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2014-09-17 ... and a few more..UbitUmarov1-18/+31
2014-09-17 and another oneUbitUmarov1-1/+6
2014-09-17 another close()UbitUmarov1-0/+4
2014-09-17add some _response.close. RestClient still looks bad. It should be aUbitUmarov1-0/+6
proper IDisposable object.
2014-09-17dispose some tmp streamsUbitUmarov1-14/+18
2014-09-17turn off Nangle on users of ServivePointManager like webrequestsUbitUmarov1-0/+1
2014-09-17Dont add to physics in a child update. It is missing several checks likeUbitUmarov1-2/+4
sit. makeroot should to it
2014-09-16 try to send fly state on tpsUbitUmarov2-1/+10
2014-09-15Fix a nullref in a debug message. If we have no SceneAgent, we can't output ↵Melanie Thielker1-5/+8
data from it.
2014-09-14Reinstate closing the client if CloseAgen returns false. This was partMelanie Thielker1-1/+2
of the last Ubit patch.
2014-09-14revert changes to m_pendingCache and remove client close if there is noUbitUmarov1-21/+14
SP, as requested
2014-09-13 do not use a blind expire of m_pendingCache. Entries must be valid whileUbitUmarov1-15/+23
respective HandleUseCircuitCode, no matter how long it takes, so a viewer retry doesnt start a overlapping one. It HandleUseCircuitCode responsability to always remove entries, even on fails. Remove a client even if m_scene.CloseAgent fails.
2014-09-13When CloseAgnt is called with an agent id that doesn't have a presence, ↵Melanie Thielker1-0/+12
check for stray clients and clean them up instead of failing.
2014-09-13If a client's SceneAgent is null, that client is not fully logged in orMelanie Thielker1-0/+14
crashed while logging out. Don't reuse it, create a new one.
2014-09-12taskInventory request: give each transfer a diferent filename, Add moreUbitUmarov1-101/+96
agressive lock
2014-09-10 handle AO sit ground caseUbitUmarov1-2/+27
2014-09-10*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov3-34/+71
SITGROUND or STAND, sets directly the state, and desired sitAnimation for default sits
2014-09-10Fix a nullref that can hit Vivox voiceMelanie Thielker1-2/+8
2014-09-09it its a default ( internal ) animation return its name in lower caseUbitUmarov1-1/+1
2014-09-09 remove the check animState == anim for same reasonsUbitUmarov1-16/+10
2014-09-09 look for animation on part inventory before default animations, soUbitUmarov1-4/+7
user can use same name. Search directly on default animations using uppercase.
2014-09-09 force update of movement animationUbitUmarov2-2/+15
2014-09-09 on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov1-1/+2
2014-09-09*test*UbitUmarov3-1/+58
2014-09-09Plumb the rest of the serverside AOMelanie Thielker4-0/+113
2014-09-09Add some case magic and send an anim pack when an override is setMelanie Thielker2-1/+2
2014-09-09add full delete if uuid iz zero and state is ALLUbitUmarov1-1/+4
2014-09-09 only cancel attchment needed update type on sending sheduled updates.UbitUmarov1-4/+3
This is wrong but its as original worked
2014-09-09huds bug fixUbitUmarov1-28/+50
2014-09-09Add perms checkMelanie Thielker2-0/+8
2014-09-09 remove messing with KeyframeMotion on attachUbitUmarov1-2/+2
2014-09-09 dont force Phantom on attachments, breaking no mod objects if wear byUbitUmarov1-1/+1
mistake
2014-09-09drop attachments with original physical proprietiesUbitUmarov1-21/+6
2014-09-09Add some forgotten callsMelanie Thielker1-0/+2
2014-09-09Add missing fileMelanie Thielker1-0/+76
2014-09-09Actually do the overridingMelanie Thielker2-1/+14
2014-09-09Also check standard anim namesMelanie Thielker1-4/+16
2014-09-09set default LinksetPhysPrims to 0 so max number of prims for physicalUbitUmarov1-1/+1
object is disabled
2014-09-09make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachmentsMelanie Thielker1-1/+2
2014-09-09Plumb llSetAnimationOverrideMelanie Thielker5-0/+54
2014-09-09 dont send fullObjectUpdate on deselectUbitUmarov1-4/+4
2014-09-08limit number of prims on physical objects. Not all cases covered stillUbitUmarov5-3/+78
2014-09-08 on drop send full update on root prim, terse on others ( as sl ). FixUbitUmarov1-2/+5
count down of number of physicial prims on attach, if removing them
2014-09-08 change attachment drop, to make object Phanton. THis is not as SL, butUbitUmarov1-8/+12
rez position is automatic and object interpenetrations will happen including with the avatar, with the usual ugly effects.
2014-09-08*NEEDS more testing* on attachment drop: fix adding prims to physicsUbitUmarov1-4/+31
engine, remove disturbing phantom flag. On attach: fix removing prims from physics engine, delete any keyframeMotion, remove physical flag. This is executed in all attachs possible only need on attach from the scene (?), but its where original code removed only root part from physics engine
2014-09-05 do not send objectproprieties on sop.SetGroup(). I many cases this willUbitUmarov1-2/+2
arrive before creating the object in viewer with respective full update
2014-09-05 near region check on tp needs to be a full current view check.UbitUmarov1-6/+6
sp.KnownRegions is unreliable for this.
2014-09-02 reduce MIN_CALLBACK_MS guard time. A value too high introduces a extraUbitUmarov1-1/+1
throttle and makes more packets to be sent in bursts and not in steady state flow.
2014-09-02void time change between gettime callsUbitUmarov1-4/+3
2014-09-02*needs testing, not that good* change throttles math using floats and notUbitUmarov4-125/+112
int64, etc. Limite brust bytes to the total rate client requested times a look ahead estimation time, Avoid queues starvation with updates waiting...