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2008-05-12* Minor: Commenting out message detailing all individual map information ↵Justin Clarke Casey1-2/+1
dispatch for now
2008-05-12* Minor: Initial cleaning up of some of the grid sim login messagesJustin Clarke Casey2-22/+30
2008-05-12From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey1-22/+53
This is a diagnostic patch in support of Mantis bug 1186. It affects only SubModule and will not affect normal usage.
2008-05-12From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2-8/+23
This patch just tightens up console handling in BasOpenSimServer and removes (or redirects) a couple of messages that were being issued using Console.Writeline.
2008-05-12Thanks Melanie for a patch to stop sending unnecessary animation updates ↵Jeff Ames1-1/+3
(bug #1239).
2008-05-12Refactoring animation handling in ScenePresence.Jeff Ames1-143/+101
2008-05-12Formatting cleanup.Jeff Ames6-91/+66
2008-05-11Update svn properties.Jeff Ames2-763/+763
2008-05-11* Un-break the NPC avatar.. you know.. the one that sits in your sim and ↵Teravus Ovares1-0/+5
shouts, 'This is my sim, get out!'
2008-05-110001199: [PATCH] Add support for default animations Teravus Ovares5-8/+90
From Melanie... Thanks Melanie! .
2008-05-11* Fixed null reference exception when rezzing an object from inventory with ↵Teravus Ovares1-1/+14
a rootpart that isn't found. Added a way to tell if it's an attachment.
2008-05-11* Changed implicit string conversion to LSL_Types.LSLString in money event ↵Teravus Ovares3-3/+6
of the key of the payer to an Explicit one. * Fixes Mantis: #1045
2008-05-11* Mantis #1127 - Patch to implement depreciated patches. Thanks middlelink!Adam Frisby1-4/+36
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby6-6/+781
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-10* Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵Teravus Ovares4-58/+110
Properties.
2008-05-10* More OutPacket refactors.Teravus Ovares5-157/+29
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-10* Two more OutPacket refactors. TextureSender.Teravus Ovares4-21/+35
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares4-19/+49
2008-05-10* Experiment in Zerocoding.Teravus Ovares6-13/+39
2008-05-09* Resolve mantis 1182. Doesn't actually implement llGiveInventoryList - ↵Justin Clarke Casey3-4/+5
merely corrects the signature so that "not implemented" message is displayed rather than a script compile failure
2008-05-09* Revert caps fetch inventory service back to UDP for nowJustin Clarke Casey1-2/+14
* Linden client 1.19.1.4 appears to be happy using UDP for this request again, and Linden's own servers (1.21) don't appear to be supplying the CAPS version currently * This should for now fix the bug where texture selection in the edit window both shows only already open textures, and later stops subsequent inventory requests from working.
2008-05-09* Removing polling delay for non-CAPS inventory fetch if the client has not ↵Justin Clarke Casey3-60/+58
yet received data from the inventory service * Replaced instead with the system now used by other requests where the fetch request is placed on a queue and service when the data comes in
2008-05-09m_logs always need to be private static readonly otherwise weSean Dague4-4/+4
get close errors.
2008-05-09*Land/Parcel upates are now correct with a significant movement by the Clientmingchen4-21/+19
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
2008-05-09* Removing console notifications of missing texture request sending (which ↵Justin Clarke Casey1-4/+4
ironically, was disabled, though it wasn't making much difference). * These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear
2008-05-09From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2-0/+32
Stop .net generating ambiguous operator errors when two integers are compared for equality in LSL
2008-05-09* Patch from Jed (DeepThink) - More optimisations for BulletX renderer. ↵Adam Frisby1-20/+29
Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE.
2008-05-09Update svn properties.Jeff Ames4-710/+710
2008-05-09* Minor: Insert utility function to format raw xml strings into indented xml ↵Justin Clarke Casey3-5/+42
for debugging purposes
2008-05-09* Restoring some initial inventory lookup polling delays in order to deal ↵Justin Clarke Casey1-2/+2
with situations seen on osgrid
2008-05-09* Fix opensim region server shutdown.Justin Clarke Casey6-47/+11
2008-05-09* Valid Sculpted prim now collide properly.Teravus Ovares5-68/+209
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D
2008-05-09Thank you, Melanie for a patch that helps conversionCharles Krinke1-0/+15
from a string to a vector in OSSL.
2008-05-09Thank you, Melanie for a patch that:Charles Krinke3-129/+129
Patch fixes the pesky "Cannot implicitly convert to bool" issue for function returns
2008-05-09* Minor tweak to TerrainChannelAdam Frisby2-7/+8
* Minor tweak to Permissions/PermissionsModule.cs
2008-05-09* Applying Dahlia's Triangular hole in a cube peg patch. Fixes the hollow ↵Teravus Ovares1-3/+21
orientation in a cube in the meshmerizer. Thanks Dahlia! * See mantis 0001203 for more details!
2008-05-09* Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵Teravus Ovares3-2/+253
it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.
2008-05-08* remove 2 warnings.Teravus Ovares2-2/+1
2008-05-08*Added all the permission checks to the sceneexternalchecks and modified ↵mingchen11-207/+658
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08* Committing an extra bit of permissions for attaching to ensure that the ↵Teravus Ovares2-35/+39
perms are in line with project goals.
2008-05-08* Removed ODELock message since it wasn't telling us anything important and ↵Teravus Ovares1-1/+1
people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks. * This was simply a message added when an avatar was added/removed from the scene.
2008-05-08* Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg.Adam Frisby3-2/+3
2008-05-08* Attempted Fix for 1191 - Crash on ViewerEffectHandler. We are missing ↵Adam Frisby1-0/+2
typedata data however it seems.
2008-05-08* Applying patch #1156 - More implementation work on llGetPrimitiveParams ↵Adam Frisby3-5/+179
(Thanks middlelink!)
2008-05-08* Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby5-292/+353
2008-05-08* Commit from Jed Zhu (DeepThink) - Initial implementation of mesh ↵Adam Frisby1-3/+172
collision into BulletX plugin. Additional work to come in the next few days.
2008-05-08From: Michael Osias <mosias@us.ibm.com>Sean Dague1-0/+1
Patch to schedule terse update on deselect, specifically so llTargetOmega sets rotational velocity on deselect. This should complete our llTargetOmega support and fix: http://opensimulator.org/mantis/view.php?id=1178
2008-05-08From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague1-2/+2
Introduce time dilation in scripts.
2008-05-08* You can haz more spring cleaning.Adam Frisby9-103/+26
* Eventually this codebase will be clean. >_>
2008-05-08* Spring cleaning, round 3029Adam Frisby35-3460/+5