Commit message (Collapse) | Author | Files | Lines | ||
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2012-03-23 | BulletSim: Update list of TODO tasks | Robert Adams | 1 | -0/+13 | |
2012-03-23 | Have the PhysicsParameters module output console command responses | Robert Adams | 1 | -5/+5 | |
directly to the console rather than logging at INFO (which doesn't output anything for WARN). There should really be a WriteLine method on ICommandConsole so all of the different commands don't have to figure out where the command output should go. | |||||
2012-03-23 | fix yield prolog so it compiles with mono 2.11 there has been a bugzilla | nebadon | 2 | -6/+6 | |
report files with mono project in regards to this change, this simply lets us move forward with using mono 2.11 for now : https://bugzilla.xamarin.com/show_bug.cgi?id=4052 | |||||
2012-03-23 | Comment out log message about sending periodic appearance updates. | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
2012-03-23 | Add experimental SendPeriodicAppearanceUpdates = true/false setting to ↵ | Justin Clark-Casey (justincc) | 1 | -0/+17 | |
[Startup] in OpenSim.ini On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome. Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know. Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds. These packets are small and the viewer only fetches texture data if it doesn't already have it. Default is false. | |||||
2012-03-23 | Add a scene maintenance thread in parallel to the heartbeat thread. The ↵ | Justin Clark-Casey (justincc) | 1 | -14/+77 | |
maintenance thread will end up running regular jobs that don't need to be in the main scene loop. The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering. This will be done gradually over time to try and uncover any issues. Many non-criticial scene loop activities are being launched on separate threadpool threads anyway. This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads. Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop. | |||||
2012-03-23 | Remove unnecessary shutting down check in Scene.Heartbeat(). Add some ↵ | Justin Clark-Casey (justincc) | 1 | -17/+20 | |
method doc. Rename HeartbeatThread, shuttingdown to conform to code standards. | |||||
2012-03-23 | Rename Scene.StartTimer() to Start() - this method no longer uses a timer. ↵ | Justin Clark-Casey (justincc) | 2 | -25/+26 | |
Comment out more effectively unused old heartbeat code. | |||||
2012-03-23 | Fix build break | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-03-23 | Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e | Justin Clark-Casey (justincc) | 2 | -3/+3 | |
Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase. | |||||
2012-03-23 | Comment out unused scene loop restart code. | Justin Clark-Casey (justincc) | 1 | -19/+22 | |
This has actually been unused since at least 0.7.2 due to earlier changes. | |||||
2012-03-23 | Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
m_lastUpdate is no longer properly updated and is redundant anyway. | |||||
2012-03-22 | RegionReady logging | BlueWall | 1 | -10/+5 | |
Some maintenance to clean up logging messages | |||||
2012-03-23 | Add commented out section on collisions switch in Scene.SetSceneCoreDebug(). | Justin Clark-Casey (justincc) | 1 | -0/+6 | |
This was not implemented before the recent changes but should be at some point. | |||||
2012-03-22 | Comment out login parameters debug output accidentally included with c4b2d24 | Justin Clark-Casey (justincc) | 1 | -11/+13 | |
2012-03-22 | Comment out a terrain save-tile debugging message that accidentally crept in ↵ | Justin Clark-Casey (justincc) | 1 | -6/+6 | |
with c4b2d24 | |||||
2012-03-22 | refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in ↵ | Justin Clark-Casey (justincc) | 1 | -11/+8 | |
MoveTaskInventoryItem() | |||||
2012-03-22 | Fix llGiveInventory() so that it checks the destination part for ↵ | Justin Clark-Casey (justincc) | 2 | -6/+63 | |
AllowInventoryDrop, not the source. This allows llAllowInventoryDrop() to work. Regression test added for this case. | |||||
2012-03-22 | Add llGiveInventory() test from object to object where both objects are ↵ | Justin Clark-Casey (justincc) | 7 | -7/+146 | |
owned by the same user. | |||||
2012-03-22 | HG Friends: don't notify if the server isn't there. | Diva Canto | 1 | -7/+10 | |
2012-03-22 | Change a false false to be truly true - or is this statement false? | Melanie | 1 | -1/+1 | |
Fixes perms boo-boo | |||||
2012-03-22 | Rework Diva's patch to simplify it | Melanie | 3 | -16/+30 | |
2012-03-22 | Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY ↵ | Melanie | 4 | -88/+6 | |
DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9. | |||||
2012-03-22 | Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. ↵ | Diva Canto | 4 | -6/+88 | |
Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch. | |||||
2012-03-22 | refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code ↵ | Justin Clark-Casey (justincc) | 4 | -9/+9 | |
clarity since non-default animations are handled completely separately from this class | |||||
2012-03-21 | Instead of loading default avatar animations in both SLUtil and ↵ | Justin Clark-Casey (justincc) | 10 | -99/+85 | |
AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit"). | |||||
2012-03-21 | Updated the UserAccountsClient a little bit, plus some more sanity checks on ↵ | Diva Canto | 2 | -22/+53 | |
the service connector. | |||||
2012-03-21 | HG Friends: reroute the status notifications to the HGFriends service, so ↵ | Diva Canto | 9 | -8/+248 | |
that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release. | |||||
2012-03-21 | HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that ↵ | Diva Canto | 3 | -20/+58 | |
we can better manage this traffic. | |||||
2012-03-21 | Removed extraneous debug message | Diva Canto | 1 | -1/+0 | |
2012-03-21 | Removed extraneous debug message | Diva Canto | 1 | -3/+0 | |
2012-03-20 | Removed extraneous debug messages. Added a check for UUID.Zero. | Diva Canto | 1 | -16/+23 | |
2012-03-21 | If "debug scene updates true" then print out to log when a garbage ↵ | Justin Clark-Casey (justincc) | 2 | -0/+65 | |
collection occurs. | |||||
2012-03-21 | Add Scene.DebugUpdates switch which, if turned on, will print out a warning ↵ | Justin Clark-Casey (justincc) | 1 | -10/+32 | |
when a frame updates takes longer than twice the desired time This is controlled via "debug scene updates true|false" on the region console. Also fix an oversight with "debug scene teleport true|false" | |||||
2012-03-21 | Incorporate scene teleporting debugging into "debug scene teleport ↵ | Justin Clark-Casey (justincc) | 3 | -18/+6 | |
true|false" command | |||||
2012-03-21 | Replace "scene debug true false true" console command with "scene debug ↵ | Justin Clark-Casey (justincc) | 3 | -37/+45 | |
scripting true" or other parameters as appropriate. This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings. | |||||
2012-03-21 | Refix the fixed fix! | Melanie | 1 | -2037/+2037 | |
2012-03-21 | fix compile error from last commit | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-03-20 | Fixed borkness with map search introduce by my last changes to it. | Diva Canto | 1 | -1/+1 | |
2012-03-20 | Fixed borkness with previous merge. | Diva Canto | 1 | -16/+1 | |
2012-03-21 | refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest() | Justin Clark-Casey (justincc) | 1 | -18/+7 | |
2012-03-20 | Line endings | Diva Canto | 1 | -89/+89 | |
2012-03-20 | HG Friends: allow the establishment of HG friendships without requiring ↵ | Diva Canto | 13 | -2189/+2785 | |
co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY. | |||||
2012-03-21 | Add ability to log warn if a frame takes longer than twice the expected ↵ | Justin Clark-Casey (justincc) | 1 | -7/+14 | |
time. Currently commented out. | |||||
2012-03-20 | Add prim name to "[MESH]: No recognized physics mesh..." log message | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-03-20 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -2/+0 | |
2012-03-20 | remove unnecessary tmpFrameMS, use maintc instead for frame time calculation | Justin Clark-Casey (justincc) | 1 | -3/+2 | |
2012-03-20 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2 | -2/+2 | |
2012-03-20 | Move frame loop entirely within Scene.Update() for better future performance ↵ | Justin Clark-Casey (justincc) | 8 | -179/+213 | |
analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame. | |||||
2012-03-20 | slight increase in jump power to make running jump slightly better. | nebadon | 1 | -1/+1 | |