this is the preliminary result of that wrestling (you should see the other guy!): XmppSerializer allows us to serialize Xmpp stanza (and theoretically deserialize [or reify] them), XmppWriter helps avoiding various gratuitous crap added in by off-the-shelf XmlSerializer. this is currently not used anywhere but the plan is to use it for at least an XMPPBridgeModule.
2008-06-04applied patch from mantis #1268 , thanks mikemMW1-0/+4
2008-06-04* From DahliaTeravus Ovares1-21/+36
* Committing : 0001449: Patch implements X and Y Top Shear parameters for torus prim physical mesh generation (PATCH attached) * The included patch implements the X and Y Top Shear parameter adjustments to the mesh generator for the torus prim physical mesh. These are approximations as I was unable to determine their exact function but they appear to generate meshes which quite closely duplicate their counterparts in the viewer. * Thanks Dahlia!!!!
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames59-831/+848
2008-06-04* If a ThreadAbortException reaches AuthUser() then let it pass through ↵Justin Clarke Casey1-0/+4
unmolested * These are only thrown on client shutdown anyway * This stops the console (harmlessly) spewing stack traces when a client logs off
2008-06-03* minor: Remove my own stupidity in the last doc comment - it wouldn't ↵Justin Clarke Casey1-3/+1
actually be all that tricky to try better clean up on a client thread crash. Haven't actually implemented this, though
2008-06-03* minor: Change comment on last commit. My English - not so good.Justin Clarke Casey1-3/+4
2008-06-03* Stop the crash to bash of the entire region server when a client thread ↵Justin Clarke Casey1-22/+36
fails by catching the exception in AuthUser() instead of letting it propogate out of the thread
2008-06-03* experimental: archive out and reload textures within a prim's inventoryJustin Clarke Casey1-0/+9
* no other prim items are archived yet
2008-06-03* Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey3-6/+5
2008-06-03temporarily disable the last bit of code as it prevents startup on Sean Dague1-1/+2
mono. Need to sort that out with DJ shortly.
2008-06-03From: Dong Jun Lan <landj@cn.ibm.com>Sean Dague1-0/+6
Set udp flags correctly to prevent "Socket forcibly closed by host" errors.
2008-06-03* minor: Attempted method documentation clarifications related to last two ↵Justin Clarke Casey1-3/+3
commits
2008-06-03* Remove what should be unnecessary locking in InnerScene.GetEntitites()Justin Clarke Casey1-8/+1
2008-06-03* Remove what should be unnecessary locking of GetScenePresences()Justin Clarke Casey1-9/+3
* May help with mantis 1434 though I doubt it
2008-06-03* This should fix presence issues.Teravus Ovares5-16/+33
2008-06-03* It's probably safe to remove the 'Warning Duplicate packet detected Packet ↵Teravus Ovares1-1/+1
Dropping.' message
2008-06-02provide slightly more sane defaults in the file based asset loaderSean Dague1-3/+3
2008-06-02remove the prolog parser from all LSL/C# scripts (it was adding overheadSean Dague1-12/+6
to every script in most environments). This will break prolog support. Prolog code needs to generate it's template script more like how javascript does.
2008-06-02* Fixed default ports on the MessagingServer config.Teravus Ovares1-2/+2
2008-06-02* experimental: Once we've received all the required assets from the asset ↵Justin Clarke Casey1-1/+13
service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread)
2008-06-02* experimental: Make OpenSim archiver save and reload all prim textures when ↵Justin Clarke Casey3-4/+14
not all faces have the same texture
2008-06-02* Submitting 3 files for the messagingserver that I've kept to myself.Teravus Ovares3-0/+157
2008-06-02* Add 'show version' help information into base OpenSim serverJustin Clarke Casey1-1/+2
2008-06-02* This update enables grid wide presence updates.Teravus Ovares9-44/+374
* You'll need to start-up the MessageingServer and set it up. It sets up like any of the other grid servers. * All user presence data is kept in memory for speed, while the agent is online. That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline. * Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache.
2008-06-02* Fixes a bug saving the current sun phase to the estate_settings file.Teravus Ovares3-2/+25
2008-06-02cleanup: uncommenting null-op else tree in TaskInventoryItem.csDr Scofield1-6/+6
2008-06-02PATCH : 0001431: corrections to torus physical mesh for default hollow shape ↵Teravus Ovares2-19/+38
and taper orientation along path. --------- From Dahlia! Thanks Dahlia!!! the attached patch reinstates the default hollow shape of the physics mesh of the torus prim type and corrects the orientation of the effects of taper on the profile along the path.
2008-06-02* While I couldn't reproduce it, I was able to see how it *might* happen, so ↵Teravus Ovares1-2/+5
therefore; fix to: 0001058: Physics crash when changing Type of Prim intersecting with ground.
2008-06-01* This enables grid-wide instant messaging in a peer to peer with tracker ↵Teravus Ovares3-25/+169
style way over XMLRPC. * Friend status updates are still only local, so you still won't know before instant messaging someone if they're online. * The server each user is on and the user server must be updated or the instant message won't get to the destination.
2008-06-01* Committing more unfinished stuff. Nothing significant at the moment. IM ↵Teravus Ovares5-11/+362
related.
2008-06-01* Applying Dahlia's patch : 0001429: Patch to fix prism physical mesh and ↵Teravus Ovares2-60/+132
add path start and end to skew z offset of circular path prim meshes (PATCH attached) * Apparently this fixed a bug in my code that caused PushX to appear to work and pushX didn't appear to work after the patch.. so I fixed that after applying this patch and PushX actually works now.
2008-06-01Update svn properties.Jeff Ames18-13593/+13588
2008-06-01* Committing some stuff I'm working to make it so I can commit an upcoming ↵Teravus Ovares1-3/+169
patch from Dahlia. IM type stuff. No big deal, not done.
2008-06-01* Move most bookending startup/shutdown messages to BaseOpenSimServer so ↵Justin Clarke Casey4-31/+6
they appear in non-console servers too
2008-06-01* Fix build break by eliminating remaining IScenePermissions references - ↵Justin Clarke Casey12-21/+26
must remember to nant clean * Hook all server startups into base opensim server startup method
2008-06-01* Put IScenePermissions out of its miseryJustin Clarke Casey1-35/+0
2008-06-01* Move log version printing up into BaseOpenSimServerJustin Clarke Casey5-19/+23
2008-06-01* Refactor: Split opensim background server into a separate classJustin Clarke Casey10-49/+103
2008-06-01* Updates permission module so that GenericCommunicationPermission returns ↵Teravus Ovares1-2/+3
true. Instant messages, inventory transfers use this.. and it was always returning false.
2008-05-31* Duh, actually returning from the CreateAsset method once we know the asset ↵Justin Clarke Casey1-0/+1
exists would be better than carrying on
2008-05-31* Remove the mysql logging noise I accidentally left in a few commits agoJustin Clarke Casey1-2/+2
2008-05-31* Enable loading of textures in OpenSim archives with load-oar/save-oarJustin Clarke Casey1-2/+0
* Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces). * This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :)